Poll: Does anyone else feel like "Extra Credits" is full of shit?

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Aprilgold

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Zhukov said:
Nope.

I consistently agree with what they have to say.

There's no denying that they can lay on the pretentiousness a bit thick though. Also, some people find them to be condescending.
I can agree with this, they can sometimes feel like their on a podium above you but they are generally right with what they say. [However I don't think this comes around often enough to be a downside.]

Their not full of shit as in their complete dicks that are making dumb ass accusations, no, their a group of people with industry experience and bring together answers why some of the shit in gaming happens.

I'd take people who understand the industry, have worked in it and have other people to back up their ideas with actual facts rather then a jack-ass with a opinion piece that is getting paid a ton of money to be everywhere in fucking shit ass, cheap suit, glasses and red fucking tie who talks into a camera for three minutes and just gives off the vibe of being a dick. Yes, I know, its his stick but if someone is a dick, even if their acting, do you really want to be around them or take them seriously?

kyosai7 said:
theblindedhunter said:
Disagree totally. I've never walked away from one of their videos without being more edified than I was prior, never thought them pretentious or condescending, and personally would ascribe any lack to the fact that they can't really put out all the detail they would like to because they have day jobs.
I think there is a certain amount of leaving the viewer to think about what is going on for themselves, and they have to speak on a certain level if they want to let everyone understand things, which to me explains some of those problems, but "full of shit" is not applicable at all.
Pretty much this. I've loved just about every episode they've put out, and even if I disagree with them, they're always pleasant in their presentation and full of some much needed optimism
I also agree with this, although I really, really hate that they are on Penny Arcade since I honestly just hate that sites layout and look, but that is just me.
 

keideki

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I agree with 99% of what they have to say. They ask good questions and make good comments and talk about what the games industry can do to make itself better. They are some of the few video games journalists that are not totally jaded with the industry. They honestly think we have something fun and unique going for us as gamers and they want to do their best to help move the medium along. So many other people in the video game world do nothing but spew bile and hate about 90% of games without really suggesting anything to fix the games they seem to hate so much. What I don't understand is why so many VG journalists continue to play games when they hate 90% of the games they play.
 

Hallow'sEve

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FallenTraveler said:
So you're saying because it was simple it doesn't have any meaning?

You make quite a few assumptions about literally EVERYONE when you say that anyone who's suffered loneliness could've joined any of those groups. That's not true at all and the fact that you feel you can speak for everyone says something.

Didn't they say you may have completely different experiences with it or not enjoy it?

The fact that you don't like an artsy game or don't like the game they decide to talk about doesn't mean they don't have a point or aren't correct. They just aren't correct for you.
I think it could be said the same that your opinion is just as presumptuous as mine, as the solidarity of depression even in group surroundings is well documented and its lethargic qualities even a staple in anti-depressant ads.

Semantics aside, I didn't think the completely different experiences someone could have with any interaction are limited within that interaction. And the interaction of Loneliness wasn't enough to provide the breadth of experiences discussed in the video.
I think that Loneliness was an 8-bit representation of a much more complex issue, and doesn't extend its impact beyond those ASPCA ads.

And it doesn't matter if they're right for me or not, what matters is if their argument can stand on its evidence. I don't think their evidence was sound, and that they had a weak argument mostly constructed around "whats" and "ifs" based on a poorly constructed game made to tug at heartstrings. I dont think that kind of kind of argument holds up in that video (or any others), and as a basis for a web series, is full of shit since just about anyone could do it.
 

Arsen

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Some points and factoids they've shown are actually on the mark. Others? There are a few snippets I'd disagree with on both personal and educational levels, but overall, I thoroughly enjoyed what they had to say.
 

Olrod

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I like listening to them because of the funny voices. I never actually absorb the things they say, so I can't really judge the merits of their sentiments.
 

Gorilla Gunk

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I watched a few episodes and found them a bit too preachy.

"This game does X, therefore you must love and respect it."

Their episode about gay characters in games was pretty awful. They probably think Bioware writes good gay characters.
 

Adeptus Aspartem

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Hm, i don't know what people have wiht Lonliness.
I stopped the video, played the game, unpaused the video only to get a perfect description of what went through my mind while playing it.
I tried to reach 'em, tried to ignore them, then got pissed/desperate because there had to be one dot i could reach etc. etc.

So i'd say it did a really good job.

Also i like their videos alot, i sometimes disagree totally with them (the balance video was a wrong as the sky isnt yellow) but they spark interessting thoughts/discussions about some aspects of gaming to me.
It's the video i watch every week next to Jim, Yathzee and Bobs Big Picture show.
 

Thespian

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Hallow said:
You might remember Extra Credits from this site before they moved on over to Penny Arcade. I used to watch their videos and then stopped, watching their latest one, I remembered why. To me they're just really pretentious, they talk a good game but don't seem to get results.
Oh, good, it's going to be one of these threads. Extra Credits take games seriously, thus they are pretentious. *fires up the rant-mobile*

Hallow said:
They'll talk all artsy about games like Loneliness but skimp on the examples and implementations. It just bugs me that if they think they know so much better then why don't they make a flash game themselves? (they were able to raise enough money for surgery or whatever)
Or talk about how they would develop their own game. It's not even a forum of discussion since you can only leave comments and emails, which they might reply to singularly.
Wait, what? Loneliness was the example. What are you even trying to say there? They talked about loneliness because it is a short, easy browser-built game that showcases what they are talking about and everyone can play it right away.
Secondly, what the fuck do you mean they have to make a game themselves? First of all, you know that James Portnow worked in the game industry for a long time before EC and still does? He's worked on dozens of games. Extra Credits just doesn't mention any games they've worked on because that would be blatant product placement.
Thirdly, not a forum of discussion because you can ONLY leave comments and e-mails? What? Dude, what the hell do you want them to do? Just skype with anyone who asks? What reviewer or journalist EVER has anything more than comments and e-mails?


Hallow said:
They'll spend the episode talking about "X game does Y, and what Y could do for the industry". But never HOW, they talk in hypotheticals, how "that" mechanic would "pervade" the game without any examples or sources to back that up.
Okay now you are just making very little sense. You aren't even clearly distinguishing between what they do and what you think they should. As far as I can tell, they always give examples on how something could be used to improve games. Take, (as a random example), their recent discussion of used game titles in the digital distribution media - They very clearly break down the two possible paths for the industry and explain how this would affect Steam and it's ilk.
Let's try another example. The two part episode on the Hero's Journey. They look at each part of the Hero's Journey, explain it's importance, explain how the game Journey did it, and then suggest how games implement it. I'm sure there are a ton of examples I haven't mentioned, these ones are just recent.

Hallow said:
They bring up the Rat Man rooms in Portal and "that scene" Bioshock, but those examples (to me) are lacking and forbearing on the overall topic. Specific examples in a game can't be sources for good "metaphor mechanics" if the example is singular and not overbearing throughout the whole game. Otherwise I could say that the X scene in Y game was just as effective.
Here you just shot yourself in the foot. The Rat Man rooms in portal are not just one moment, and "that scene" in Bioshock sure as hell is not just one moment. The Rat Man rooms are multiple instances first of all, and they reference other parts of the game (the infamous cake quote) and what you see in them affects how you perceive GlaDOS throughout the rest of the game, and Aperture itself.
"That Scene" in Bioshock is the pinnacle of the mechanics-as-metaphor segment, not the sole segment. Every time the words "Would you Kindly" came up in Bioshock, that's a part of it. And those words are, as you put it, overbearing throughout the whole game. So by your own definition, EC's examples were perfect.

Hallow said:
They also don't seem to offer any criticism either, rather than just glossing over That Game Company, they should pick apart their games and discuss what doesn't work just as much what does. WHAT concepts were presented and HOW they were explored in Flower, Flow, and Journey? Were these concepts successfully executed? Why not? How could they've been?
And I really hate to say it, but that's kinda why I like Yahtzee, he'll go into the details (like in his Silent Hill 2 review) and really explain why what works and how, and what doesn't and why. After the end of every Extra Credits episode I have the same "....so what do you expect to DO about it?" feeling.
Extra Credits never really discussed Flower or Flow in big detail. They did discuss Journey, but only with regards to it's narrative. And even then they spoke about the parts of the Hero's Journey that Journey left out and could have included.
Actually, you should just generally pay more attention to Extra Credits, because their episodes follow a pretty samey structure. If they are talking about a problem or a flaw, which they aren't always doing, they almost always structure their episodes so that as they finish discussing that problem, they present a solution. There isn't always an easy or feasible one, but because I watch the show every week I am very used to hearing Daniel Floyd say the words "So what can we do about it?" or "I hate talking about a problem and not presenting a solution". Simple fact. I can go and watch a bunch of episodes and point out where they do that.

And on what you said about them glossing over That Game Company... Ugh. That's not even true. Yes, they loved Journey. They talk about good things in triple A games just as god damn often. Again, an episode off the top of my head, the one where they discussed LA Noire as a game that dealt with race. People think that because Extra Credits use the term "art" and "games" in the same episode they therefore must be pretentious and therefore only pay attention to artsy indie games. That's just not true.

Hallow said:
Discussing Loneliness, I don't think it's some kind of Rorschach test that uses "mechanics as metaphor". The game has a d-pad, that's it, that's not mechanics, that's 4 buttons less of a controller. Loneliness I think did a terrible job of exploring what loneliness really is. Anyone who's ever suffered the depressing power of loneliness knows that you could've joined any of those groups and you would still have felt alone. They make all these assumptions about the player, I didn't have any fleeting thoughts of acceptance or rejection while playing. This might reflect poorly on me but I NEVER personified the dots, because they're dots. Not people. I just thought "wow, shit's ghey". I have an imagination, but you kinda have to provide a little context.
Well that's fine. To be honest, I didn't get loneliness from it either (When I played it, I assumed I was destroying the patterns when I approached them, so I avoided everything I saw so as to preserve the place as I found it) so the game didn't do what it was supposed to for me. But when I realized what it was about, I liked the idea of it.
However, I don't know why you are talking about this game. Extra Credits clearly said that you could love it, hate it, or think it's a pretentious bore, they didn't care. You didn't have to like it, it was just an easy example of how a game could include mechanics as metaphor - Whether or not it worked here wasn't especially important, it was just to help people understand.
 

Puzzlenaut

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I have watched only one or two episodes since they left the Escapist, but I frequently felt like they were either dealing entirely in hypotheticals or just stating the obvious.

It also bugged me how they would always say stuff about how "if we don't do X then we can't move forwards as a medium"; I could never figure out who "we" is, because clearly the audience of their show was gamers, and yet most of their episodes seemed to be talking directly to developers.

Oh, and ffs the narrator's voice is irritating.
 

GAunderrated

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Extra credits were good around the first 2 season's. I could watch almost every episode and find it interesting and excited for this medium. However, once they broke off the escapist and went into season 3 and 4, there are only a handful of episodes I could watch all the way through or even want to watch again.

I had high hopes for the gaming addiction part 2 but it turned into a biography and sob story instead of an objective look at how to prevent a serious problem in the medium. I really feel like EC has strayed into the uncanney valley themselves and I hope they get back on track before I tune out all together.
 

Amaror

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Oh god, this again.
Will you guys please stop accusing them of pretentiousness.
You are not pretentious, when you just try to be objective.
And you are not pretentious, when you just don't try to be funny all the time.
 

Palademon

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Mar 20, 2010
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I'm actually suprised at how even this poll is.
Whenever they are mentioned, usually all I see is "they are full of teh suck".

I think they're good. I don't keep up with them very well though.
I understand how it could be seen an pretentious. Some people hate the presenation, and the voice. Some people don't like the idea of games as art, and soemtimes they've got a reach a bit further to find good meaning since they've got to keep making episodes.

I was a bit pissed when people said and I quote "James is a big blubbering vagina" because he cried when discussing a topic serious to him.
 

Dogstile

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Amaror said:
Oh god, this again.
Will you guys please stop accusing them of pretentiousness.
You are not pretentious, when you just try to be objective.
And you are not pretentious, when you just don't try to be funny all the time.
But you are pretentious when you try to send across your opinion as fact and assume that because they've shouted at the industry, people are going to make it change because they want it to. I'm pretty sure they did that in all the episodes I watched.
 

BeeGeenie

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Puzzlenaut said:
I have watched only one or two episodes since they left the Escapist, but I frequently felt like they were either dealing entirely in hypotheticals or just stating the obvious.

It also bugged me how they would always say stuff about how "if we don't do X then we can't move forwards as a medium"; I could never figure out who "we" is, because clearly the audience of their show was gamers, and yet most of their episodes seemed to be talking directly to developers.

Oh, and ffs the narrator's voice is irritating.
They've always had the habit of speaking TO the gaming industry, not just gamers. That's why so many of the episodes are About the industry. "We" is anyone interested in games. Not just gamers, but also developers and producers of games.

It's pretty clear that they want their peers in the industry to watch the show too. So that The Industry as a whole, including the consumer, can make gaming better.

Assuming that the show exists only to pander to neckbeards? You may want to go back to G4.com.
 

Mouse One

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Amaror said:
Oh god, this again.
Will you guys please stop accusing them of pretentiousness.
You are not pretentious, when you just try to be objective.
And you are not pretentious, when you just don't try to be funny all the time.
Agree. Frankly, I think we need a ban on the phrase "pretentious" when we talk about games. It seems to get thrown at anyone who tries to be even slightly serious. Mind you, I like a good silly fun time as much as anyone, but when you're trying to figure out what makes a game work or not, sometimes it's okay to be analytical.
 

MorganL4

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May 1, 2008
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Well, they ARE in the process of creating their own publishing business for indie games, because we (im pretty sure it was mostly us on the escapist here, I know I was one) donated more money to Alison's surgery than was required and they had excess..... So arguing that they aren't making efforts to practice what they preach...... I don't see that as valid, also I am pretty sure that James is a Game Developer.

I don't agree with everything they say, and I still don't fully understand what the disagreement between the Escapist Staff and the EC crew was but I have decided to move on and not lay blame to either side, simply because I do not have, nor will I ever have all the facts.