Poll: Does it suck: Motion gaming

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Knifewounds

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Nov 18, 2009
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Allow me to dwell on one of the hottest topics in the gaming community, motion gaming. Many people hate them with the burning passion of a brightly lit tanning bed, and fewer have an open mind about them. I my self have been lucky(or unlucky in some ways) enough to explore the new technology of the Playstation Move, and the Microsoft Kinect.
Now I was relatively open minded(but not so open minds my brain would fall out) on these devices because a new control method would be a nice diversion from our call of duties, and halo's(in my case killzones) Now out of the Move, and Kinect I saw the move as being far more of an effective way of playing these kind of games because it brought the 3d motion tracking of the kinect(although not as advanced), and the buttons(which are pretty damn important) of the wiimote, but the kinect's way of playing could create it's own kind of motion games to differ it's self. When I got my hands on the games my opinions didn't change much, but the major, and most important thing about them was answered. Were they're games fun?
To answer that, well, yea kind of. They aren't mind blowingly fun. They are functional, and do work, but only have 1 or 2 stand out games (tumble for Move, and Dance central for kinect) Are they worth the amount you have to pay in order to play them? Well if your the kind of person that buys the new rock band games, and DJ hero's with expensive peripherals than yes. Dance central for the kinect would be worth it if your that kind of person, and for the Move, yes, even if you like to fancy your self a hardcore gamer, it has many big games being released that integrate it like killzone 3, and Socom 4 along with already released games like Heavy Rain that use it, and the fact that the move can actually keep up with a standard controller in terms of practicality says a lot about it's effectiveness.
But what about the rest of the games on these devices? Well, they are all horrible abominations of mankind designed by mutinous sea creatures created by Hitler, and Charles Manson's robotic counterpart in an experiment meant to drain the fun, youth, and humanity from all the little girls, and boys by the time Christmas season came around. So judging Motion gaming by those merits, and the hardware shows motion gaming has yet to really evolve, and in general sucks pretty hard.

On a side note I'd like to hear your own opinions on this matter, so if you have some, even strong ones, feel free to let them out, and if your a troll then just try to a be civilized troll then, you know, like Bill O'Reilly.
 

Knifewounds

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Mornelithe said:
Not sure yet, I got Move for Christmas from my roommate, but I left it at home when I came to my Dad's because my Dad got me GT5 for Christmas, and I told my roommate I'd wait for him to check it out. From what I have used of it (merely as a wand to navigate through the XMB), it fucking rules. Yeah, it's fairly simplistic, sure, but it's a pretty nifty use for it imo.

I'll let you know more when I get home tonight and the following day, as both my roommate and I are pretty anxious to see what it can do.
The Move is a nifty piece of hardware in that it's both simple, and complex depending on how it's used. If your playing sports Champions(which is most likely the game your planning on playing) It's a good game to really start with on the move to get an idea of what it can do.
 

Zhukov

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Dec 29, 2009
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They're good for some things.

I played a dance game on the Kinect that was fun in a goofy sort of way. Same goes for some of the party games that use Move.

But at the end of the day they're intended for Wii-esque casual games. I have nothing against these games or the people who play them. But they're not for me.
 

baddude1337

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Jun 9, 2010
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Fun for parties, but for a proper game that is meant to be played for a long time motion controllers just don't work. A pad is just so much easier to use and more precise than waggling a suspiciously shaped controller in front of a camera.
 

SalamanderJoe

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Jun 28, 2010
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I had a Wii but I couldn't get along with the lack of titles that I was interested in. And the titles I were interested in were usually just platformers. I wouldn't mind the Move however because it'll go with Heavy Rain, RE5 Gold and the new Time Crisis titles. The Kinect though is horrid. I tried it and felt so ridicolus and wasn't really having any fun at all.
 

Staskala

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They aren't the greatest thing ever made, but they sure as hell have a place in gaming.
Who knows what will come out of this tech, it has potential after all. We only need someone to truly utelize it.
New things never "suck". Innovation never "sucks". In the worst case it will have been unnecessary, but it is far too early to judge.
Assuming that VR is the next big step I don't see how we'll ever get there without motion controls.

Calling for innovation in gaming on one side and viewing motion controls as gimmicky bullshit on the other is awfully hypocritical.
 

Kaloc

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Dec 24, 2010
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I think they are just not ready for this time frame maybe they will be more popular in 2 year, i sure dont like them
 

Knifewounds

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Staskala said:
They aren't the greatest thing ever made, but they sure as hell have a place in gaming.
Who knows what will come out of this tech, it has potential after all. We only need someone to truly utelize it.
New things never "suck". Innovation never "sucks". In the worst case it will have been unnecessary, but it is far too early to judge.
Assuming that VR is the next big step I don't see how we'll ever get there without motion controls.

Calling for innovation in gaming on one side and viewing motion controls as gimmicky bullshit on the other is awfully hypocritical.
It would be hypocritical if I felt that way, but no. They simple need to evolve in different directions rather than play off each other. You know, play off of their own strengths instead of attempting the same kind of gaming, and it seems that's the way they've been going so far.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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aquaman839 said:
Hard core gamers are the back bone of the industry...
Really? What makes you say that?

The games industry is... well, an industry. Unfortunately it doesn't exist to make great games. It exists for the sole purpose of making money. The "backbone" is whoever provides most of that money. I don't know the numbers on where most of the money comes from, but I'll bet that the casual share is increasing rapidly.
 

Knifewounds

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Nov 18, 2009
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Zhukov said:
aquaman839 said:
Hard core gamers are the back bone of the industry...
Really? What makes you say that?

The games industry is... well, an industry. Unfortunately it doesn't exist to make great games. It exists for the sole purpose of making money. The "backbone" is whoever provides most of that money. I don't know the numbers on where most of the money comes from, but I'll bet that the casual share is increasing rapidly.
Yes unfortunately the worlds corrupt, and selfish with only a few stand out artist who barely get the recognition they deserve.
 

emeraldrafael

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Jul 17, 2010
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I choose mostly. I dont want to say yes for all of it cause I'm sure there's motion gaming for me out there i would like.

But really, its more personal opinion for me. I think motion gaming has to be all or nothing to be truly great and not just a gimmick. Like virtual reality where you go in to the game (the concept of gamer, if you saw the movie). But then again, thats just me. I dont find it relaxing to get up and move about to play a game. But thats just me.
 

Smooth Operator

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Oct 5, 2010
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Well it's simply not my thing, I can see the kids flailing around for hours like crazy and loving every second of it, but I really don't want to do that.
 

IridRadiant

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May 31, 2008
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Motion gaming will not be complete without:
-> motion sensitive digital projection goggles (there are many projection goggles http://www.stereo3d.com/hmd.htm#chart -but very few with motion sensing and most have horrible resolutions),
-> versatile prop controllers (sort of like the wii mote, but bigger) that can give feedback,
-> the human gerbil ball ( http://elearndev.blogspot.com/2009/12/my-iitsec-experience-simulations-galore.html -second video down),
->and a feedback vest ( http://edugamesresearch.com/blog/2007/10/27/force-feedback-vest-makes-an-impact/ )


Add an advanced version of mind reading headband that can stand in for a mouse ( http://www.ocztechnology.com/products/ocz_peripherals/nia -not quite there yet from what I understand) and a decent game and you have a motion gaming experience that would rival the imaging room from Going Under (1990) or Star Trek's holodeck.
 

Delusibeta

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Mar 7, 2010
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Motion controls are also The Future of Console Gaming, whether you like it or not. Nintendo's new slice of market is too big for Sony & Microsoft (or even Nintendo) to ignore by abandoning motion controls.
 

brodie21

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Apr 6, 2009
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i dunno, my dad got the family a kinect and it was at least mildly entertaining. if not the game then the pictures it shows of you after a game.