babinro said:
What are your thoughts on labeled product placement in gaming?
I consider my opinion to fall in the minority when I say that I'm perfectly find with it. This is true for all visual medium simply because it helps create a sense of immersion to the experience. If a scene involves a fridge opening and it contains generic unmarked bottles of liquids of various colours I can't help but laugh.
Let's use Fallout 3 as a general example:
- Suppose the Super-Duper Mart was actually Walmart
Would not bother me. If I see a Walmart in the next fallout, so long as it is done well, it would be fine with me. In fact, I see some good potential for jokes and the like in this. Maybe you could have a crazy cult whose headquarters is in the Walmart and everyone calls them "the Walmart suicide cult" or something like that. There is potential for good design there.
- Suppose Nuka-Cola was Coca Cola
Had they always been coca cola it would bother me a little. If the next fallout replaced nuka cola with coca cola it would bother me greatly.
- Suppose empty soda bottles were Coke products
This would not bother me so much, especially if they were just sprinkled in with the other bottles, like maybe 1/10 or something? Might actually be a minor value add, it could be fun to do a "crazy coke guy" run where I find a bunker and fill it to the brim with coke bottles.
- Suppose the pip-boy were made by Microsoft and had that brand etched along the side
This would annoy me a lot depending on the sublty of the placment. If it were just a faint, worn and barely noticeable detail it would not annoy me. If significant design space was given to the logo it would bother me a lot.
- Suppose the 10mm rounds were branded by Remington
This would not annoy me, so long as it was just a texture thing. If they were called "Remington 10mm rounds" it would bother me because the longer name causes some design problems and is annoying.
Would this ruin your experience? Enhance it? Indifferent?
As my responses above indicate, it can be everything from a major problem to a significant value add. It all depends on how it is done.
However, most advertisers will want their product placement to take up significant design space, be very noticeable, and portray their product in exactly the way their current marketing push specifies. This greatly limits the creativity of the designer when they are integrating the product into the game world and leads to the terrible type of product placement that we all are familiar with.