I don't know what more can be said, but I'm answering yes to the question in the title.
The problem is, when something is made entirely for profit, artistic concerns get pushed to the side. Cost of production is a higher concern, as well as mass appeal. I've said before, that art comes from the need to express, produce, or a form of masturbation. A piece made entirely for profit doesn't have those motives behind it.
There's a few paintings in the houses I visit, just as wall decorations, and not because anyone really appreciates them as art or paintings. I've studied them a little, because the technique that goes into making them is so far beyond my abilities to draw or paint. They are all crappy nature scenes that look thrown together for a quick buck. One painting that my parents got many years back is a huge winter scene on a 6'x 8' canvas. It's a beautiful painting, but when I look closely at it, there's some clear signs of laziness that look like the artist was quickly dabbing his brush around on tree branches to place snow on them. That should have taken more precision than what he used. Lo and behold, my grandma ended up with the same exact painting, but it's on a canvas about the same size as a sheet of paper. Some guy was just pumping these paintings out as fast as possible for a quick buck. I don't judge whoever this guy was, because he had enough talent to make some nice works for these homes, but his work was clearly being damaged by his need for money over the chance to express and produce something he might want to make.
Applying the same observations to games, a lot of the soulless AAA games I see on the market are great on the surface, but the closer you look, the sloppier you start to see the design is.
The problem is, when something is made entirely for profit, artistic concerns get pushed to the side. Cost of production is a higher concern, as well as mass appeal. I've said before, that art comes from the need to express, produce, or a form of masturbation. A piece made entirely for profit doesn't have those motives behind it.
There's a few paintings in the houses I visit, just as wall decorations, and not because anyone really appreciates them as art or paintings. I've studied them a little, because the technique that goes into making them is so far beyond my abilities to draw or paint. They are all crappy nature scenes that look thrown together for a quick buck. One painting that my parents got many years back is a huge winter scene on a 6'x 8' canvas. It's a beautiful painting, but when I look closely at it, there's some clear signs of laziness that look like the artist was quickly dabbing his brush around on tree branches to place snow on them. That should have taken more precision than what he used. Lo and behold, my grandma ended up with the same exact painting, but it's on a canvas about the same size as a sheet of paper. Some guy was just pumping these paintings out as fast as possible for a quick buck. I don't judge whoever this guy was, because he had enough talent to make some nice works for these homes, but his work was clearly being damaged by his need for money over the chance to express and produce something he might want to make.
Applying the same observations to games, a lot of the soulless AAA games I see on the market are great on the surface, but the closer you look, the sloppier you start to see the design is.