I sometimes pause without pausing in fighting games. =p Floor my opponent, take my distance, and then do nothing. It can put some people on edge like there's no tomorrow.
Yeah, there's a need for feelings AND thought, much like life. Please put in a 'Both' vote.Jedoro said:Both have their place. I'll pause the shit out of the game if I'm controlling more than one character, because I can't think and plan for multiple people. But if it's just my character that I control, I keep things moving.
Same here, and that was in spite of knowing where the quote comes from [small](though I only knew about it because I looked it up after playing Persona 4...)[/small].hazabaza1 said:Is it bad that I thought of Chie from Persona 4?
Alright, but you realize that in the situations you described, the players use that style because the game mechanics force them to, not really because they chose to.SageRuffin said:I think you're missing what I'm saying a little here.Scipio1770 said:Why would you prefer to think less?
in martial arts it works because taking time to think slows you down and gives your opponent an opportunity to attack. but in most games, pausing doesn't hurt you at all, so there's no logical reason why you wouldn't want to give yourself time to plan your moves.
Take a game like Ninja Gaiden 2. Now, broken combat system notwithstanding, certain gameplay elements don't allow for one to pause and rotate the camera to get a better view of the area. Instead, you have to think at a moments notice: I need to use this weapon here; I need to use this attack; I need to move over here to avoid taking damage. The thinking is still there, you just have to do it more at a mile-a-minute kind of sense.
Fighting games work the same way. I need to do this attack which leads to this combo; my opponent did an attack with heavy recovery, I can counter-attack with this; my opponent moved this way, I can move that way and either avoid harm, trade hits, or stuff his next move. Pro fighting game players are thinking about this constantly. To say they're "thinking less" comes off as a little insulting (not saying you're being as such, just saying that it could be interpreted as such).
And let's not forget this little tidbit: in a situation where you have limited pausing (say, one per encounter, or during a LAN match of some kind), what do you do if your plan goes to shambles before you can even put it motion?
WATAAAH!!!!hazabaza1 said:Is it bad that I thought of Chie from Persona 4?
TRIAL OF THE DRAGON!hazabaza1 said:Is it bad that I thought of Chie from Persona 4?
Okay, you got me there. But the fact remains that there may be a time where you have to throw caution to the wind. But now we're getting into details that most others could care less about (the infamous "tier list"), so I'm willing to end the discussion here if you are. Though I will say that I respectfully disagree, and say that reactionary style gameplay isn't thinking less, but thinking differently.Scipio1770 said:Snippage.
The hell... that's in Greek! o__OT-Bone24 said:PS: This is the captcha I have to work with? Oy vey.
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Huh... never looked at it like that. I'll adjust it.RedEyesBlackGamer said:EDIT 2: The two poll options sound like the same thing. Don't you observe then react when you pause?
Sounds good, and i'll retract the "thinking less" part since i just watched someone win a 1v5 shotgun fight in Gow2.SageRuffin said:Okay, you got me there. But the fact remains that there may be a time where you have to throw caution to the wind. But now we're getting into details that most others could care less about (the infamous "tier list"), so I'm willing to end the discussion here if you are. Though I will say that I respectfully disagree, and say that reactionary style gameplay isn't thinking less, but thinking differently.Scipio1770 said:Snippage.