Poll: DOW 2 Beta

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Syphonz

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Aug 22, 2008
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Anonymouse said:
Its a half assed, butched, slapped together sack of shit and does not deserve the Dawn of War name. Did Iron Lore work on it? Because that would explain alot.
Has the word BETA not registered in your brain? It's not complete, that's why it's a BETA. Wait until the full game is released until making such accusations.
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
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It's a good game. Looks good, sounds good, plays great. The last beta patch mucked things up a bit, but the devs have stated that they are aware that some things didn't go as planned and will be fixing it before the game releases.

A lot of people seem a bit annoyed at the new direction the game is taking. I for one am glad that they didn't just slap a fancy new engine on DoW1 and tried to pawn that off as a new game (like so many RTS franchises do nowdays) and actually tried to do something new. They evolved the genre with CoH and decided to go forward with the concepts they introduced there, such as a focus on tactical combat, decreased importance of base structures and emphasis on map control.

For RTS "purists" SC2 is coming soon. I for one plan on enjoying both games,

Anonymouse said:
Its a half assed, butched, slapped together sack of shit and does not deserve the Dawn of War name. Did Iron Lore work on it? Because that would explain alot.
Flamebait and troll.
 

Abedeus

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Sep 14, 2008
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Syphonz said:
Anonymouse said:
Its a half assed, butched, slapped together sack of shit and does not deserve the Dawn of War name. Did Iron Lore work on it? Because that would explain alot.
Has the word BETA not registered in your brain? It's not complete, that's why it's a BETA. Wait until the full game is released until making such accusations.
You mean... IT'S NOT ALL THERE IS IN THE GAME?! AND THERE WILL BE THINGS FIXED! BLASPHEMY!


Game is pretty good, if they will get a better AI (it sucks right now - I have yet to see a team with an AI play and win). Oh, and I find nothing more of a downer when I play 3 games, just to crash for no reason.

Also, I am amazed how they managed to get such a engine. Great looking graphics while maintaining nice, smooth FPS.
 

Syphonz

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Aug 22, 2008
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Anonymouse said:
Syphonz said:
Has the word BETA not registered in your brain? It's not complete, that's why it's a BETA. Wait until the full game is released until making such accusations.
And the game is being released only ONE MONTH after the beta. If they don't have half their shit together by now then its too late. They fucked the game with stupid choices, rash promises and lack of imagination which I and several others have posted about in some of the numerous other threads about DoW2.
This :

I for one am glad that they didn't just slap a fancy new engine on DoW1 and tried to pawn that off as a new game (like so many RTS franchises do nowdays) and actually tried to do something new. They evolved the genre with CoH and decided to go forward with the concepts they introduced there, such as a focus on tactical combat, decreased importance of base structures and emphasis on map control.

The people that enjoy DoW2 won't miss you Anonymouse. If you don't like change, fine. But it is for the better.
 

sobaka770

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Jun 20, 2008
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No more workers, no base building: this game is definitely very much different from the original DoW and really resembles the tabletop game from which the franchise was born. I actually liked the new combat system, the unit upgrades and the graphics are nice as well.

I usually play for Eldar because I don't really dig the whole huge army thing. There seems to be some balance issues at this stage. The units are divided in three tiers but there's not much point in upgrading, because (for Eldar at least) the last tier units, well, they suck. Why should I spend an outrageous amount of money on some huge tank which can be easily destroyed by a simple first-tier unit squad before it can actually fire? The Avatar is looking cool but is he THAT slow? The only good thing about him is his abilities which are on a really long cooldown as well. For the same amount of money you can get three Tier 2 Wraithlords who are ridiculously tough, versatile (you can upgrade either to destroy vehicles or to destroy infantry) and get a health regeneration spell at Tier 3. I actually pulled off an insane amount of victories by only using only a combination of these guys.

Another bizarre thing is the resource system. The energy is now also obtained through capturing and upgrading points instead of building the generators across the map which is a nice idea. The requisition points on the other hand can't be upgraded and provide so little income compared to the initial amount that there's little point in capturing any.

As there's no more stationary defenses apart from the main base, another issue is the point control. It's one thing to have a tactical game, but here it always ends up in a huge mess. Every single infantry unit can capture a point in a matter of seconds, the same works for heroes. There fore it's just way too easy for a single unit to get to the far side of the map and recapture all the enemy points, so that the game becomes more of a dance around the battlefield rather than actual fighting.

And here lies a big problem: there's not much BATTLE in DoW2. The tabletop game is all about the skirmish but here, it's just a frenetic race for resources and victory points. There is no actual battlefront, so that the whole tactical approach goes to hell as there's no way to efficiently protect the fragile powerful units, as the enemy can come from everywhere (that's another reason why last tier units like tanks are so useless). This game has potential but it needs a little more time to take care of these issues most of which can't be dealt with by a simple patch.

The main problem unfortunately is the gameplay which was really promising in the beginning, but in the end there was not one battle where I actually felt in control of the game. It seems that with Starcraft 2 being not far away from being released the developers rushed out the game which is a shame because compared to the Blizzard game, Dow2 has some nice innovative ideas that can go to waste should the game remain such a mess.
 

MarwoodBramwell

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Feb 4, 2009
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rebus_forever said:
oh and fyi i really dont need to be told i cant spell/ punctuate , so focus on how im wrong if thats what u feel not how i presented what i said, k
Sorry to break it to you but it is nearly impossible to comment on what you actually said because you can't actually express yourself clearly. Getting your rebuttal in first and not caring about spelling and punctuation just makes it look like you are trying too hard to rebel.

As for what you said about the game, do grow up and stop sulking that they didn't listen to your fan boy love of the first game. DOW is still there, you want to play that then fine. For me it lacked the balls to be different enough to Starcraft and finally DOW2 is a game that has gone away from the sequal tactic of "give the suckers more of what they have already paid for" attitude that wrecks the game industry. Most sequals are glorified mission disks. Change is healthy
 

Jandau

Smug Platypus
Dec 19, 2008
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Anonymouse said:
Dont be a fucking cabbage. I was stating my opinion as was asked of us in the topic title.
No, you were just spouting insults and providing no coherent argument. As you are doing again.

sobaka770 said:
And here lies a big problem: there's not much BATTLE in DoW2. The tabletop game is all about the skirmish but here, it's just a frenetic race for resources and victory points. There is no actual battlefront, so that the whole tactical approach goes to hell as there's no way to efficiently protect the fragile powerful units, as the enemy can come from everywhere (that's another reason why last tier units like tanks are so useless). This game has potential but it needs a little more time to take care of these issues most of which can't be dealt with by a simple patch.
See, I've heard this before, but I'm not seeing it. In any decent 1v1 game where I'm matched to an opponent of equal skill there are multiple full-scale battles with stuff blowing up left and right. I've rarely had games where it's all down to chasing points on the map. Usually, map points are something the winner of a fight gets to cap.

As for protecting your units and the enemy coming from any direction, that's mostly down to lack of experience. As you get to understand the game flow more you'll see it's not nearly as random as it seems. The enemy can't come from anywhere and the few units that can are exactly that - few units. You'll also learn what your enemy can and can not do, as well as how to position your forces to minimize casualties.

In fact, many of the complaints I've heard about the game come down to people not being familiar with the game and not quite understanding what's going on. A lot of balance complaints as well...
 

rebus_forever

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Jan 28, 2009
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correct tau and fliers arnt in dow 2 so using the power of deduction maybe i was stating gripes with ss .
i accept i fail at typing and accept also this may make me unclear punctuation nazis do exist read pretty much any forum ull find em.
ill say this once more, i like dow2 , it just doesnt feel to me like dow 2 jiust not as much as i wanted, i am sulking i agree.
dow got me into online gaming, as a conseqeunce i was hoping for something that would feel more like the game that ruined my social life.
now i have a ruined social life and am worried im gonna have a limp wristed game to play and no way to do anything about either.
dow had issues i was hoping they would demonstrate an ability to ressolve and improve the probs with dowrather than create a whole universe of pain with a completely new system.
i have made concessions for the fact i do not posses the full game only the beta, this is however a poll for the beta, and also a place for people to say what they think, rather than criticise others.
maybe i missread topic
 

Count_de_Monet

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Nov 21, 2007
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I enjoy it quite thoroughly but I would definitely give it a mediocre rating based entirely on the beta.

It's fun but from what I see it would take a lot for it to be a serious competition RTS.

I find the graphics to be cluttered and make distinguishing units from other crap strewn around to be difficult.

Also, a lot of units are difficult to distinguish from each other and click on separately when grouped together.

I haven't found an especially good use for most of the vehicles...they all seem to be armored with felt and even though units like the Wraithlord can 1 hit kill many units they tend to get hung up when swarmed and just stop attacking.

Personally, I can't even read how much of the third resource I even have, the ticker is far too small and it makes commander powers almost useless to me.

It's definitely fun and I'll buy it but I have a whole laundry list of very simple problems which, if addressed, could make it great (a lot have to do with the interface).