I liked it. A lot. I was so disappointed with the first DA. It's not often I get $50 for a game and after such shiningly brilliant, radiant reviews I decided to get it. Turns out it's the type of game you need a strategy guide for because of it's complexity and how easy it is to SCREW UP. I restarted so many times because I made the wrong skill choices or I missed a character or a quest or a dialogue option and before I knew it, combat was way too difficult and I was watching my auto attacking party get auto attacked to death. Is this a strategy game or an RPG? I'd say it's more of a tactical action game with long boring dialogue sequences than an RPG, but meh.
The first DA was a lot like KotoR, but too slow and too many uninteresting opponents and dialogue with ridiculously stat based combat. Make one wrong stat choice and you're going to get your butt handed to you until you level up again. Make two wrong stat choices and you need to restart the game. It basically felt like a rip off of LotR (but what fantasy game isn't these days?) and nothing new was happening. I was going around and auto attacking orcs everywhere. I remember this one part of the game where I try to travel to a new city and I get waylaid by a band of orcs (darkspawn..), so I saved my game. Well, no matter what I did they slaughtered my party and I couldn't proceed the story. I couldn't go back to level up, there was nothing to go back to, and so I turned the game off and tried again (as in started over), only for the same thing to happen to a different set up with different characters. I read up online and apparently I was supposed to be programming these complex macros for my characters and I thought "what? why? I want to control them, not use macros and fall asleep while the game plays itself". I imagine the new combat system is for people like me who LIKE seeing their button presses yield results - you know - how most video games are.
And before anyone hops on the "you don't know what a real RPG is blah blah" of course I do, I've played all the classics, Fallouts, Planescape Torment, D&D etc etc. DA:O was just a bad RPG in my opinion, it was too bland and boring, and took a lot of math and foreknowledge (you had to prepare your party for certain battles that you had never fought yet, while somehow knowing they would happen, in order to survive them), and less actual playing and investment in your character. You had to even make little macros and such. Yuck.
In all honesty, Mass Effect 1 and Dragon Age: Origins (the first game) shouldn't be labeled as video games (im not saying theyre bad, just 'interactive' movies of a sort), but digital books/movies with moving characters. The combat is so bad in these games it would be better if it were removed. I imagine this is why people dislike these 'great' games, they may have fantastic stories and interesting characters, great graphics and excellent programming, but if it's not fun to play but is instead fun to watch, there's a problem and it disturbs me how many people don't see the difference.
I'll always support the fact that games can be ridiculous and make no sense, as long as they're fun to play. But put a game that takes itself deadly serious and tries to be the next Star Trek with it's seriousness about humanity and aliens and oh it's just not fun to play............ it puts me to sleep. I will never buy a video game because it's great to watch, listen to or read. I buy games to be played.
That and I think people have too much money. Some people can dumb $250 bucks a week on games, so it's "a great game!" if it even just looks pretty on the cover. They'll pop it in once in a blue moon and it'll sparkle and they'll think it's great. But if they have to rely on a single game for 2-3 months? That purchase has to mean something, and if it doesn't.. boy are they let down.