I have to agree. I don't think DA2 was bad, I like it. The problem was that it was missing so much that made the first one so good. I think it partly has to do with EA, and partly Bioware. As I've stated numerous times on other threads, Bioware has a bad habit of OVER Simplifying things.The Madman said:Dragon Age 2 gets a lot of flak. Had it been a different franchise by a different company I suspect it would have been praised as an excellent game, but because it was Bioware not to mention a follow up to the extremely well received Dragon Age Origins it was held to a higher standard... which is perfectly fair actually. I just think the game itself isn't by any stretch bad, certainly not to the extent it gets demonized to, and that deserves mention.
That said it's also a blatant cash grab. Hashed together fairly quickly, re-using the same art assets as often as possible, limited dialogue and sense of consequence or choice where I feel there should be more. It just feels like someone up high demanded more and this was what they were able to throw together. It's still good, but it lacks... well...
It lacks soul. Witcher 2 has that aplenty. Every location is created with a painstaking eye for detail. The story is labyrinth and thorough, with extensive back-reading within the journal along with the main game storyline itself all paying homage to the series it's based upon. The music is sweeping and beautiful, fitting the scenery, setting and story perfectly. And the post-launch support and business ethics are among the best. Even the games packaging is brilliant, whereas by contrast DA2 was a flimsy DVD case and a few black & white pieces of paper.
Really The Witcher 2 is a game that you can tell the developers genuinely cared about and actively wanted to make the absolute best product possible not simply out of high standards, but because it's something they cared about. Whether they succeeded at that is a matter of personal preference, but I think it at least deserves acknowledgement and praise.
Witcher 2 for me. No contest.
I'm going to quote myself, the context was originally in regards to the possibility that The Witcher 2 was coming to consoles, but it sums up my thoughts about Bioware and console RPG's in general rather nicely.
I think we can all agree that the console version will surely hold your hand more as consoles generally aim for a larger audience. My issue with the console version is not that there will be a console version of this game, but that they might pull a Bioware. To clarify what I mean when I say "Pull a Bioware": I fear for the fact that they might take some of the criticisms of the game from console players too far and change ridiculous things that inevitably oversimplify the game which then translates over to the PC version. Example: The whole deal with inventory in Mass Effect 2. I get that it's a third person shooter, but it's still a sci fi RPG. Having an inventory filled with different guns, armours and weapon/armour mods added an RPG element to the game. Removing it makes the game feel like Gears of War without the gratuitous gore. Not to mention smaller environments and that whole deal with the elevators. What difference does it make to replace watching your characters ride an elevator with a loading screen? You're still sitting there staring at something and NOT playing the game. It at least gave you perspective on how large the areas were.
Though I'm not claiming that the console RPG crowd is dumb by any means, but it seems that developers like Bioware are doing these things to their most recent RPG's because they assume that the majority of their fan base is simple. So they design the game to be as simple as possible to require as little thought as possible. RPG's should have you making serious decisions, weighing the pro's and con's when considering talents, skills and equipment.
Dragon Age 2 is the most recent example, though I enjoyed it for what it was, I couldn't help but feel like there was something missing, wanting more. By comparison Dragon Age 2 is probably the most boring Bioware game I've played to date, it being the first one of their titles I couldn't play a second time through.
The gist of my thought is: I'm not against having a console version of the Witcher 2 available. I just really hope that making a console version of The Witcher 2 wont compromise the quality of future Witcher titles, because this is the first RPG I've played in quite some time that was truly satisfying.
By the way, I love the Mass Effect series, despite my criticism.
Though I'm not claiming that the console RPG crowd is dumb by any means, but it seems that developers like Bioware are doing these things to their most recent RPG's because they assume that the majority of their fan base is simple. So they design the game to be as simple as possible to require as little thought as possible. RPG's should have you making serious decisions, weighing the pro's and con's when considering talents, skills and equipment.
Dragon Age 2 is the most recent example, though I enjoyed it for what it was, I couldn't help but feel like there was something missing, wanting more. By comparison Dragon Age 2 is probably the most boring Bioware game I've played to date, it being the first one of their titles I couldn't play a second time through.
The gist of my thought is: I'm not against having a console version of the Witcher 2 available. I just really hope that making a console version of The Witcher 2 wont compromise the quality of future Witcher titles, because this is the first RPG I've played in quite some time that was truly satisfying.
By the way, I love the Mass Effect series, despite my criticism.