Poll: Dragon Age 2 was it that bad?

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LiquidGrape

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A definite improvement on the drab promise of Origins, I say. Stylistically, substantially and creatively a much more rewarding experience.

I liked Origins, but what I liked was separated by great tedious longeurs which lacked nigh any kind of inspiration. I thought DA2 was a more accomplished piece of interactive fiction on virtually every level, save the arbitrary annoyance of the recurring mileus.
 

zeda12123

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I dont see why I often is it bagged on, I loved it personaly.
I enjoyed the characters, I liked the plot, and I didn't find the combat as bad as I hear people call it. And I find that many complain about the true enemy coming out of left field but if you actually paied attention to the plot it was heavily forshadowed. I was annoyed they used, like, four different dungeons for everything but that was only a small price to pay.
 

Imperioratorex Caprae

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DA 2 was a different game. I personally enjoyed it thoroughly, and felt like it was a decent departure from things the first game muddled. That being said there certainly were things that could have been done to make it better, mostly in the way of map/quest diversity.
Combat flow was better in a few ways than the first and had a more cinematic quality to it. True it did seem to have less options but I felt that DA Origins wasn't as fun combat wise. Too many options and a lot of skills felt to be useless wastes of talent/skill points.
I also felt the inventory was better in a lot of ways.
A lot of people felt it was dumbed down, but I've never felt that RPG's needed to be uber-complex to be good. In games, keeping things simple makes for a better game in the long run rather than adding tons of options.
I thought the story was awesome, mostly because it was a localized arc, rather than a continent spanning epic. Felt like a mid-level D&D campaign that I ran years ago involving one city and the surrounding area. Characters were interesting, though when it comes to the NPC cast costumes I think they focused too much on "revealing" attributes rather than form/function.
All in all I enjoyed the game and think it was a cool middle-story.
BTW, I've played all sorts of RPG's both Table-top and Video game and DA 2 felt like a welcome departure from over-complicated systems and inventory-management sims...
Flaws are always present in video games but this game didn't have any that seemed to be gameplay deficient.
 

Catie Caraco

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I've played through it twice, and I've played through Origins 9 times. That should tell you something. Here is my breakdown:

Things I liked:
- Improved Mage combat. I loved being a mage in Origins, but to paraphrase something I read, it was all standing back with your staff going "pew pew" a lot. I felt the AOE on spells like Cone of Cold was greatly improved as well. Origins got better once I unlocked Arcane Warrior and could use the sword, however.

- Some of the NEW companions. I stress NEW because Isabela and Merrill annoyed the Christ out of me, I'll get into that later, but Varric and Aveline were fresh breezes with distinct personalities. I love how Varric has pet names for everyone.

- The romances with Anders and Fenris. I played as a female mage (Friendship Romance with Anders) and a female rogue (rivalrymance with Fenris). They were distinctly different than the relationships in Origins and from each other. I have yet to play Awakening, so I don't know "old Anders" but I didn't dislike him in 2. And since I'm a girl and not a homophobe I didn't run into the trouble of unwanted advances from him. I suppose spoiler alert... he WILL hit on male Hawkes.

- The emotional sucker punches. For spoiler avoidance, I won't go into much detail, but there were times I was jaw droppingly flabbergasted at events that I felt I had no control over and felt a total immersion with my Hawke. I tried to so hard to make X happen, and then Y sweeps in, screws it all up, and I'm picking up the pieces in Z.

- The friendship/Rivalry meter. It was an interesting take on approval/disapproval. I don't know if I prefer it over Origin's take, but I do like that earning one or the other led to new skills in me and my companions.

Now, the things I didn't like.

- What the fuck happened to the Elves, the Qunari and the Dark Spawn? Their designs were radically altered and I HATE them. I know in unskippable they say the Dark Spawn look like generic fantasy villains, not quite zombies, not quite orcs, but it worked. They took pieces from different fantasy archetypes and rolled out villains that were truly effective. When they slunk through the woods in the Battle of Ostagar cut-scene it was intense and frightening, and I felt so hopeless against the horde. Now, they look like pale, pastey, lipless freaks that move like the winged monkeys in the Wizard of Oz in the worst way. They are LAUGHABLE, and that is never good in a villain. Oh, and the Qunari are now grey instead of "bronze", which is how the codex describes them, and now they have horns. W.T.F.?! And the Elves... oh my god.. now they look like big headed aliens with bulging eyes. No WONDER humans treat them like crap, they are so freaky looking. Some of them have heads which are wider than their shoulders. I kid you not. It's just so... wrong. And I loved playing as the elves in Origins. Which leads me to...

- I hated Hawke's story, and playing only as Hawke, a human. I don't care about this new person. I wanted my Warden. I wanted Diyanna Surana, Spirit Healer and Arcane Warrior, the mistress to the King of Fereldan with her kick as dog, Blitz, and the loyalty of her companions. Or I wanted Callista Tabris, the Bard/Ranger who was as mean with a bow and arrow as with dual knives, who won the loyalty and love of a certain assassin who shall remain nameless. I didn't like Kirkwall, didn't like Hawke, and the way the dialogue wheel forced you into either saint, sinner, or clown. I want more choice in a ROLE PLAYING game. Bioware, you've taught me to expect better.

- I hated that my companions were scattered and there was never an opportunity to just talk with them, like I could with the others in camp. I suppose it might have made the friendship/rivalry mechanic harder to implement, but it made equipping my team so much harder, and I missed the conversations. All in all, I care so much less about the companions in 2 than I did those of Origins. Oh, and their stupid, non changing armor SUCKED.SO.HARD.

- I /hated/ Merrill and Isabela. Why? They were entirely different people than in Origins. Isabela went from ginger to mocha for no reason* I can figure out, and Merrill suddenly became Scottish. And look it up on google images, her facial tattoo is entirely different. That's NOT possible, and it entirely kicked me out of the game. I couldn't get immersed with them because they were not the characters I knew from before.

* ok, maybe they wanted a love interest who wasn't white. Fair enough. I mean, Zevran was tan...ish, but otherwise the love scene pallet is looking a little monochrome. But why not Fenris? He was the only love interest NOT introduced prior. Isbela and Merrill where both in Origins and Anders was in Awakening, so they weren't blank slates. Or they shouldn't have been. Sides, I think those lyrium tats would have shown up nicely against mocha skin.

- Spoilery... so skip if you haven't played. All of the mages you help end up betraying you except 4 I can think of, and I spent a LOT of time helping mages. And it seems all the Free Marches mages are batshit crazy and will use the slightest provocation to turn to Blood Magic and demons. Where the hell is their common sense. I know what they were building towards, but it was done so heavy-handedly that it was hard to sympathize with them.

- The game was rushed. There were more bugs than an anthill and their copy/pasted scenery was cheap and insulting after Origins. I won't touch much on this because this has been beaten to death.

- I DARE you to find me a female dwarf in the whole game. Go ahead, find me one.

All in all, it felt like a step back. It was an ok game, but nothing like what I've come to expect from Bioware. It is especially poor when held up next to Origins, which was ground breaking and breath taking. There were parts of it which succeeded, but most of it was unimpressive at best, offensive at worst. For the few improvements they made over Origins they took MORE steps backwards, fixed what wasn't broken, and fuglified much of what was good in the original.

I won't vote in the pole, because the answers don't suit me. I found to be "meh" but playable.
 

genericusername64

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It was terrible because it could have been so good, origins, while not necessarily ending on a cliffhanger, (not counting witch hunt), opened up a vast universe, full of diverse races, epic characters and it was touted as the spiritual successor to baldurs gate.

Dragon age 2 restricts you to kirkwall, repeats the same environments, and don't get me started on Anders. It was an ok game, but is it bioware quality? No. Is it good? No. Is it the spiritual successor to baldurs gate? NOOOOOOOOOOOOOOO
 
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If I'm being honest, I think it gripped me like no other game has in years...if ever.

At the same time, I found it frustrating. Not just for the boss fights...which were a bit of a nightmare for me. It's the fact that it's so easy to see enormous potential with what they were doing with the game, but as a result of the brilliant dialogue and characterisation...you do lose freedom.

RPG's are largely about exploration for me, and when a game does actually make you care about the characters in it...it only increases the desire to break out and create your own adventure with them.

I appreciate that it would be a logistical nightmare to deliver a seamless open-world game with such rich characters. But...
 

Kungfu_Teddybear

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If you can overlook the fact that it's a 30 hour long game with 7 copy-pasted rooms then it is a fairly solid game. If you would like a bit of variety in the world then you might end up being more than a little pissed off.

I thought it was fairly solid in most ways, there were minor annoyances but it was the copy-pasted rooms that really pissed me off. It's easily the worst game BioWare have done in my opinion.
 

Catie Caraco

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Radeonx said:
No. A lot of people stupidly assumed it would be in the same vain as Dragon Age: Origins, and were disappointed.
Yes, there were many flaws, but it wasn't as terrible as everyone said it was.
Why would it NOT be in the same VEIN as Origins? They share a title, for Christ's sake! I can understand if people were complaining that Assassin's Creed wasn't in the same vein as Grand Theft Auto, but COME ON. It was supposed to be a sequel, hence the "2" in the name. And the differences between Mass Effect and Mass Effect 2 are NOWHERE near as jarring. This is the stupidest argument I've ever heard, and I pray it was sarcasm I missed.
 

Kungfu_Teddybear

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Catie Caraco said:
Radeonx said:
No. A lot of people stupidly assumed it would be in the same vain as Dragon Age: Origins, and were disappointed.
Yes, there were many flaws, but it wasn't as terrible as everyone said it was.
Why would it NOT be in the same VEIN as Origins? They share a title, for Christ's sake! I can understand if people were complaining that Assassin's Creed wasn't in the same vein as Grand Theft Auto, but COME ON. It was supposed to be a sequel, hence the "2" in the name. And the differences between Mass Effect and Mass Effect 2 are NOWHERE near as jarring. This is the stupidest argument I've ever heard, and I pray it was sarcasm I missed.
Just because it's the same series doesn't mean it has to be the exact same game with each new instalment, like Call of Duty is. It's a good thing to change it up every now and again otherwise the series will get stale.

The problem is, people will complain about how it's the same game every sequel and then the dev will try something new and then everyone will ***** about how it's changed.
 

kouriichi

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Worth a rent, not a buy.
Thats my stance on the game. It was a fun ride.
But it was short, and id rather not go on it again for another 3 months.
 

Draitheryn

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I definitely enjoyed it but it certainly was not without its flaws. I like the style bioware has presented, first with mass effect and then with da2 where youve got a persistent character at the focal point of the story whom you can essentially create their personality to affect the way the game plays out. That being said, the game could have used a better story. Combat was a big improvement imo but still not great
 

Jake Martinez

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Susan Arendt said:
Is it bad? Nope. Is it a large departure from Origins? Yes, which understandably left a sour taste in a lot of people's mouths. If you went in expecting a certain kind of game, you were likely going to wind up sorely disappointed.

It certainly had its flaws, not the least of which was the overuse of environments, but I enjoyed it a great deal.
I would challenge you to say that perhaps the reason why you felt like it wasn't a bad game, was because it was a sequel to a much better game that you had some affection for.

It only stands to reason that if some people disparaged the game because of it's sequel nature (eg, "left a sour taste" in their mouths) then there should be a similar group of people that overlooked many of the downsides of this game because it was a sequel. Think of it as brand loyalty, which is not an unheard of phenomina and something we're all somewhat familiar with to one degree or another.

All that being said, DA2 is a pretty mediocre game from a company that usually publishes strong titles. I think I actually own every single Bioware RPG, and I would rank this one dead last by a mile. My hope is that the rebuke that Bioware is getting from it's customers over some of their more dubious design choices with DA2 was heard in time to have an impact on the subsequent Mass Effect 3 sequel.

I hate to sound like a "PC Master Race" jerkwad, but if the net effect of companies targeting console releases is a continual dumbing down of gameplay mechanics, then I don't think anyone will benefit from this in the long run.
 

mrhappy1489

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Catie Caraco said:
I've played through it twice, and I've played through Origins 9 times. That should tell you something. Here is my breakdown:

- Spoilery... so skip if you haven't played. All of the mages you help end up betraying you except 4 I can think of, and I spent a LOT of time helping mages. And it seems all the Free Marches mages are batshit crazy and will use the slightest provocation to turn to Blood Magic and demons. Where the hell is their common sense. I know what they were building towards, but it was done so heavy-handedly that it was hard to sympathize with them.
I think that this was meant to represent how difficult it was for the mages in kirkwall to survive and the great lengths that they would go to in an attempt to escape the oppression they experienced. However I agree that it was fucking stupid when mages you not only saved, but also killed for, turned on you for very little reason. The worst part about that is that they attack you whether you are a mage or any other class. I sided with the templars on more than one occasion because of this. O and does anyone remember that mage somewhere near the end of the game that was leading the rebellion with thrask and she killed him and you because you just showed up!
 

Hugga_Bear

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mrhappy1489 said:
Catie Caraco said:
I've played through it twice, and I've played through Origins 9 times. That should tell you something. Here is my breakdown:

- Spoilery... so skip if you haven't played. All of the mages you help end up betraying you except 4 I can think of, and I spent a LOT of time helping mages. And it seems all the Free Marches mages are batshit crazy and will use the slightest provocation to turn to Blood Magic and demons. Where the hell is their common sense. I know what they were building towards, but it was done so heavy-handedly that it was hard to sympathize with them.
I think that this was meant to represent how difficult it was for the mages in kirkwall to survive and the great lengths that they would go to in an attempt to escape the oppression they experienced. However I agree that it was fucking stupid when mages you not only saved, but also killed for, turned on you for very little reason. The worst part about that is that they attack you whether you are a mage or any other class. I sided with the templars on more than one occasion because of this. O and does anyone remember that mage somewhere near the end of the game that was leading the rebellion with thrask and she killed him and you because you just showed up!
Yeah it was really annoying, the idea was there of these mages being potential time bombs and we're offered both sides of the argument and our companions debate it and so on. Then at the end they just start to turning to blood magic because they want to do the washing. It's ridiculous and completely trivialises the entire plot.

I think almost all the problems stem from it being rushed out which is to me even more annoying. Spend less time on DLC kids.
 

DirgeNovak

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I juts finished it for the third time. I could never finish DA:O.
I guess that speaks for itself.
 

Sunrider

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I loved it. Dunno why people treat it like it's the plague or something.
 

Stevepinto3

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I see more threads asking why so many people dislike DA2 than I see people actually saying DA2 was bad. Why? I mean I'd say it was average to a bit above-average myself. I think most people even on agree on the games strengths and weaknesses.

Good;
Interesting skill trees
Characterization
Writing

Bad;
Every enemy group was in waves
Copy-pasted environments
Confusing story
 

StBishop

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I'm honestly a little sick of polls hey. They're never open enough, I did enjoy the game but not enjoying it doesn't mean you thought it was shit.

Shit is not opposite enjoyment.

Anyway, that's all I have to add. It was fine. Not amazing, it was a solid A/A- Dragon Age: Origins was probably an A. Neither were an A+ as both had slight annoyances.

Again, I don't really care to be asked "How could you possibly say it was an A?? It was a travesty!" I was asked, I answered.