If they really want to make games about choices etc. they should take a different aproach. Instead of trying to make it look like your choices matter in the next game they should make them matter within the same game you made them. The Witcher is a good example for how that works far better.verdant monkai said:Yeah your right. I think every time I've seen a Bioware advert they talked about multiple choice/player choice a good 70% of the time. If theres anything I learnt from Mass Effect 3 is that my choices don't matter and all possible ending are pretty much the same.Chris Tian said:I'm very sorry, your feelings are very important to me so I obviously never wantet to hurt you
Bioware just has to stop promising how descisions will matter and all that bull. I dont care if the games are only loosely connected and if choices I made won't carry over. Like I mentioned, that works fine with TES games. What annoys me is if they build up my expectations and then don't deliver.
It makes a lot more sense this way. Making a sequel to a game that had 3 or more vastly different endings, that result in vastly different outcomes in the next game is impossible. But by making the player choices matter within the same game and then end that game in endings that all result in the same status quo, you can make a game about choices and still make a sequel.