Recently, I've been seeing a storm being kicked up about the whole wave of early access games coming out, in fact, you can barely call it a wave anymore, it's a tsunami. Boot up steam and a large amount of the games on the "Best Selling" List have the early access tag on them. The main thing I'd like to discuss is the process of criticising and reviewing these early access games.
I recently watched a Super Bunnyhop video on this, and I felt it raised some good points and made a convincing argument that these games should be reviewed more seriously and to a higher standard, but I'd like to go one step further.
I know it sounds brutal and almost unfair, But I think Early Access games, that is to say, games that aren't considered to be in a "1.0" State by their creators, should be judged by the same standards as "complete" products. Because anything that a company deems fit to stand on its own as a game, and to be sold for a sum of money (Even if that sum is lower than a full retail product) should be held the same standards, if not even harsher ones than a game sold on a shelf. Because when paying for these, you aren't buying a complete game. You're buying an unfinished game in the hopes that it'll get better. People need to know which games are worth that risk of buying, because they don't want to end up wasting their money.
I'm aware that games are released under early access for a multitude of reasons. Maybe the creators need money to fund the development to a point where they consider the game complete. Maybe they want to get a fanbase hooked and spread word of mouth. Maybe, just maybe, they genuinely want the fans to have a working example of what they're making and have a game that can already stand on it's own. The most popular games to get the formula down are the ones like Minecraft and Kerbal Space Program, which, yes, have improved over time, but in the beginning there was a solid product to build off of.
But the current model of business, where creators seem content to release half a game at about 60% price and say they'll work on it, (And fans are happy to go easy on it) isn't healthy for gaming as a whole, and in my opinion, it's only contributing to Steam's current quality control clusterfuck. The most egregious example I've experienced was 7 Days to Die. I bought it on a whim not long after first only to find that it was horribly broken and buggy, barely running on my machine (Which is fine) and the fact that they looked at it and thought "Yup, that's something we can charge money for" Grates me. I really believe this model can work, but only if it's scrutinised properly
Well, that's my two cents, for what they're worth.
I recently watched a Super Bunnyhop video on this, and I felt it raised some good points and made a convincing argument that these games should be reviewed more seriously and to a higher standard, but I'd like to go one step further.
I know it sounds brutal and almost unfair, But I think Early Access games, that is to say, games that aren't considered to be in a "1.0" State by their creators, should be judged by the same standards as "complete" products. Because anything that a company deems fit to stand on its own as a game, and to be sold for a sum of money (Even if that sum is lower than a full retail product) should be held the same standards, if not even harsher ones than a game sold on a shelf. Because when paying for these, you aren't buying a complete game. You're buying an unfinished game in the hopes that it'll get better. People need to know which games are worth that risk of buying, because they don't want to end up wasting their money.
I'm aware that games are released under early access for a multitude of reasons. Maybe the creators need money to fund the development to a point where they consider the game complete. Maybe they want to get a fanbase hooked and spread word of mouth. Maybe, just maybe, they genuinely want the fans to have a working example of what they're making and have a game that can already stand on it's own. The most popular games to get the formula down are the ones like Minecraft and Kerbal Space Program, which, yes, have improved over time, but in the beginning there was a solid product to build off of.
But the current model of business, where creators seem content to release half a game at about 60% price and say they'll work on it, (And fans are happy to go easy on it) isn't healthy for gaming as a whole, and in my opinion, it's only contributing to Steam's current quality control clusterfuck. The most egregious example I've experienced was 7 Days to Die. I bought it on a whim not long after first only to find that it was horribly broken and buggy, barely running on my machine (Which is fine) and the fact that they looked at it and thought "Yup, that's something we can charge money for" Grates me. I really believe this model can work, but only if it's scrutinised properly
Well, that's my two cents, for what they're worth.