Um, no? I'm not 100% clear what you are referencing in that last line, but I think you're saying the systems works in the game it is in, though it is shit. I still disagree with that, because the fast travel system is just a player-time saving function where your character just walks to the destination. No Athletics XP gets earned, and no monsters are encountered along the way. It's not a good system at all, because it doesn't properly simulate movement across the world as it is pretending to. If you are truly auto-walking to a destination, then there is no damn reason why a player shouldn't be able to fast travel while inside a building or cave. Not to mention that it's been established that teleportation works in this universe, so why can't I grab 3000 pounds of loot and TP to the nearest town? I can't anymore because my character actually has to walk the distance now.maturin said:The failure of so many people to grasp this simple idea over so many years continues to astound me.bojackx said:And also, fast travel isn't compulsory, so get this, you can NOT use it, zomg.
Oblivion fast travel system=shit
Oblivion without fast travel=shit
Oblivion with a fast travel system that makes sense and isn't a teleport cheat that doesn't work indoors=not shit
Look at the travel system in Morrowind: You are literally disappearing from one location and appearing at the other, or you are riding a giant bug that no monster would ever be stupid enough to fuck around with. In the case of personal teleportation, makes more sense than auto-walking. Oblivion fast travel doesn't make the game better or worse, it make it more stupid. That is a damn good reason to ***** about it whether I chose to use it or not.