Poll: Emotional nukes (You think of a better name then)

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Jewpacabra

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CoD 4 cos thats the only one i have played...and for an additional one when you decide to take the moral low ground and blow up megaton in fallout 3 for giggles.

and money
 

scnj

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nikomas1 said:
cthulhu257 said:
scnj said:
Blowing up Megaton in Fallout 3?
Megaton's explosion was cool looking, but when you look at the aftermath, all you see is a crater (as well as Moira). It's not as though you were actually in the explosion seeing what it was like.
Besides, What I asked for were emotional nukes, not awesome ones. But I guess they go hand in hand anyways.
But the Fallout 3s nuke were awesome, just not awesome enough.
Megaton's could be emotional. Depends on how far into the game you've played and whether you care about the townspeople or not.
 

Iampringles

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I found the COD4 Nuke scene alot more moving.

I think viewing it through the eyes of a person made it more effective than the WiC scene.
 

Erana

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I'd say that's hard, considering how many people don't ever think of actual nuclear strikes.
 

SnowCold

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I play neither, but The COD one is more scarier, partly because of the better graphics, but mainly cuase its not a cutsence, its still gameplay and you would expect this thing to be in a cutsence
 

Slayer_2

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You were not alone thinking that, and thats why some people were stricken by that nuke scene even more. It's hard to be mad at someone who does that.

What I'm saying is that Bannon makes his mistakes and learns from them, he develops. By the time the nuke drops, you've probably come to like him a little more than earlier in the game. That scene is also strong enough to give a feeling of guilt if you still hated him when it blew.
Hmmm maybe, but he's just a video-game character, and an RTS one at that. I rarely feel emotional about video-game characters deaths, even in FPS games, excpet maybe Medic Anderson from Quake 4, why do the nice guys always die and not the assholes? Excepting WiC, but that is an RTS game, so quite different.

Also, Fallout 3's nukes shouldn't count, as they are all detonated by you and you have the option to walk away and forget about it.
 

Jerakal

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Neither the fallout series uses nukes for dramatic effect wonderfully. Starting the first game with the nuclear explosion in the background and hearing, "War. War never changes."

It still moves me to this day.
 

geldonyetich

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Viewing both those videos as an unbiased fellow who never played the full version of either game, I'd have to go with CoD4. The 'self-sacrifice to win the war' angle doesn't have quite as much clout as the 'witness the fun of being killed in a nuclear explosion' angle.

S.T.A.L.K.E.R. was a much more interesting take to the impact of a nuclear bomb, if only because they resorted to high fantasy in causing the whole thing to rip the fabric of reality in a variety of interesting ways.
 

ChromeAlchemist

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CoD's one was epic, and just came out of nowhere, I truly did think we were going to make it out, and at first I didn't even know I could move, and when I did, the game took over so I thought 'oh well someone is coming to help me then!'

.... K.I.A. O_O
 

ChromeAlchemist

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Iampringles said:
I found the COD4 Nuke scene alot more moving.

I think viewing it through the eyes of a person made it more effective than the WiC scence.
I hink it would be more moving if your character actually said something, or you had a comrade dying next to you or something, it shocked me but I don't think it was emotionally charged.
 

DI7789

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nate30030 said:
I haven't played either (yes, I know I'm a douchebag) and I gotta say that the WiC vid was better than the CoD one because you could see as the scenery was getting completely destroyed by this massive bomb and nothing was left, while in CoD you see this explosion and see this guy fall out of a helicopter, which I'm guessing is some kind of guilt trick (even though we don't know them). Also, the WiC vid had better graphics on the explosion.
Thing is, with the CoD4 nuke, there was a section before that where you rescue an injured teammate from certain death (Which becomes rather pointless considering what happens later) but it was a touching scene, because, deep down, you knew that the nuke was going to go off and the character was going to die, but the whole 'no-one gets left behind' nature of it made it a bit more touching then the WiC nuke (also, because WiC tries and, for me, fails to get me to like the characters, RTS games are not made for interesting characters, FPS games are)
 

nikomas1

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DI7789 said:
nate30030 said:
I haven't played either (yes, I know I'm a douchebag) and I gotta say that the WiC vid was better than the CoD one because you could see as the scenery was getting completely destroyed by this massive bomb and nothing was left, while in CoD you see this explosion and see this guy fall out of a helicopter, which I'm guessing is some kind of guilt trick (even though we don't know them). Also, the WiC vid had better graphics on the explosion.
Thing is, with the CoD4 nuke, there was a section before that where you rescue an injured teammate from certain death (Which becomes rather pointless considering what happens later) but it was a touching scene, because, deep down, you knew that the nuke was going to go off and the character was going to die, but the whole 'no-one gets left behind' nature of it made it a bit more touching then the WiC nuke (also, because WiC tries and, for me, fails to get me to like the characters, RTS games are not made for interesting characters, FPS games are)
Oh do we have different opinions there my friend, RTS games have made many memorable characters. An example, any respectable gamer should know who Kerrigan is. And everyone knows a certain fanatic leader of a fanatic faction.

You can score 3 points here people.
 

Eclectic Dreck

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There was no emotional attachment for me in CoD 4. I played SGT Jackson of the USMC - a nameless faceless badass killing machine with no past and no future save war. His death in my hands was unexpected of course because I have come to expect that if anyone survives, it will be the guy I'm controlling.

The death of virtually every named character in the game on the bridge on the other hand WAS an emotional nuke. I was attached to those people and watching them get shot one at a time was quite gut wrenching. When you finally find yourself armed, there was no pleasure to be found gunning down the villan and his henchmen; only sadness that I couldn't do anything to stop it from happening.
 

Art Axiv

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nikomas1 said:
You can score 3 points here people.
Starcraft and Kane of NOD? Amidoingitrite?

Back to Topic:

Nukes you say... I loved the Fallout ones... and the RTS ones - I laugh at them. When things are happening on a map, it just doesn't provide the lore to be emotional or even awesome [ C&C ones ]. On a cutscene, anything can be drama.
 

jebussaves88

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I think Mass Effects nuke is far more devastating.

If someone can do the spoiler thing and say what happens, then I'd appreciate it. I dunno how.
 

gamshobny

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The Nuke in CoD 4 was a LOT more impressive, but the one in World in Conflict is a lot more emotional.

I really got attached to the characters in World in Conflict and really hated the fact that they had to die while I knew they had to stay there and wanted them to pull out.

In CoD 4 however, the nuke was very nice, a lot nicer then in WiC, but I couldn't have cared less about everybody (including 'myself') dying. It was just nice fireworks.

Actualy quite strange, since the FPS genre should be one of the best genres to have character attachment, because of it's personal nature, while strategy games are more about that thing; self-sacrifice, a whole lot of units. Not a very good basis for character attachement.
 

The Rockerfly

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In all honest both have there good and bad points

Call of duty 4-

Good points- Having the first person experience gave me a great shock when i first played through it. Seeing the the damage and destruction really shocked me

Bad points- Being a nameless, faceless person who could be shot at countless times made it difficult to give an emotion feel towards the character

World in conflict-

Good points- Having a character who isn't a mute gives you a better sense of attachment so seeing him die really is quite sad

Bad points- The nukes graphics are really bad and just doesn't give you the same sense of shock and awe of Call of duty's nuke

So nukewise Call of duty is the winner *gives blue ribbon to the nuke*. While for loss of a character goes to world in conflict *gives blue ribbon to the radiated blob of the people*
 

geldonyetich

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jebussaves88 said:
I think Mass Effects nuke is far more devastating.

If someone can do the spoiler thing and say what happens, then I'd appreciate it. I dunno how.
You use the "spoiler" tag. You can quote this message if you want to see what it looks like.

You deliver a nuke to be detonated on Saren's big, bad factory of Krogen respawning doom. At the last minute, you're given a choice as to whether you extract Kaiden or Ashley. The one that remains behind is pretty much nuke chow, but goes down with all the regret of a patriotic lemming and not so much a cutscene to acknowledge their exiting stage right.