Okay so we've done GOTY. Get your GOTY stank out of here, we've had seventy five threads on it. I don't want to know your GOTY.
What I'd like to do is dish out some Awards, Oscar style, for various accomplishments. What those awards might be is entirely up to you...use em to pimp the game of your choice, or just recognize something small you thought was extraordinarily well done. Maybe it's best graphics, or best music, or a particularly good scene of a particular type. Maybe it's a best vehicle sequence, or most fun weapon. Maybe you have a golden raspberry award you'd like to hand out for something done POORLY.
The choice is YOOOOOURS.
I shall begin. Feel free to use quote to steal the formatting template from below if you wish to save some time.
What I'd like to do is dish out some Awards, Oscar style, for various accomplishments. What those awards might be is entirely up to you...use em to pimp the game of your choice, or just recognize something small you thought was extraordinarily well done. Maybe it's best graphics, or best music, or a particularly good scene of a particular type. Maybe it's a best vehicle sequence, or most fun weapon. Maybe you have a golden raspberry award you'd like to hand out for something done POORLY.
The choice is YOOOOOURS.
I shall begin. Feel free to use quote to steal the formatting template from below if you wish to save some time.
[HEADING=2]Life is Strange[/HEADING]
Yes, it's gentle hipster rock, which does little to dispel the notion that LiS is at its heart a gentle hipster game. It fits the tone and setting perfectly however, and is married to some truly memorable montages and some hard hitting emotional moments. There's also an excellent use of music that originates from inside the scene, either playing on headphones or coming out of radios. I don't know if I've ever played a game where licensed music felt so naturalistic and appropriately married to its subject.
RUNNER UP: Tales from the Borderlands
Yes, it's gentle hipster rock, which does little to dispel the notion that LiS is at its heart a gentle hipster game. It fits the tone and setting perfectly however, and is married to some truly memorable montages and some hard hitting emotional moments. There's also an excellent use of music that originates from inside the scene, either playing on headphones or coming out of radios. I don't know if I've ever played a game where licensed music felt so naturalistic and appropriately married to its subject.
RUNNER UP: Tales from the Borderlands
[HEADING=2]Witcher 3 - Yennefer of Vengerburg[/HEADING]
Permit me to cut and paste from a Reddit post I made about the lass.
RUNNER UP: Witcher 3 - The Bloody Baron

Permit me to cut and paste from a Reddit post I made about the lass.
She's an absolutely fantastic NPC, and I'm not sure I've encountered one to date as well textured. She's not a slot machine the player plys with gifts and favors, or carries out simple tasks for. Geralt's interactions with her are emotionally loaded and complex, going far beyond the "I LIKE U" and "I LIKE U TOO" that summarizes most gaming romances. It helps tremendously that her character is developed over a series of novels, of course, which makes her a bit of a cheat in that respect, but damn if she isn't a huge step up on the average RPG NPC.She's proud, headstrong, naturally gravitates towards leadership and is willing to do whatever it takes to get the job done. If these characteristics were nested in the protagonist instead of an ancillary character, we would find them utterly laudable.
It's pretty traditional to have a cast of milquetoast supporting characters who constantly look to the PC to make every decision, determine every outcome, and even decide the course of their own lives/personalities. Hey should I get the revenge I've been lusting after for years? Plz let me know PC. Hey PC should I save my longtime friends, or just let them die? Let them die? Lol okay thank you PC let's do that.
Yennefer feels very...real...to me. She's a person with her own volition, motivations, reactions, inner life, etc, and very little of it is within the scope of your control as the protagonist. It's refreshing. She takes charge in situations where she SHOULD be taking charge (usually political or magical, areas in which her breadth of knowledge greatly eclipses Geralt's) and defers to him in situations of spelunking or monster fighting. She trusts him completely with Ciri and never tries to dictate the tone of his interactions with her. She's curt and cold with him for a good period of time, because she's still dealing with the emotional turmoil created by his lengthy love affair with one of her best friends.
RUNNER UP: Witcher 3 - The Bloody Baron
[HEADING=2]Colossal Order for Cities: Skylines[/HEADING]
If you don't own Cities Skylines, and you're the type of person who bases their purchasing decisions at least in part on the behavior of the developers, it's hard to do better than these guys.

That's Shams Jorjani of Colossal Order, sticking it to EA, who barely a year earlier had pronounced city builders "a dead genre" after the lukewarm to openly hostile reception of their ill fated SimCity reboot. Skylines launched with huge cities, no online requirement, a virtual copy-paste of SimCity's tilt-shift aesthetic, open support of mods, and a price tag half that of the game it was stealing the thunder of. And they did it all with a team less than 1/10th the size of EA Maxis. It was a borderline fairy tale example of a tiny studio showing up a massive one simply by focusing on what fans of the genre were actually asking for, instead of jamming crap down their throat and insisting it was caviar."Thankfully advances in technology have enabled us to do all city management calculations locally on your PC. We don't have to do them in the cloud any more which, you know, was the ONLY way to do it a few years ago."
If you don't own Cities Skylines, and you're the type of person who bases their purchasing decisions at least in part on the behavior of the developers, it's hard to do better than these guys.
[HEADING=2]Fallout 4[/HEADING]
We could probably call this the Bethesda Award and just award it to them in perpetuity. Fallout 4 was particularly egregious, containing not only the usual rash of awful bugs, but also terrible performance issues and a bunged up .ini that needed hours of careful tweaking. I will let this recent post of mine speak for itself:

We could probably call this the Bethesda Award and just award it to them in perpetuity. Fallout 4 was particularly egregious, containing not only the usual rash of awful bugs, but also terrible performance issues and a bunged up .ini that needed hours of careful tweaking. I will let this recent post of mine speak for itself:
RUNNER UP: Blood Bowl 2It's a miracle I completed that game. Gave New Vegas a run for its money in the bugs department.
So...here's an actual sequence I experienced around the 100 hour mark.
I heard there were special vendors you could get for your settlements, basically level 4 vendors. So I sent off to find some. One I'd already discovered, but I'd made the mistake of assigning him to a settler task. Turns out this bugged him...I found him sitting on a couch (?) on an overpass (??) bloviating about nothing, and refusing to respond to any commands. No worries, there were two more. Well, the second had disappeared from the game world entirely, there were only two dead people at the site where she was supposed to be, and she was neither of them. The third was in a Vault at a location I'd never been, so I headed there.
Once I got there, I found I couldn't open the Vault due to a recurring bug that...doesn't allow me to open Vaults. Fortunately there was a quest I could trigger with the console to open it, so I got that done. Once I got inside, some gormless kid wanted to show me around. OK. Showed me around for 2 minutes, got bugged out. I reloaded. Showed me around for 4 minutes, bugged out. Reloaded. Showed me around for 5 minutes, bugged out, this time his dialogue and speech disappearing entirely, and he just stared at me. After a minute or so of this, the quest resumed and I was able to repeat it. Found the third merchant. Unfortunately he was bugged too, and I couldn't get him.
I decided to explore the vault instead, and accepted a quest. Unfortunately the quest was bugged, and I needed to go back to before I entered to reset everything. Kid wanted to escort me again, and bugged out.
I took a break.