Poll: Endings where the main character dies

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Canadamus Prime

Robot in Disguise
Jun 17, 2009
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It depends on how it's handled, like one way to handle it poorly would be Neverwinter Nights 2.
The dungeon arbitrarily collapses on you and you're never heard form again. ...what? BTW, don't worry about spoilers, I didn't really give that much away.
 

SajuukKhar

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Sep 26, 2010
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canadamus_prime said:
It depends on how it's handled, like one way to handle it poorly would be Neverwinter Nights 2.
The dungeon arbitrarily collapses on you and you're never heard form again. ...what? BTW, don't worry about spoilers, I didn't really give that much away.
Ohh god, i remember how bad that was, then Obsidian had to make the equally as bad Mask of the betrayer and invent an entire new convoluted, and never before hinted as, dark past for your character in order to explain the dues ex machina of him getting teleproted out.

NWN2, and its expansion, are perfect examples of how to not write a story.
 

Rblade

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Mar 1, 2010
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it all depends wether it makes sense for the character and the story. I hate it if it's just for cheap thrills and shock but if it is some kind of nobel sacrifice or an honorable last stand or maby even some kind of justice being served I can dig it. It should also be a surprise, it should make you care about the fact that it happens.
 

pearcinator

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Apr 8, 2009
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I don't like endings that are 'bad' (as in the hero loses/dies and fails to save the day kind of thing). I don't mind if the main character dies BUT saves the day/world/universe whatever...as long as it is done right.

However, my most hated endings with games and (especially) movies are the ones that leave the ending open for interpretation. NO! FUCKING NO! DON'T MAKE ME GUESS WHAT THE ENDING IS!

Cliffhangers are good if you know that there is going to be a sequel or something that continues the story. If it is a movie that has its own self-contained story then you better not fucking leave the ending open! To me that's lazy and I picture the writer/director/whoever is responsible for the ending to have a big troll face on.

Case in point. Inception.

I hated the ending for Inception (a lot of my friends rate the movie in their top 5 ever) because it didn't satisfy me. It left more questions than answers and I don't like that. Either leave it open for a sequel (and make the sequel) or tell me the true canon ending. Don't make me guess because that leads to arguments between me and my friends over what the ending is.
 

Tazzy da Devil

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Sep 9, 2011
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Well, two of my favourite games end this way
Pokemon Mystery Dungeon and Final Fantasy X, even though in both games the protagonist isn't really dead. But that's beside the point.
So I guess I love them. I've never really been a fan of the whole 'happily ever after' thing, anyway.
 

lovest harding

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Dec 6, 2009
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pearcinator said:
Cliffhangers are good if you know that there is going to be a sequel or something that continues the story. If it is a movie that has its own self-contained story then you better not fucking leave the ending open! To me that's lazy and I picture the writer/director/whoever is responsible for the ending to have a big troll face on.
I thought Stephen King did cliffhanger really well in The Mist (the story ends at a point of hope, but still cliffhanger like). The movie gave it a different but equally as compelling (if not more so) than the novella without a cliffhanger, though.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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I do enjoy these, and the games where the villain wins. It's just so refreshing from the norm, that I feel like the medium isn't totally predictable. Even if it only seems like the protagonist died and they bring him back later, it's still nice because it actually makes you feel something. Sadly there aren't many of these types of games.
 

Assassin Xaero

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Jul 23, 2008
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Really depends on the game and the story, so if it fits, go for it. Then, there are other cases...

Just finished watching all four seasons of Prison Break again yesterday, and at the end, after the solved everything and everyone was all happy, they decided to kill off the main guy. I see no other reason for them to do this rather than to just make it more emotional. It's not like it had anything to do with the story at that point, the story had just finished.
 

Woodsey

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Aug 9, 2009
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Depends on the story. Sometimes it can feel manipulative, but it's probably one of the easier ways to extrapolate an emotional response from an audience without them feeling like that.
 

BraveSirRobin

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Mar 17, 2010
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Shadu said:
If the story is done well, and it's a logical conclusion, then I love a good death. But if it's just a cop out, like they thought it'd be a cool way to finish things or something, then I hate it.

But really, if it's well-written and well supported by everything else, then I really don't mind (and even like) the main character ending.

Oh, and they can't bring the character back, because if they do, unless they have a REALLY good explaination for it, it's stupid and cheap. It cheapens the death and makes it pointless.
I agree with this. When the story builds it up as the logical conclusion, the death of the main character can have a more emotional impact than a simple bad guys lose, good guys win ending.

Leonardo DiCaprio's death in blood diamond is a good example of a main character's death. In dying to ensure his companion escaped, it helps show the true cost of the diamond wars.

The ending of Children of Men also works well for much the same reason.

I think this kind of thing works better in movies than video games though, because in game a players ultimate death can come off as not having accomplished anything during your gameplay since you died regardless. So games more so than movies need to take careful thought into how to do it.
 

Therumancer

Citation Needed
Nov 28, 2007
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I went with "hate". There have been a few cases where the protaganist dying has worked and felt right, but usually it strikes me as being pointless and the creator trying to be "dark" and "edgy" for no other reason.

99% of the time killing the protaganist is the sign of a hack writer who feels something can't be good without it being a tradgedy, with it being done for the "cred" rather than nessecity.

As I point out though, there are exceptions (like there are with everything), which is why I didn't use the psychotic rage option.
 

hermes

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Mar 2, 2009
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The only problem I have with them is when they cheapen it by making sequels where the character is alive again, somehow. It cheapens the original experience.
 

aguspal

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Aug 19, 2012
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It depends in the game, just how much sence does it make, and HOW he/she/it/whatever died.


Those are the key factors for me.

If its a silly game then I am likely not care for it so much (or maybe not a silly game but rather I dont take it seriously).

If its a non silly game and the death its ridiculous and dosnt makes sence... Yeah, I dont like that :( Its pretty retarded.


Oh yeah the characters itself obviously matters, that goes without saying. But even if I hate the character I will still hate it if the death is senceless.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
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Depends on the game. It has to work well with the story, not just come out of left field for no reason. Infamous 2 has a great example. I'm having trouble thinking of a bad ending other than ME3, though.
 

C117

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Aug 14, 2009
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If it's the only available ending, I do get pissy if my character dies. If, however, there is another ending in which he lives, I grit my teeth, clench the controller/mouse, and do whatever it takes to obtain said ending.

That's the main reason I played through Mass Effect 3 again recently. Yes, I like Mass Effect that much...
 

Spider RedNight

There are holes in my brain
Oct 8, 2011
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I kinda like it in multiple ending games, such as Silent Hill 2 or something where how I play the game ultimately affects the well-being of the protagonist. Sometimes, I LOVE seeing protagonists die because not only is it a breather from the "everyone wins" situation, but it also add gravity and realism to the situation. I'm also a fan of "fake-outs" and/or situations where the main protagonist doesn't even get the killing blow on the main antagonist a la
Bioshock.

I guess the only time it irritates me is if I play a game that has multiple endings and no matter what I do, the main character ends up dying. THAT bothers me to know that I could try any and everything and the developers still think that making the main character die would be a satisfying ending. Excluding ME3, as I have no opinion on that ending.
 

Guffe

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Jul 12, 2009
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I like those endings.
There are too few of them.
Why must there always be a happy ending? I mean it doesn't need to be a bad guy wins scenario but if you die, sacrifice yourself for something bigger, like a real hero. So cool!!!