theultimateend said:
My only real input is that two weapon limits do not add any extra level of difficulty.
I can't recall a point since Halo when I thought "Crap, I've only got two guns."
2 Guns is boring, but it is easier to balance for PVP. That's the reason they do it, because single player stopped being a selling point for developers about 5 years ago.
Multiplayer takes less effort and less resources, but you still get the full price tag, it's good business.
As much as I hate to admit that you are probably right, about selling points at least.
The last two Call of Duty games have really had pants-on-head-retarded plots, but worse than that the gameplay is so short, linear and unchallenging. It just rushes through the whole thing with the conceit "lets get this over with and play the multiplayer". Single-player isn't even a preparation for multiplayer anymore, the controls are too different (particularly snap-to aim assist).
The thing about CoD multiplayer is each new annual iteration doesn't do anything more than tweak things a bit. Activision has convinced us to buy the SAME GAME multilayer game 4 times now; CoD4, WaW, MW2, Blops.
It's the same game with a few tweaks and new maps and weapons.
To be fair Team Fortress 2 has done essentially the same thing (like CoD4, released in 2007) only they haven't had the gall to charge $60 for year for the upgrade! They've actually gone the other way, every time they roll out new free content they put TF2 on sale for anyone new who wants to come to the party. And TF2 was originally sold as a bundle of 5 games!
I don't know why I should care about Modern Warfare 3's multiplayer, they will make a few changes here and there, some improvements but also many detriments. But really there won't be any major reason to move on from even CoD4. Anyone can build on that, it's more a question of not screwing up.
And you know what, the 2-weapon-limit actually makes sense in a multiplayer game where the match only lasts 10-minutes and you are only going to survive about 30 to 60 seconds on average. And of course you know EXACTLY what kind of enemies you will be encountering and in what kind of environment as the map doesn't swap mid-round.
But in an single-player FPS game with adventure and exploration you really cannot be so limited. You are NOT constantly dying and selecting new weapons every respawn. You are collecting loot and powering up.
Back in the good old days, multiplayer games and single-player games were not bundled together. Quake 3 was multiplayer only. As well as Unreal Tournament, Counter-strike and so on. Then there were single-player only games like Max Payne, Half life, System Shock 2 and so on that focused on being great adventures. They focused on what they were good at and didn't try to be both.
I don't get it, are publishers so afraid to charge $60 they think
"well we better add another mode, even if it is so shit no one would actually buy it separately at least it looks good on paper".
Hmm, now that I think about it, it is inevitable that a load of mouthy hacks (journalists) will knock off 10% from the metascore with bullshit like:
"This may be the best multiplayer I have ever played, and even though I normally play the online 100x more than campaign - if even playing the campaign at all - I'm going to arbitrarily say that an online-only game for $60 is a rip-off! 7/10 They should have wasted a lot of time making a campaign mode, even if it was shitty and most people don't care about it."
If Activision wants Call of Duty to still be relevant it needs to admit that its campaign mode is bullshit and irrelevant. Put 100% effort into the mutliplayer and don't waste our time with a shitty single-player. This could apply for most franchises like Halo and Gears but isn't Battlefield 3 doing this already? An entirely multiplayer focused game? Because that Is what brings in a Billion Dollars every year, not the single player but the multiplayer community.
Uhh, this has gone kinda off topic.
I suppose my point is if CoD campaign and CoD multiplayer were trully treated as separate games then it would be far easier to have an inventory fit for multiplayer (i.e. a large one) while an online-only would have a more streamlined inventory.