Poll: Enough with this 2-weapon limit bullcrap

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InsipidMadness

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Mar 26, 2010
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In single player, you're more than welcome to carry as much as you want or are realisticly able to eg: Resident Evil 4, Fallout 3. However, if you want to take your massive inventory into multiplayer, that's where the BS meter kicks in. If you've ever played Modern Warfare 2, you should know how many people abuse running around and insta-killing with a knife, or carrying a sniper/shotgun setup and destroying people at ranges meant for rifles. The guns aren't the issue, it's the games and the players. Lastly, in games that favor a sort of fictional realism (damn near all) it only makes sense that you can only keep what you carry. If you truly want variety, play some Gears of War.
 

GeneralFungi

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Jul 1, 2010
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Shockolate said:
Boo hoo, you want all your weapons with you so you don't have to make any decisions.
The thing about carrying a ton of weapons, is that each weapon fits a different situation. If my favourite weapon is the sniper rifle, it won't work well when your enemies decide to get in your face. If my favourite is the shotgun, then it goes vice versa. If you have to rely on the game placing weapons in convenient places, then you aren't deciding what weapon is best for the job, you have to just make do with what you have.

This pretty much turns the game into grabbing your favourite gun and sticking to it as long as you can before the situation literally forces you to switch. In some games like Halo it worked, but more often then not it pisses me off.
 

blankedboy

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Feb 7, 2009
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Jabberwock xeno said:
Depends on game.

Duke Nukem shouldn't have the limit, some games should.

Also:

- Halo wasn't the first FPS to have the two weapon limit.

- And in case anbody has or plans to bring it up, Halo didn't even have regenerating health. You had shields, but your actually health was a non healing bar under that. (Which i think is better than just regen or bar)
Well yeah, but you DID die within 2-4 Grunt shots when your shields were down. Halo gave you fuck-all health.
 

Windcaler

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I think it depends on what a game is trying to be. If a games trying to be a realistic shooter like Bad company 2 then I think only having a few weapons is fine. Main weapon + Sidearm works and it works well.

If a game is going for more unrealistic style of gunplay that has "wacky" stuff in its gun selections (Example: the DNF shrink ray) then a much larger or even infinite amount of weapon selection is key. However this brings up another problem, ammo. If you have 20 different guns, each having their individual ammo type then the game ceases to be challenging or difficult unless you get your supply of ammo from the same store as Dante making range weapon damage laughable at best. There was a Star trek voyager FPS that fixed that problem and made weapon choice large but made them also run on similar kinds of ammo. IMO it worked well, I think thats what they should do for games that want to still be serious but also want to be less realistic
 

llew

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Sep 9, 2009
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i like the ranbow six vegas way of things, 1 side-arm, 1 primary and 1 secondary. so you could have an assault rifle for all purpose, a pistol for lack of ammo, and anything else for your personal faveourite
 

Ninjamedic

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ArBeater said:
It adds strategy, by limiting a gamer, the designers force the gamer to think carefully about what weapons they'll be needing. Gamers will be forced to use their heads and have to make calculated decisions about what weapons they should use.
And what should the consequences be for picking the wrong weapon to use since I am not psychic and aren't able to predict what they can throw at me?

In a genre that can be as brain-dead as the FPS this is not a bad thing.
Given that the genre is brain dead due to most weapons and forms of combat being over simplified and dumbed down as consequences of "realistic" mechanics such as the 2-weapon system.
 

Treblaine

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Jul 25, 2008
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Nomanslander said:
Gears 4 weapon limit
But 2 of those weapons were fixed; the grenade and a shitty pistol.

It's like saying Halo had 4 weapons as you also had Plasma and Frag grenades.
 

Tdc2182

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May 21, 2009
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Even realistically I think they could bump it up too three weapons.

Pistol and two primaries, easily.
 

Major_Tom

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Jun 29, 2008
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2 slots for rifles + 1 for sidearm is fine for realism, in fact it's more realistic than only 2 slots.
 

Ddgafd

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Jul 11, 2009
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As I said in another Duke Nukem bitching thread, the two weapons system doesn't fit a game like Duke Nukem. It's not meant to be realistic, it's meant to be ridiculous and over the top.

As for other FPS games, it works. CoD for example handles it pretty well, giving you tons of ammo for both your guns. I personally don't care if it exists or not.
 

The Cheezy One

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Dec 13, 2008
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Metro 2033 - you felt badly equipped with throwing knives, pistol, assault rifle, shotgun (or equivalent), and two types of grenade. That was a good game!
On the other hand, sometimes a two weapon limit is necessary. Would CoD4 have felt as good if you were packing about 6 different weapons at once? Making that on the fly choice between SMG and AR shook things up a bit, rather than judging distances and pulling the most appropriate weapon.
But, I admit, DNF doesn't really work with a 2WL.
 

Treblaine

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ArBeater said:
Treblaine said:
ArBeater said:
Instead of raging like a small child, think about what it adds to the genre. It isn't just realism, I'll tell you that.
Instead of calling people children, how about you read the forum rules.
Tell me what rule I broke.
Being a Jerk, particularly Flaming and calling offensive names. That includes calling people a "small child" without warrant.
 

SammiYin

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Mar 15, 2010
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*Yawn*
Is it really that big a deal? So precious half life lets you take around every gun in the universe. That just means when it comes to a tight situation, you just very calmly switch to the shotgun.
In decent limiting games you come to a tight situation and shit yourself, because you have a sniper rifle and a grenade launcher, you become more involved and your blood starts racing as you try and stay alive long enough to adapt to the sudden situational change.

Improvisation isn't hard. Having unlimited guns is even easier.
 

Nomanslander

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Feb 21, 2009
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Treblaine said:
Nomanslander said:
Gears 4 weapon limit
But 2 of those weapons were fixed; the grenade and a shitty pistol.

It's like saying Halo had 4 weapons as you also had Plasma and Frag grenades.
Yeah but you were able to upgrade that pistol to a hand canon the Boltok Pistol. Anyways I guess Mass Effect is a better example, two main guns, upgradable pistol, and heavy weapons.

Still, Resistance 3 should be a fun relief from "realistic shooters," the game deals with health packs, a weapon wheel with alternative shots, and larger roam-able levels.
 

Treblaine

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Jul 25, 2008
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PS ArBeater: 2-weapon limit leads far more to tedium than strategy. In practice the developers use this as an excuse to magically provide the weapon they need at implausibly right moment... though more often than not you are left stranded with woefully unsuited weapons.

You can't be strategic as you have zero overview, you have no way of anticipating who or what you will encounter.
 

Shock and Awe

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Sep 6, 2008
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Its all about strategy, if I remember correctly that was one of the reasons Bungie made a limit with Halo: CE and started the trend. Its easy to just tote around all the weapons and not have to worry about making a choice but when you have to choose between weapons that are usually just different not better or worse you have to think forward and choose what will best suit your style and probably situation.

That being said, it depends on the kind of game the designer is trying to craft, I honestly think one like Duke Nukem would probably work better with more weapons, but thats just me and I haven't played the demo. But seriously man, don't throw a fit about it. :/
 

ChildofGallifrey

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May 26, 2008
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I think it should depend on the subgenre. If you're making a realistic shooter (CoD, Battlefield, etc.) have realistic weapon limits. If you're making a wacky-fun, gung-ho sort of shooter (Bulletstorm, Duke Nukem) then it's already blatantly unrealistic, so you have superscience sub-space backpack or something that lets you carry more weapons.
 

Ryengu

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May 22, 2011
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Three or four plus grenades works fairly good. Like Borderlands or Vanquish. I guess the idea is that it forces you to pick a strategy to use as opposed to just hauling everything around and simply matching weapons to enemies.