GonzoGamer said:
Yea. I know how investments work. I?ve invested directly into several businesses. And never have I ever had to insist that a product is sandbagged or a service hamstringed so I can get a bigger payout/higher dividends/bonuses.
This is the reason that buying a used game is not the same as buying a physical product used.
When you buy a car, a computer or a piece of furniture, the materials used to make that product represent the majority of the cost of creating it. With a game, the physical disc it's stored on and the box it comes in are a negligible fraction of its production cost. The real investment is all in the software.
With something purely physical, buying used is a clear tradeoff between the lower price and the additional wear and tear. There is no wear and tear on software; buying a used game is functionally the same here is buying it new, but with absolutely none of the money going towards offsetting the investment in making it. So, you get the company's product, exactly like new, but they don't get any money for it.
And so, project ten dollar. The games company are forced to "hamstring" their product so that the people who financed and worked on the game get some actual money from a transaction in which their product is sold, the same as new, without any money going to them.