Could you have a game where you respawned, together with a new wave of recruits, in a disjoint 'instance' of a MMOFPS?
i.e. rather than having different game types and "optimatched" ranked 'lobbies' to choose between you would just have one map/game open to all - however, you'd only get one life and if you got killed you would have to wait 3-10 seconds until the central server could slot you into another game that was either just starting or accepting a wave of recruits.
These waves could parachute in to captured locations. So there would be players in the game (of high rank) commanding their team and deciding upon which of their territories was going to be the next 'dropzone'.
Secondly, you would get points for following orders from your higher-ranked superiors e.g: go there, rescue that injured man, secure that territory and defend it from re-capture by the enemy (which is where greater kills/headshots would earn you a faster promotion).
The map would be geographically large and topographically varied, requiring vehicles and effectively separating the battle into smaller skirmishes. The game would be persistent, so the war would continue on for many real-world days as players jumped-in/dropped-out.
Higher-ranked players would need to hold all territories in a 'region' to be awarded points - and a General would need to occupy more neighboring regions simultaneously than a Field Commander.
Obviously, a lot more players per map 'instance' - but think about it mathematically, this would be everyone who was playing the game at that moment divided only by enough instances so that their queued respawns would repopulate the next wave of reinforcements. In fact, you could encounter the situation where no one died on any instance so there were no supply of reinforcements. Therefore, it would help to have AI controlled "stand-ins" which would play fairly effectively for your side, act as medics and gun whilst you drive - as well as always taking orders from the nearest Officer in the chain of command - which could be "possessed" by players who had waited more than 10 seconds to respawn, or were late joiners.
Anyway, I'm just trying to suggest a constructive solution - even if it wouldn't be possible this gen.
i.e. rather than having different game types and "optimatched" ranked 'lobbies' to choose between you would just have one map/game open to all - however, you'd only get one life and if you got killed you would have to wait 3-10 seconds until the central server could slot you into another game that was either just starting or accepting a wave of recruits.
These waves could parachute in to captured locations. So there would be players in the game (of high rank) commanding their team and deciding upon which of their territories was going to be the next 'dropzone'.
Secondly, you would get points for following orders from your higher-ranked superiors e.g: go there, rescue that injured man, secure that territory and defend it from re-capture by the enemy (which is where greater kills/headshots would earn you a faster promotion).
The map would be geographically large and topographically varied, requiring vehicles and effectively separating the battle into smaller skirmishes. The game would be persistent, so the war would continue on for many real-world days as players jumped-in/dropped-out.
Higher-ranked players would need to hold all territories in a 'region' to be awarded points - and a General would need to occupy more neighboring regions simultaneously than a Field Commander.
Obviously, a lot more players per map 'instance' - but think about it mathematically, this would be everyone who was playing the game at that moment divided only by enough instances so that their queued respawns would repopulate the next wave of reinforcements. In fact, you could encounter the situation where no one died on any instance so there were no supply of reinforcements. Therefore, it would help to have AI controlled "stand-ins" which would play fairly effectively for your side, act as medics and gun whilst you drive - as well as always taking orders from the nearest Officer in the chain of command - which could be "possessed" by players who had waited more than 10 seconds to respawn, or were late joiners.
Anyway, I'm just trying to suggest a constructive solution - even if it wouldn't be possible this gen.