Poll: Fallout 3: Energy weapons or Small Guns?

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DCMan

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Dec 24, 2008
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The moment I saw Energy Weapons I did not put a point into anything else until I had that around 75. So when I got my first laser pistol and rifle I was kicking butt.
 

Skorpyo

Average Person Extraordinaire!
May 2, 2010
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Didn't really care about energy weapons until I was abducted by aliens.

Their weapons are god.
 

ThetaReactor

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Apr 21, 2010
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Both. Having played the first two games to death, I love playing a stealthy Small Guns + high Perception build and putting bullets exactly where I want them to go. On the other hand, Energy Weapons are plentiful and actually useful in 3. So give me Lincoln's Repeater for the headshots out in the Wasteland, and A3-21's plasma rifle for short to medium range. If someone doesn't want to go down quickly, well, that's what Bottlecap Mines are for.

Plus it's easier to loot all the bodies after a firefight when they're glowing green...
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Rock Beefchest said:
Hgame said:
Why use either, big guns are just better. Experimental MIRV + mini nukes = easy win, 1 shot kill on everything on every difficulty.
My problem with the MIRV though was you killed one enemy with it and you had to walk for four hours to get enough nukes to reload. The fatman did the same job but was not nearly so wasteful about it.
Well, with the right cheats... Oh, the fun times were VERY VERY fun.
 

Kranay

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Jun 9, 2009
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Amnestic said:
Kranay said:
Amnestic said:
Neither. Go Explosives+Big Guns, only using explosive weapons from the big guns (i.e. missile launcher+fat man, not minigun+gatling laser).

Or do what I've just started: A Pacifist run. I intend to complete the game killing only the bare minimum of enemies: The Radroach at the start, the Super Mutants at the Jefferson Memorial and I might also possibly have to kill the Enclave right before the end of the game but I think I can speech check my way out of it.

I'm on my way to GNR at the moment, and it's a lot of fun. Making a crapload of money off all the guns and ammo I'm never going to use.
What exactly are you going to use that money on, if not guns or ammunition?
Booze, hookers and maintaining a healthy addiction to at least three types of alcohol and four types of chems.

Also I have the Owned! mod, which allows me to buy up houses, most of which are easily over 1000 caps each (with some being over 5000 caps) so there's that too.

I made it to GNR and watched the Brotherhood take down the Behemoth. It took them *forever*. For an elite fighting force they are seriously shit shots. Next challenge: Speech checking Three Dog so I don't have to make my way to the Museum of Technology =_=

I'm not just doing the main quest. I've also done four parts of Moira's quest as well - Radiation (easy), Minefield (less easy, but still doable. That sniper doesn't run out of ammo), Super Duper Mart (Kinda tough. I made it to the food without being seen but the medicine involved me dashing around, weaving and bobbing) and Cripple Yourself (easy). Sadly, I won't be able to finish her questline as Mole Rats necessitate killing another creature, an act which I cannot abide by.

I also convinced Leo Stahl to quit his drug habit. Good job Leo!
The Owned! mod only leads to more useless money, sadly. Still a good mod. I salute your pacifist run of the game, but what are you going to do about the end of the main quest? You'll have to do something about the *SPOILER* anti-climactic boss fight. *END SPOILER*
 

mexicola

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Feb 10, 2010
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I easily maxed both, then rolled with whatever enemies I am currently fighting are using. Or, if the enemies are monsters/don't use firearms just with whatever ammunition I have stockpiled. That being said, I always start a Fallout game with small guns.
 

fjelding

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Feb 17, 2010
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The Char I had the moste fun with, was a Melee and Big Guns guy in Power Armor.
He became god-like when I found the named Gatling Laser (cant remember the name, only the location. (Deathclaw Sanctuary))
 

mexicola

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Feb 10, 2010
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IronDefender410 said:
Energy weapons ftw! I just whish it had a energy shotgun, that would be awesome.
As far as I remember there is a energy shotgun of sorts. It's just a unique laser rifle that looks the same but fires multiple beams with each shot that scatter a bit.
 

Nexus424

Master Of All That Is Frosty
Dec 26, 2008
1,088
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I just max them both out but I do favor the energy weapons. I just love some of the creativity in the small guns...

*hugs railway rifle* Toot-Toot...awesome.
 

MR.Spartacus

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Jul 7, 2009
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Charcharo said:
I maxed both. Not that hard, man. Fallout 3 is a very easy game.
I maxed out EVERYTHING! In Fallout 1 having a high energy with an Alien Blaster/Turbo Plasma rifle meant you were King. In the first one you had to go out of your way to find enemies with powered armor. Fallout 2 balanced things out a bit. In fallout 3 I didn't worry about maxing out anything early.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
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Kranay said:
Amnestic said:
Kranay said:
Amnestic said:
Neither. Go Explosives+Big Guns, only using explosive weapons from the big guns (i.e. missile launcher+fat man, not minigun+gatling laser).

Or do what I've just started: A Pacifist run. I intend to complete the game killing only the bare minimum of enemies: The Radroach at the start, the Super Mutants at the Jefferson Memorial and I might also possibly have to kill the Enclave right before the end of the game but I think I can speech check my way out of it.

I'm on my way to GNR at the moment, and it's a lot of fun. Making a crapload of money off all the guns and ammo I'm never going to use.
What exactly are you going to use that money on, if not guns or ammunition?
Booze, hookers and maintaining a healthy addiction to at least three types of alcohol and four types of chems.

Also I have the Owned! mod, which allows me to buy up houses, most of which are easily over 1000 caps each (with some being over 5000 caps) so there's that too.

I made it to GNR and watched the Brotherhood take down the Behemoth. It took them *forever*. For an elite fighting force they are seriously shit shots. Next challenge: Speech checking Three Dog so I don't have to make my way to the Museum of Technology =_=

I'm not just doing the main quest. I've also done four parts of Moira's quest as well - Radiation (easy), Minefield (less easy, but still doable. That sniper doesn't run out of ammo), Super Duper Mart (Kinda tough. I made it to the food without being seen but the medicine involved me dashing around, weaving and bobbing) and Cripple Yourself (easy). Sadly, I won't be able to finish her questline as Mole Rats necessitate killing another creature, an act which I cannot abide by.

I also convinced Leo Stahl to quit his drug habit. Good job Leo!
The Owned! mod only leads to more useless money, sadly. Still a good mod. I salute your pacifist run of the game, but what are you going to do about the end of the main quest? You'll have to do something about the *SPOILER* anti-climactic boss fight. *END SPOILER*
I'm not entirely certain (and I will need to double check) but there may be a way to speech check my way through it and just convince them to leave if I choose the right dialogue. If not, I'll have to kill three people in addition to one radroach and a handful of necessary super mutants. :/
 

Cowabungaa

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Feb 10, 2008
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Matt_LRR said:
Oh man, the named plasma rifle is godlike.

-m
You can get it very early on, shame you can only find plenty of ammo for it until later in the game. So I used to save it up for the dangerous encounters, which promptly weren't so dangerous anymore.

Hence why I'd max Small Arms first, which is what I did, and then go for Energy Weapons. It'll take a while before you find the really good energy weapons, but damn they're awesome.
 

Ekonk

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Apr 21, 2009
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The energy weapons from Mothership Zeta were fuckin' sweet.

Although Mothership Zeta itself was kinda dumb.