Axolotl said:
Iplies, but your never shown, the Slavers (and the Raiders) are utterly generic 2d cardboard cut-outs. Tehy have no depth or real character beyond BAD GUYS!! They're utterly out of place in a Fallout game. You can wipe them out with no real consiquences for the rest of the world.
I was unaware that the use of inductive reasoning was not allowed when playing a video game. I will make a note of it.
To your second point, you are correct. Most of the enemies in the game are cardboard cut-outs. Of course, most of the enemies in the other games were also cardboard cut-outs. The only difference? A few more of them might be willing to tell you why they're the bad guys (it's generally because they drew the short straw in the alighment meeting).
Axolotl said:
Which are all based on offhand remarks that the game refuses to follow up on in any way.
Except some quantity of brotherhood became the outcasts and the current brotherhood explores the wastes and can be found fighting whatever happens to be around. I'm not precisely sure what you'd be looking for here? Detailed back story for any of the hundreds of nameless grunts?
Axolotl said:
They're happy to explain why their there, to rid the wastes of the Super Mutant threat. Now their gross incompetance aside they are still fundamentally good guys trying to make the world a better place. They're 2d cut-outs of good guys, which is even more out of place in the Fallout series.
This is of course in spite of the fact that within the narrative of the game we know that a large portion of the brotherhood didn't like playing selfless hero. Again, I'm not precisely sure what more you want out of this. A little more martial discipline? A few more questionably moral choices?
Axolotl said:
None of which are Fallouty themes. The whole game world is still a battle between the cartoonishly good and the cartoonishly evil.Once again the first 2 games were about corrupt societyies and people, in 3 you have a potrayal of a good guys trying to survive in a harsh world, which is not what Fallout is about at all.
And, oddly enough, the core story of ALL the fallout games have revolved around cartoonish evil in some way. In the first you have a guy who wants to turn humanity into super mutants. In the second, you have the enclave trying to restore peace by apparently shooting everyone. In Tactics you fight skynet.
There have been many themes in play in fallout. We have an examination of what desperate people will do to survive. There's also bits about the burden of being the hero, the flaws of humanity, the desolation of the wastes and so on. Just because you refuse to accept these as being "fallouty" doesn't imply they are not present.
Of course, you seem to be intent on proving some sort of grand point that Fallout 3 is worse than the previous games. I'll save you the time - it is better in some ways and worse in others. In most elements regarding how the world works, it's generally worse. In the options the player has for problem resolution (which is where a lot of the character of the old fallouts lay) it's certainly worse. There are few places you can sneak through or negotiate past. In terms of absolute quest density it's certainly lower.
In spite of this, I am still perfectly wiling to regard Fallout 3 as not only a legitimately good game, but also a worthy addition to the series. Enough flaws in the past games were corrected that, on the balance, it's a fair trade. It may not be the fallout I fell in love with more than a decade ago, but it's close enough for me.
In terms of characterization, when present, it's on par as far as I'm concerned. In terms of effective story telling it's at least equal to it's predecessos. In terms of world design it's lightyears ahead.
Of course, you're free to have your opinion about the game.