SmilingKitsune said:
Months after the poll was created and only eight people liked the kids, how can people be so heartless? Oh well, good that there are more of us now at least.
This reminds me of an extra punctuation Yahtzee made. There he said that real life compassion doesn't carry over to games. The result of this poll demonstrated this clearly. Granted, it's more like it varies between gamers how much of their real life compassion carries over to games instead of a black and white scenario, but this poll still says quite a lot.
Children in games aren't really children. They are actually just polygons with a programming that's supposed to give the player the illusion of a child. However, poor writing and other hiccups can break that illusion. Worse, the player can easily assign whatever attribute to the child he wants.
If a child is annoying in real life, you know that this is not all there is to the child. The child will have other personalities, have a wide spectrum of feelings and so on. However, a gamer who goes trough an area with annoying children can easily pick of the annoyance as the only defining trait of the children.
What the game makers are aiming at is that gamers will assign childlike human traits to the children and thus help create an illusion of a child. However, in this case a large percent of the gamers just assigned the annoying childlike aspects to those children and left every other childlike attribute out. This can easily happen if annoyance is the first impression they got. Worse, being annoyed makes people not wanting to deal with them meaning they are prevented from seeing other aspects than annoyance.
You can not just put children in a game and then expect people to actually treat them as children. A certain amount of writing is needed. Bethesda does however not have any writers AFAIK, so crap like this is what's going to happen.
As a side note, if you make a character invincible due to plot or other reasons, you do have a certain responsibility not to exploit that fact. To give the player reasons to want to kill a plot-invincible character is irresponsible.