good point there. i mean, the Vault-Tec experiment is always an underlying theme as a back story element, and there are are always vaults to find and explore( in varying states of condition), but i've never been under the impression that if i had never ventured into a vault in a Fallout game that i wouldn't be able to COMPLETE the game...Azrael the Cat said:And how on earth are the Vaults the biggest part of the franchise? You start in one in FO1, but leave it almost instantly and don't venture into many others (less than NV) in the rest of the game. The character in FO2 has nothing to do with any vault, coming from a tribal village established by the FO1 character after being exiled at the end of the first game - again, there's less vaults in FO2 than NV. The Mad Max references and retrofuturism are central to the franchise, as are the 'choosing the least evil amongst a bad lot' factional choices, and the intertown/intratown politics, but the Vaults? It's Fallout, not Vaultboy.BstrdChris said:EGtodd09 said:new vegas had an empty story, throughout the game I knew multiple endings in a franchise just means in the next fallout, new vegas will be completely ignored. Bethesda should've taken a hint from Bioware and made it so your decisions actually mean something further down the line. Fallout 3 had a linear story, for the most part, and a much more iconic, emotion inflicting setting. Both games fail massively on the technical side, with, in my case, new vegas coming out on top as more stable, slightly better looking and features that should've been implemented in fallout 3. Also, Washington felt bigger, I don't know if it was, but it felt like there was more to see and do compared to new vegas, which felt really shallow. Sure, theres side quests here and there and lots of cool weapons and easter eggs in new vegas, but I had done every quest much faster than I did in fallout 3. Also, new vegas is not immersive at all. It starts out as total bullshit, you don't survive gunshots to the head, and when you do, you just infected from bugs crawling into your open wound and onto your brain so beginning new vegas I was laughing at how ridiculous the game was. Fallout 3 on the other hand is very immersive with the story beginning with your character being born and living a childhood in a dank bleak "vault". New vegas barely has anything to do with the vaults, which is the biggest part of the franchise. So incase you haven't noticed yet, fallout 3 is soooooooooooo much better than new vegas... in my opinion at least.
i just thought i'd mention that people survive gunshots to the head QUITE OFTEN, even DIRECT hits. and as far at the "bugs crawling in", the game DOES mention Victor digging you up immediately after Benny and the Kahns leave so he can get you to the doctor. i doubt they stuck around for hours, drinking beers and playing Caravan after they buried you.
Heck, I would have thought that having separate dialogue for low-intelligence characters ('Me hit ray-dee-ooh thingy but no play music') was far more central to the FO1-2 than the vaults.
i love finding the abandoned vaults and exploring them, and finding out what jackass social experiment it was conducting ("Gaaaaaaaaaarrrry.... Garyyyy?")... but that's just one of the perks of getting your ass out into the game and putting your legs to work, really lookin around for shit...