Poll: Fallout3 vs. Fallout:New Vegas

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blackrave

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Mar 7, 2012
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Mycroft Holmes said:
If you like F3 more than FNV then you really don't like Fallout games. You might like Post-Apocalyptic RPGs, but you don't really like Fallout as BIS made it. FNV was a real Fallout game. F3 was wallpaper and thin veneer, hey if we throw enough terms borrowed from the previous games around, that makes us a Fallout game right?
You're being too harsh
While FO3 really felt less like a Fallout game, it was slightly more fun, than FO:NV
Like I said they should have set FO3 couple decades after the great war, not 200y
Then the plotholes would matter less
 

Minimizer110000

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Jun 27, 2011
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OpticalJunction said:
Fallout new vegas. I can't get 3 to play properly on windows 7, it crashes all the time. Vegas has a better storyline too.
Ok, just want to spread this tip to anyone who can't play Fallout 3 on Windows 7 64bit version:

I had exactly the same problem and no fixes worked for me. However, you can install a Fallout New Vegas Mod called Requiem for The Capital Wasteland. It fixes Fallout 3, you just start Fallout 3 after you escape from the vault technically (you start in New Vegas). There's two versions for this mod. The first supports mods and everything, but needs the patches from this guy http://www.youtube.com/watch?v=mSv4EVAMMKw (the video is really funny) and is set to hidden on Nexus, so you can't access it as of the time of this post. The newer version is much more stable (it's linked on the old page on Nexus), but has no DLC as far as I'm aware.

Hopefully, you won't give a damn like me when you can play both with the same character! :)

And now back to the forum, sorry for the detour. I felt Fallout 3 was a much better game in terms of the main storyline, especially when you compare it to Fallout New Vegas. In Fallout 3, you beat the Enclave with a Giant Robot. Win. It was just more fun than the Hoover Dam mission (fight these guys, and then these guys and then the sudden boss at the end [note: it was cool that you could end the war with words]). You also had to listen throughout the game to find out what the code was to let the purifier run, just that little detail really polished the ending.

Come to think of it, Hoover Dam itself was far more sealed off than the Purifier, so I would argue that that openness in Fallout 3 was so much more immersive than New Vegas. Also exploring the Mohave didn't feel as good as exploring the Capital Wasteland, there just wasn't as much variety and depth put into the towns and settlements in the Mohave. Compare Megaton (a city made out of airplanes) to Goodsprings (a town that is a town). Plus there were monuments and museums and military graveyards (a bt morbid, I know) to explore in Fallout 3, but not as much in New Vegas (at least that stood out to me).

Three Dog was amazing, you couldn't even meet Mr. New Vegas. I was also disappointed with Marcus the Supermutant, they could have done so much more with him. But companions in New Vegas were done really well, especially Cassidy and Lily. I think also with the characters, Fallout New Vegas had much less random events and NPC to NPC conversations than Fallout 3, which made it extremely clear that NPCs were NPCs and so made the world bland.

I just felt that if New Vegas had more detail (i.e. Wild Wasteland perk was just mandatory), it would have been as good as, if not better than, Fallout 3.

But in the end, if it weren't for the requiem for a capital wasteland people, I wouldn't be playing Fallout 3 now, so it definitely sucks on the newest PCs.
 

zehydra

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Oct 25, 2009
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Anthraxus said:
zehydra said:
Anthraxus said:
zehydra said:
Story is not terribly important in an open world exploration game, which is precisely what Bethesda games are.

It makes sense that NV is going to be the most popular on this site, because most users on this site are "STORY ABOVE EVERYTHING ELSE!!!1!"
When most ppl talk about story, they're referring to more than just the plot, they're talking about all the 'story' elements (characters, dialogs, choices and consequences..)

To say that doesn't matter because the game is an open world game makes no sense. It just makes it better overall experience if the quests, characters, dialogs, plots and things of that nature are actually somewhat well done and interesting.

Maybe if the game had good gameplay (combat) that could stand on it's own, like Dark Souls for instance. But as we know, these Beth games do not.
Actually I think they do. The gameplay combined with the world design is what I enjoy about Fallout 3. The Quest design in Fallout 3 was also very good, but it was designed to be episodic, which I feel may be the main source of complaints against Fallout 3 story.

That is, the quest system was not designed to have quests interact with each other.
It takes so much less effort and thought to just throw a hodge podge of quests out there which have no relation to each other, than to come up with something that makes sense with the world and actually connect and interact with each other and the main story arc.

It's like Obsidian actually thought shit out, while Bethesda says "THIS SOUNDS LIKE A COOL IDEA, LETS THROW THAT IN THERE TOO "
I kind of liked that approach though, because it made the world feel more realistic in terms of a post-apocalyptic world. In a post-apocalyptic world, it would make more sense that quests would have less to do with each other, because people are wandering around less.

Aside from that, I very much enjoyed the very "Twilight Zone"-esque nature of the quests, like, The Republic of Dave, and the like.
 

sheah1

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Jul 4, 2010
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Three. Mother. Fucking. Dog.
Seriously, Mr Vegas' boring as hell voice seriously takes away from the game for me.
 

The Great JT

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I personally have to say Fallout 3. There's just nothing appealing to me about Las Vegas. Seeing Washington D.C., the seat of my nation's power, reduced to a ruined wreck and all that the founding fathers intended it to stand for long since forgotten and abandoned, there's just something very striking about that. I think the best example of that is when you find Arlington Cemetary. Our leaders' and war heroes' final resting place long forgotten to the point the headstones have been eroding and their names lost and rememberance of their deeds fading with them, if you think about it, is a pretty effecting thing.

Plus this may be just a thing from me, but the opening to New Vegas is really weak. I'm sorry, I just did not like it. I actually felt somewhat invested in the character of Fallout 3, having experienced standout points of his or her childhood, whereas in New Vegas I know almost nothing about the character except a 1950s-era Vegas guy shot him in the face.
 

fireaura08

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Apr 10, 2012
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3 has the superior atmosphere, while New Vegas is better in terms of everything else (game balance, difficulty, etc.).
 

Eomega123

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Jan 4, 2011
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Both had their good points, and both had there bad points. Both were buggy as hell (New Vegas more so). Fallout 3 Had a much more interesting world - you see some shadow in the distance, and you want to explore it, see what interesting things you'll dig up. New Vegas's locations were much more lackluster (eh, I don't really feel like exploring another cave or warehouse). On the other hand, I found New Vegas's story to be much more engaging. While FO3 was a series of glorified fetch-quests, New Vegas had a great mix of battles, diplomacy, and choices. It felt like the decisions you made actually mattered, and you could ignore whichever ones you liked and leave the Mojave to burn if you felt like it. Plus, there's only like 4 kids in FNV, and none of them are important (fuck Little Lamplight).

Overall, I've got to go with New Vegas
 

pspman45

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Sep 1, 2010
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Fallout 3

I mean sure, New Vegas has more quests and all that, but all I seem to notice are "go here and retrieve this" or "deliver this to him" quests which are SOO BORING

I also felt that the whole "choose your side" part at the end was rather redundant since it really just meant "pick which of the 5 quests you will do because your faction tells you to and they'll be in a different order this time, I swear"
not even the final mission is all that different, it just seemed lazy and would probably have worked better with a linear story.

both games get points off for all of the bugs, but NV on PS3 was one of the worst experiences ever until they patched it, it would crash randomly at any given time, meaning I had to save every few minutes.

(I am also holding a grudge because on my first play through, a fucking Deathclaw jumped out of nowhere and ate off my face after I left the doc's office at the start of the game
I had to make a new character to make the bloody thing go away!)
 

Pandabearparade

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Mar 23, 2011
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blackrave said:
Not to mention the abuse of invisible walls and fairly common pure water
Pure water being so rare was a stupid idea in the first place, and basing the entire plot of FO3 around it was downright retarded. Filtering water is actually very easy. It's a shame Fallout 3 never bothered making much sense of the scarcity of water. Especially in relation to the relative abundance of food, which makes no sense in a location so devoid of clean water.