Far Cry 3. Not the hardest game around, but really fun and well put together.
I haven't played either, but Dishonored shot itself in the foot so many times that you really can't forgive it. As has been mentioned, FC3 has comparable/better stealth mechanics than Dishonored, as well as an infinitely better narrative and far more content, but without being bloated.
Plus, the characters in Far Cry 3 are actually characters instead of polygons with voices. Vaas's left pinkie toe has more depth than the entire cast of Dishonored put together, barring
maybe one character.
xefaros said:
Nomanslander said:
Far Cry 3 had better stealth mechanics than Dishonored, and Dishonored was the one game that was suppose to be about stealth where as FC3 was an open world shooter.
If that isn't reason to get FC3, I don't know what is.
You seriously post about a gun game having better stealth mechanics over a stealth game?
1)No stealth jump
2)Alerted guards over separate sequences
3)Bad platforming
4)Quick time events
5)Same detection system(both idiotic)
6)Easier to eliminate every1
7)Easy way out(free the bear)
8)Open world
9)Pacifistic option unexistant
10)UNLIMITED THROWING OBJECTS
11)Unlimited supply of enemies already alerted
i made my point i would continue if you please so
I know I shouldn't even be responding to this, but I will, for OP's sake, illustrate the flaws in your "argumentation."
1. No need for stealth jumping. Also, you ever tried to jump quietly in real life? Not easy.
2. Can't speak to this as I haven't played it, but from what I understand this only happens if you let the guards trigger alarms, which is rather easy to prevent.
3. Very little platforming.
4. QTEs are very important in Far Cry 3. They are not an inherently bad thing.
5. More refined than Dishonored's, and more fair.
6.
Grow up.
7. No-one's forcing you to free the tiger. If it offends you so much, just ignore it. Also, did you not use Bend Time? Like, at all?
8. . . . It's an open world game . . .
9. The underlying point of literally the entire game is that pacifism doesn't work in situations like FC3 has. It's better to polish a combative route than have one of the worst examples of "pacifism" or "good guy" mechanics in recent memory.
10. . . . Your point being . . . what, precisely? It's hardly unbelievable that a tropical island wouldn't have enough rocks or handfuls of gravel to throw around. And it's still better than Dishonored's ludicrously tacked on throwing system which becomes useless almost at the start of the game; not to mention the idea of someone capable of wielding an automatic crossbow and a sword in perfect harmony lacking the coordination to pick up a wine bottle with one hand.
11. If you let them trigger the alarm, yes. If you don't, there are the normal amount of enemies.