What is your favorite health system in games.
Personally, I like the full regeneration system because the disadvantage of having taken damage from an attack can be more easily remedied than with other systems.
There are 4 basic types
Segmented with limited regeneration
Examples: Chronicles of Riddick: Escape from Butcher Bay and Resistance: Fall of Man.
Description:
This is where you have "multiple layers of small health meters".
If you take a little damage, that damage can be regenerated completely if you avoid taking more damage.
However, if you take damage beyond 1 or more segments, damage to those lost segments cannot be regenerated, and the damage you took temporarily decreases the size of your health meter.
Full regeneration
Examples: Gears of War and Resistance 2
Description:
Where any amount of damage can be completely regenerated as long as you are still alive and avoid taking more damage.
Shield and health
Examples: Mass Effect 1 and Halo: Combat Evolved
Description:
Where you have a shield that can regenerate on it's own and block damage to health, but if the shield is "broken through" due to damage taken, all subsequent damage is taken by the health meter (which requires a medkit or a games equivalent to heal) until the shield regenerates.
Health meter
Examples: God of War and Devil May Cry
Description:
All damage taken requires a medkit or a games equivalent to heal it.
Personally, I like the full regeneration system because the disadvantage of having taken damage from an attack can be more easily remedied than with other systems.
There are 4 basic types
Segmented with limited regeneration
Examples: Chronicles of Riddick: Escape from Butcher Bay and Resistance: Fall of Man.
Description:
This is where you have "multiple layers of small health meters".
If you take a little damage, that damage can be regenerated completely if you avoid taking more damage.
However, if you take damage beyond 1 or more segments, damage to those lost segments cannot be regenerated, and the damage you took temporarily decreases the size of your health meter.
Full regeneration
Examples: Gears of War and Resistance 2
Description:
Where any amount of damage can be completely regenerated as long as you are still alive and avoid taking more damage.
Shield and health
Examples: Mass Effect 1 and Halo: Combat Evolved
Description:
Where you have a shield that can regenerate on it's own and block damage to health, but if the shield is "broken through" due to damage taken, all subsequent damage is taken by the health meter (which requires a medkit or a games equivalent to heal) until the shield regenerates.
Health meter
Examples: God of War and Devil May Cry
Description:
All damage taken requires a medkit or a games equivalent to heal it.