Poll: Favorite shooter engine

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Skalman

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Jul 29, 2008
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The one used in Crysis, can't remember what it's called.

Other than that, the Unreal Engine.
 

karmapolizei

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Sep 26, 2008
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Skalman said:
The one used in Crysis, can't remember what it's called.
It's called CryEngine, I believe.

I voted for Source. It's far from being top of the notch these days, but it still looks kind of pretty and is old enough to run really, really smooth whatever game/rig combo you may throw at it. That's a feature which is easy to miss, which it is for the most part. Devs, stop your attempts with cutting-edge graphics. You can use an engine like this and concentrate on the actual GAME, that would be great, thank you.

I also think it has a lot of flexibility going for it. Want a regular FPS? Go for it. Want close-up shots of characters? There's hardly anything better. (That's a huuuge advantage it has over Unreal Engine 3, I believe. It's shadowing is not suitable for displaying shadows on close ups at all, cp. Mass Effect, and can't do some other things that can be important)

One thing on the CryEngine - I guess it really sucks :D I mean, the visuals are just STUNNING, there's nothing to say against that. But the fact that no one besides Crytek actually seems to USE it tells its own tale. And from what I see, Crysis is MEANT as a slightly upgraded tech demo rather than an actual game, so...
 

Sketchy

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Aug 16, 2008
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The Unreal is used for the majority of new release shooters, so it would have to be that.

I'd say the Unreal engine is very EPIC (haha), but Source is a close second.
 

SmilingKitsune

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Dec 16, 2008
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cherimoya said:
SmilingKitsune said:
I'm not sure what it's called but I was very impressed by Killzone 2's engine, the lighting is fantastic.
i've only seen screenshots, but the lighting does indeed look amazing.

(not out yet, so doesn't count to this thread's scope) the 4A engine also looks amazing, seems to also do deferred shading and global illumination lighting stuff. killzone 2 and the stalker games both used some method of deferred shading so i'm very curious to see 4A's version running.
Killzone 2 came out on february 27th over here (Ireland).
 

Escapefromwhatever

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Feb 21, 2009
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Added CryEngine and Quake Engine due to popular demand. Please realize that some of the "other" votes probabaly went to these.
 

Crazie_Guy

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Mar 8, 2009
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Too hard to choose between unreal and source. cryengine is technically impressive, but it has no games that make proper use of it.