Personal preferences and all that. I don't think the DnD rules are bad for video games, I just think they're often implemented badly into game. Plus I very much enjoy games like Neverwinter Nights and Baldur's Gate not only for the stories they can tell, but the gameplay as well. And ideally you've got modules like Wizards Apprentice 2 for NWN2 that use the DnD ruleset for all their worth, making it an asset rather than a liability and building a story around those mechanics.DoPo said:Eh, I don't blame you - the D&D rules are rather horrid, to be honest. They are designed with PnP in mind, not a video game and even then, they often fail at being convenient for humans. Or sane in some respects. KOTOR has a lot looser take on the rules which is ultimately beneficial. While NWN is a lot closer and there is some appeal in its interpretation of the rules (i.e., rather literal) it's not really "video game-y". Even VtM: Redemption which was sort of Vampire's analogue to NWN (that is to say - a toolbox with which to play a tabletop-like rendition of the PnP game) did a better job of being a video game because it wasn't a straight copy.
Plus Temple of Elemental Evil is as DnD as it gets and the tactical combat in that game is amazing, some of the best out there really. Shame the rest of the game isn't nearly as good, but the DnD gameplay for ToEE is fantastic for those like me that are into that tactical stuff.