For example for a character to be able to shoot fire out of his hands he needs a reason to be able to; magic, race specific physiology, mutation or gadgets etc.
The reason I use the word macguffin for this is that supernatural abilities are seldom ever explained properly. Why can he shoot fire out of his hands, because magic etc.
The main ones I think are:
Magic - As seen in LOTR, Harry Potter, Skyrim etc. In my opinion one of the more stretched ones. Anything can be done but it's mainly how prone to change and seems to lack set boundaries in a lot of instances that weakens it for me. For example in Harry Potter the room of requirement just came out of nowhere exactly when it was needed, not some time beforehand and then used.
Race Specific Physiology - Like Superman, Goku etc. I quite like this one as a macguffin as it allows room for a huge amount of creativity but once power/abilities are chosen it's more "set" and less prone to change like magic. For example Superman has some cool powers but that's it he can't change them. There is some wiggle room with Goku learning new abilities but it's limited.
Gadgets/Technology - Fairly self-descriptive. I feel it makes a good macguffin as it's usually something we can measure to an extent, for example jetpacks, we can see slow stuttery ones at the moment in reality some imaging a really good fast one isn't hard as it's technology we already know about. Also for example the grappling line so Batman can "fly".
Mutation - For example Hulk arising from gamma radiation poisoning and the Flash getting electrocuted standing next to some chemicals. I like it as a plot device as it's sort of explained and powers are often strongly related to their cause.
Anyway when one of these is used as a reason for a power or ability which is your favourite?
The reason I use the word macguffin for this is that supernatural abilities are seldom ever explained properly. Why can he shoot fire out of his hands, because magic etc.
The main ones I think are:
Magic - As seen in LOTR, Harry Potter, Skyrim etc. In my opinion one of the more stretched ones. Anything can be done but it's mainly how prone to change and seems to lack set boundaries in a lot of instances that weakens it for me. For example in Harry Potter the room of requirement just came out of nowhere exactly when it was needed, not some time beforehand and then used.
Race Specific Physiology - Like Superman, Goku etc. I quite like this one as a macguffin as it allows room for a huge amount of creativity but once power/abilities are chosen it's more "set" and less prone to change like magic. For example Superman has some cool powers but that's it he can't change them. There is some wiggle room with Goku learning new abilities but it's limited.
Gadgets/Technology - Fairly self-descriptive. I feel it makes a good macguffin as it's usually something we can measure to an extent, for example jetpacks, we can see slow stuttery ones at the moment in reality some imaging a really good fast one isn't hard as it's technology we already know about. Also for example the grappling line so Batman can "fly".
Mutation - For example Hulk arising from gamma radiation poisoning and the Flash getting electrocuted standing next to some chemicals. I like it as a plot device as it's sort of explained and powers are often strongly related to their cause.
Anyway when one of these is used as a reason for a power or ability which is your favourite?