This is exactly why I didn't use the stainless steel mod despite it being really expansive and attentive to details. I ran tests in custom battles a basic light cavalry unit (Tier 2) could beat a unit of knights (barely available at Tier 3) simply because the charge values are so high. Even fighting units that it clearly says "bonus versus cavalry" they could mow down half a unit and break them with just a charge.WouldYouKindly said:It used to be Rome before I found the right mods to fix Medieval 2. Stainless Steel mod, minus the odd crash or two, makes things a lot more interesting.
The mods I'm talking about utterly change that. Unless you're charging a prepared line of pikes, not just spears, then your cav will do reasonably well. If you charge a unit of unprepared pretty much any infantry, that entire unit will likely be dead in about 4 seconds
Ladders, I send feudal knights against a wooden wall on ladders defended by spear militia. The militia won. Sorry but that's a step too far for meBloatedGuppy said:
Were the militia well armored? Did the defenders have a high level general, and your attackers did not? Were your attackers subjected to withering arrow fire during the approach, lowering their morale? How thick were the defenders? Was it a single unit of 60 dismounted knights against 300 spears?Subscriptism said:Ladders, I send feudal knights against a wooden wall on ladders defended by spear militia. The militia won. Sorry but that's a step too far for me
That's just an AI quirk. And I agree it's annoying. You can actually force a more high impact battle with your infantry by charging through/into the enemy instead of just clicking on them.Subscriptism said:Steam rolling, Sorry but I have never accomplished it when I send hundreds of troops at a single target they push at first but then space out and wait for their turn rather that pushing up and it being 4 against one in close
We have different experiences there, then. Higher level and/or experienced archers can be absolutely deadly, especially against the lightly armored rabble they're meant to be effective against.Subscriptism said:Archers, Even the late archers had shockingly poor accuracy compared to any other total war game. Even late game you are lucky to hit one man in ten.
In that situation France would eventually be excommunicated. At which point you could petition for a crusade against them, if you'd been a good Catholic. Frankly the frequency with which Western and Central European factions annoy the Pope and get excommunicated is a bit silly. You can very easily wage war practically from the beginning of the game without ever violating a papal decree if you just pick on excommunicated factions. The HRE in particular gets excommunicated like clockwork.Subscriptism said:Pope, I just hate the pope there are no two ways around this, for example the french fucking invaded me so I retaliated and when I was one city from finishing them off he called me off, next turn the french attack and took a city back and he told me to stop again before I could even get the city back, so no under no circumstances will I agree the pope is good.
In my experience, it was Milan that was always, always in trouble. Probably for similar reasons as HRE (both are close to the Vatican, so the pope will always come hard on them whenever they pick on one of the Pope's other neighbours (Sicily, Venice etc.)BloatedGuppy said:In that situation France would eventually be excommunicated. At which point you could petition for a crusade against them, if you'd been a good Catholic. Frankly the frequency with which Western and Central European factions annoy the Pope and get excommunicated is a bit silly. You can very easily wage war practically from the beginning of the game without ever violating a papal decree if you just pick on excommunicated factions. The HRE in particular gets excommunicated like clockwork.
Artillery as defensive weapons are goddamn murderous. I always keep a catapult or ballista or two in every town, just for defense. Just park them in the main street, facing straight towards your own gates. As soon as the enemy break it down, you can kill literally scores of enemies with each flaming missile, as they clusterfuck their way through the gates.Fat_Hippo said:Artillery was hilariously random. My brother once faced an absurdly large Mongol horde (who hasn't?) and was spectacularly screwed. But he DID have a cannon, which promptly shot the opposing general on its first go. This demoralized his foes enough for him to eke out a victory, and for once the crusading Europeans didn't have everything taken from them by dirty horse-loving Mongols.BloatedGuppy said:It's devastating, so if it was more accurate it would be ridiculous. Ballistas are quite accurate vs troops, mind you. It's catapults that aren't, but they're meant for walls, not anti-personnel.Subscriptism said:Artillery couldn't aim for shit
Restricted to Catholic factions, but true. It's an interesting check/balance that adds a layer of strategy to the game, but it can be very annoying. If you're in North-Western Europe and your enemies are all Catholics you might as well call the game Total Pope.Subscriptism said:The fucking pope wouldn't stop crying.
Good... Scipio Junior is looking for a city to clobber! XDBlazeRaider said:CARTHAGE SHALL RISE AGAIN!
Don't forget Greeks... depending on source, Hannibal used Macedonian mercenaries as well. And the heavy Celtic cavalry as well... -_-BlazeRaider said:I always liked the way Carthage operated in terms of military, mercenary armies from all corners of the mediterranean, Balearic slingers, Numidian cavalry, light infantry from Iberia and heavy infantry from Gaul, Libyan levies, it all just seems so awesome how they make an army from the best the world has to offer.
Good grief how?! N:TW was a piece of cake... no thanks to the restrictive building variety. Everything was pretty much: spend money to upgrade, and that was it. Still, Napoleon is awesome just for the naval battles. The land battles... uh... outflank & curbstomp. The strategy side is a little too much on the easy side, even VH-VH, but I still enjoyed it. Went to mid-game with the Prussians god only knows how many times. Collecting my corps commanders was so much *glee* ^_^ Thing is, though, because I know about the period, I play it more for the 'story' (what little of it there is), than the gameplay... *shrug*adam352 said:Napoleon for the Era (especially the naval battles) but I can't find the drive to learn a campaign system not based on Rome.