Poll: Feelings towards level grinding.

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Fieldy409_v1legacy

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Oct 9, 2008
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I used to like it when I was in highschool and had ridiculous amounts of free time to eat up. But now I don't have the time or the patience to grind. I just want big doses of fun without the padding.
 

Cyrus Hanley

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Oct 13, 2010
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I don't like it and feel that it's a cheap tactic used by game designers to extend the life of their games.

HOWEVER, that doesn't stop me from being addicted to it. D:
 

Moonlight Butterfly

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Mar 16, 2011
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There are a lot of games I don't even notice it in like Fallout 3. To me it's more like a side effect of playing the game unless it's something like pokemon where it seems satisfying to have a lvl 100 team.

Oh and I actually like level scaling mobs as it keeps the game interesting. (Although bandits with golden armour are a little silly Bethesda...)
 

Diablo1099_v1legacy

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Dec 12, 2009
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It depends on the way it's done or alt. ways of getting EXP.
F:NV Lonesome Road added a perk at lvl.22 that boosts you EXP. by the level your on (Lvl.22 = 22%), off-setting the HUGE gap between higher levels.
Makes more sense that doing the same thing over and over for longer and longer.
It's a good idea that should be used more often, Bringing Grinders and Non-Grinders together
 

rohansoldier

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Sep 5, 2011
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I must be an idiot because I have never come across this term before.

What does it mean to grind in a game?
 

Diablo1099_v1legacy

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rohansoldier said:
I must be an idiot because I have never come across this term before.

What does it mean to grind in a game?
Remember all the pokemon you killed in your spare time to level up...
it's that.
 

rohansoldier

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Sep 5, 2011
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ok, that's what I thought it meant. I never played pokemon but I would guess that it could be done in any free roaming rpg like borderlands by just killing loads of enemies to get your level up?

I voted yes I like to play the game in the poll btw.
 

AndyFromMonday

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Feb 5, 2009
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I guess grinding is acceptable in online games but if a developer forces you to grind in a single player game then that's just fucking unforgivable.
 

barash

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Mar 29, 2010
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It varies from game to game. If the gameplay sucks arse, the grind is obvious and boring. It the gameplay kicks arse, the grind is enjoyable and fun.

Which makes it, ya know, subjective.
 

Diablo1099_v1legacy

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AndyFromMonday said:
I guess grinding is acceptable in online games but if a developer forces you to grind in a single player game then that's just fucking unforgivable.
Online games: You get your ass handed to you by people who are not more skilled that you but spent more time doing the same thing over and over. Again, some like it, some don't, depends on how it's done.
Single game: It's only a dick move if the means of making EXP. is fewer that the almount needed to go though that game
 

WanderingFool

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Apr 9, 2009
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Its one of the things I hate in most MMOs. This is really my main annoyance in any game with RPG mechanics and levels. I hate having to do the same damn thing again and again in order to get to the next level. People may feel that leveling up after words is a reward, but said reward for leveling up is to do it all again for the next level.
 

BloatedGuppy

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Feb 3, 2010
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This is such a frustrating question/poll because you're re-purposing the word "grinding" to mean something other than what it originally did. "Grinding" is an unpleasant repetitive task. So it's only "grinding" at the point in which you stop having fun. And if you've stopped having fun, then the most expedient thing to do is to stop playing the game, which you're presumably playing for fun. In today's quest-stuffed, hand holding MMOs there is never a reason to "grind" experience. There's always a quest to do, or an instance to visit, or PvP to partake in, all of which helps you effortlessly level. So hearing people carping about "grinding" in games like World of fucking Warcraft, where you stop to scratch your ass and come back to find you've leveled 23 times...is hilarious.
 

ramboondiea

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Oct 11, 2010
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i much prefer it when the grinding feels more natural to the game. if a games difficulty spike requires a mindless scrumming of weak enemies just to get past it then thats just a lazy developer, now if there are side-quests and option areas where your likely to gain experience by just going through them, then i am ok with that
 

walrusaurus

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Mar 1, 2011
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It depends on a lot of things. Mainly:

a. is the games combat/leveling system fun? If the combat sucks i sure as hell won't be bothered to grind up a charecter.

b. The level structure. This ones a bit more my personal preference, but i only enjoy/tolerate level grinding when its not mandatory, and when i stand to gain a lot from it. As an example, a game like ME2 where the level cap is 20 and you reasonably get somewhere from the low to mid twenties just by doing the campaign, I would not level grind in a game like that. Whereas a game like FF12 with a cap of 100 and the story only takes you to the mid 40s. I ground up to the mid 80s on my second playthrough of that game. Sure you loose a bit of depth in the combat but theres fun to be had in annihilating entire armies of enimies ina single swing while raining death and destruction down from the heavens. Its like a new game plus kinda deal.

my 2 cents.
 

Vivi22

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Aug 22, 2010
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I despise level grinding to be honest, though it can have a place in more casual titles. Really, it's more often than not a thinly veiled attempt to give players a sense of accomplishment where no actual accomplishment exists. The player isn't actually getting better when they level grind, nor does the grinding itself usually take any real advancement in player skill. So level grinding more often than not becomes a tool for those who aren't very good to power past sticking points in a game. This isn't a terrible thing in and of itself, but I'd personally rather see adjustable difficulty settings in most cases to cater to the less skilled players while making combat something with more depth and nuance to cater to those looking for more challenge and that type of gameplay. The unfortunate thing is that that would actually take a lot more work on the part of the developer to properly balance the game, and many seem either incapable, or unwilling to do it. And probably one of the bigger problems with leveling is that if you do try to balance it so high level players can still be challenged while low level players can still power through if need be, it's very difficult to find a happy medium where the leveling system doesn't make bad players spend hours leveling to progress, and let's good players have a challenge without them having to worry about every time they level up making the game easier than they want it.

But in the end, I find a game where I have to actually think and learn and improve far more rewarding and compelling than something I can power through mashing a single button so long as I have enough time on my hands. And I've played RPG's for about the last 20 years, so I have a fair amount of experience with them. Few manage to pull off the right balance.