So, there's a new game on the horizon from Russian developer Nival, known in the West primarily for Heroes of Might and Magic V. It's called Prime World
One section of the preview article in this month's Game Informer struck me as a bit odd...
Nival is taking a huge gamble on the idea of tying players? real-life gender into their game experience. On the social side, your sex determines which activities are available during a visit. For instance, where a guy visiting a guy may launch a hunting activity, a couple of girls visiting might go shopping together. In the multiplayer sessions, male and female players have different heroes available to them at the beginning of the game, with female heroes skewing more toward support roles and male heroes tending to be front-line fighters. Nival has yet to determine exactly which heroes and roles will be available to each gender at the beginning of the game. Hopefully women will have at least some options to be big tanking ass-kickers, since telling female gamers that they are only allowed to be support for the men doing the real fighting would be a huge mistake
The complete article can be found <link=http://www.gameinformer.com/games/prime_world/b/pc/archive/2011/05/11/rethinking-the-boundary-between-social-and-hardcore-gaming.aspx>here
On the one hand, I don't think how you're allowed to interact with the game should be limited by gender. On the other hand, we constantly discuss how developers don't make an effort to reach out to women, and that's precisely what they're trying to do here.
So what does the escapist think? Is this a good idea? Do you want to see more implementation like this?
Edit: Sorry, poll didn't work. Anyone know how to add them after the fact?
One section of the preview article in this month's Game Informer struck me as a bit odd...
Nival is taking a huge gamble on the idea of tying players? real-life gender into their game experience. On the social side, your sex determines which activities are available during a visit. For instance, where a guy visiting a guy may launch a hunting activity, a couple of girls visiting might go shopping together. In the multiplayer sessions, male and female players have different heroes available to them at the beginning of the game, with female heroes skewing more toward support roles and male heroes tending to be front-line fighters. Nival has yet to determine exactly which heroes and roles will be available to each gender at the beginning of the game. Hopefully women will have at least some options to be big tanking ass-kickers, since telling female gamers that they are only allowed to be support for the men doing the real fighting would be a huge mistake
The complete article can be found <link=http://www.gameinformer.com/games/prime_world/b/pc/archive/2011/05/11/rethinking-the-boundary-between-social-and-hardcore-gaming.aspx>here
On the one hand, I don't think how you're allowed to interact with the game should be limited by gender. On the other hand, we constantly discuss how developers don't make an effort to reach out to women, and that's precisely what they're trying to do here.
So what does the escapist think? Is this a good idea? Do you want to see more implementation like this?
Edit: Sorry, poll didn't work. Anyone know how to add them after the fact?