Poll: Final Fantasy 13 "auto battle" function. Yea or ney? Opinions?

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Sosa Star

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Nov 23, 2009
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I like it myself. I'm used to much slower paced RPGs so Auto battle is helping me get better at the fast paced fights.
 

HSIAMetalKing

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Jan 2, 2008
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I love the auto-battle/paradigm shift system. They've taken the classic ATB system and basically gotten rid of all those frustrating menus-- makes the combat feel so much more fast paced and intense. The fact that the auto-battle "AI" changes when you use a move like Libra is also very awesome.

I have to say "yea"-- FFXIII's battle system works well and seems exceptionally well-designed.
 

Lim3

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Feb 15, 2010
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If the action wasn't so fast paced it wouldn't be necessary. As it is when you switch to your healer paradigm you sometimes don't have time to pick "cure, cure, cure, cure", when that happens the auto function is a life saver.
 

CloudKiller

Rather Irritated Mage
Jun 30, 2008
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The only time it bugs me is when it chooses to go Ruin->Attack->Attack when Attack->Attack->Attack will cause more damage. There's nothing special about the Ruin spell, it's just damage, so why it doesn't line up three attacks, when my Lightning's Strength is so much higher than her magic, just baffles me.
 

Meggiepants

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Jan 19, 2010
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Jenova65 said:
LordNue said:
Autobattle is a pretty old JRPG function. If I wasn't lazy I'd find out which game had it first but I know a few older games had it for certain, not sure about FF games exactly but I know a bunch of turn based JRPGs have.
I think Breath Of Fire used the auto battle function and so does Shin Megami Tensai, Lucifer's Call (Nocturne in the US) :)
And Persona... 2, I think. Not only did it have auto battle, but you could even send your team off to fight without you, to level them faster.

OT: Actually, the above is why I like this, As far as leveling goes, I think more RPGs should have this function. Being able to send your team off in Persona 2 for instance, was brilliant. They leveled much faster, and it took away a great deal of a major issue I have with RPGs, the repetitive nature of leveling.

Even if the battle system is fantastic, there usually comes a point for me where I am just tired of fighting gelatinous blobs, mechanoids and bees.
 

VonBrewskie

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Apr 9, 2009
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Korolev said:
It's useful. FFXIII is a fast moving game, and setting up every single action takes a bit longer than just choosing auto-battle. And as others have mentioned, the auto-battle system does a good job to choosing the right moves, more or less.

It would be too annoying to have to choose the moves, and shift the paradigms. Seeing as even some normal monster battles can last up to 5 minutes (especially if you don't have the right skills to stagger the monster), it allows me to just hammer X.

I don't think I would have bothered with it at all if they DIDN'T have auto-battle. It just takes the stress out of the situation, while retaining the strategy.

But on the other hand, I liked the battle system from FFX and FXII much more. This new one is serviceable, but it's too visually dense and distracting. I know it looks more "realistic", but it's just not really inspiring to me.
Those are good points. I kind of wish there was an option to slow the pace of the battles down a little so I could utilize the manual commands and the paradigm shifts with a little more thought. Still fun though, as is.
 

VonBrewskie

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CmdrGoob said:
Does FF13 secretly aspire to playing itself? I mean, the maps are tunnels that force you to go where the game wants you to go, 2 characters are AI controlled and the player controlled character is practically forced to use the AI controlled autobattle most of the time because of the pace so in practice your input is mainly only paradigm changes, the crystalblahium system is capped every chapter so character development is forced into raising your primary roles pretty evenly, secondary roles are so prohibitively expensive you are forced to concentrate on the primary roles, hell even the selection of what characters are in your party is forced for 20+ hours. All traces of interactivity are being gradually stripped out...

Come on Square Enix, it's obvious you really just want to make movies.
Think that's a fair assessment too though, to be honest. I really like FF13, but it does feel a little out of my control sometimes. I think the leveling system is a bland sandwich too.
 

Ranorak

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Feb 17, 2010
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Jenova65 said:
LordNue said:
Autobattle is a pretty old JRPG function. If I wasn't lazy I'd find out which game had it first but I know a few older games had it for certain, not sure about FF games exactly but I know a bunch of turn based JRPGs have.
I think Breath Of Fire used the auto battle function and so does Shin Megami Tensai, Lucifer's Call (Nocturne in the US) :)
The Tales games.

Or at least Tales of Symphonia and Tales of Vesperia let you put all your characters on automatic.
 

Wolfram23

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Mar 23, 2004
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I really like it, usually it does a good job of picking the right spells tho in specific encounters I'll manually choose if I feel it's not picking the best. But with the paradigm system, I'm usually more concerned with changing that for optimizing than having to pick specific abilites. Plus, the ATB fills up pretty fast and if it's full I'd rather just get some attacks off asap than let it go unused.

Question tho: does strength do anything at all for characters like Hope, who I only use spells/buffs with? I just find it slighlty odd to have to get str bonuses when using my CP for my magic chars.
 

Wolfram23

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VonBrewskie said:
Korolev said:
It's useful. FFXIII is a fast moving game, and setting up every single action takes a bit longer than just choosing auto-battle. And as others have mentioned, the auto-battle system does a good job to choosing the right moves, more or less.

It would be too annoying to have to choose the moves, and shift the paradigms. Seeing as even some normal monster battles can last up to 5 minutes (especially if you don't have the right skills to stagger the monster), it allows me to just hammer X.

I don't think I would have bothered with it at all if they DIDN'T have auto-battle. It just takes the stress out of the situation, while retaining the strategy.

But on the other hand, I liked the battle system from FFX and FXII much more. This new one is serviceable, but it's too visually dense and distracting. I know it looks more "realistic", but it's just not really inspiring to me.
Those are good points. I kind of wish there was an option to slow the pace of the battles down a little so I could utilize the manual commands and the paradigm shifts with a little more thought. Still fun though, as is.
There is an option to slow the pace down, actually. Just check in Settings. I haven't tried it, but might be good to use on tough fights.
 

VonBrewskie

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Apr 9, 2009
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It's interesting to see how this is fleshing out. Most in yea! but a good portion in meh. I'm glad I included that option. I've actually just come to a point in the game where I can do a bit of grinding before Pulse. Thanks for the tip about the settings menu. Now I'm just afraid that I'd be neutering my game...
 

Zenn3k

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Feb 2, 2009
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The only thing that bothers me about the auto battle system is the saboteur class. When controlling the saboteur, if you do straight auto, you're character will cast the same spell 3 times one 1 target instead of either switching up targets or stopping at the 1 cast, this forces you to have to use the cancel function too much.

Otherwise, it works as it should, which in this day in age is a major achievement in game design all by itself.
 

Space Spoons

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Aug 21, 2008
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I'm only about ten hours in, so I'm not sure how qualified I am to make the call, but personally, I think autobattle is great for when you're grinding flunkies for extra CP, or when you just want to push through and get to the next save point. I find that I can't rely on it for more important battles, though. For most bosses, I've had to go full-auto to ensure every move counted, or risk getting wiped out.

It doesn't seem like a bad system to me, or a step back in any way. It's really more of a step forward.
 

VonBrewskie

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Zenn3k said:
The only thing that bothers me about the auto battle system is the saboteur class. When controlling the saboteur, if you do straight auto, you're character will cast the same spell 3 times one 1 target instead of either switching up targets or stopping at the 1 cast, this forces you to have to use the cancel function too much.

Otherwise, it works as it should, which in this day in age is a major achievement in game design all by itself.
You know, I was noticing this as well. I wonder if there's any point in the game where it allows you to target multiple enemies within one ATB. Anyone whose farther in the game know?
 

Rayansaki

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May 5, 2009
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Considering how frenetic the battles are, I think it's a good thing, even though I stopped using it after chapter 6 or 7 when I got used to doing stuff fast. But there really is no reason NOT to have it, it doesn't reduce the skill required to play the game or the overall difficulty, it's still all about timed paradigm swaps, actions canceling and target priority.
 

Esk7140

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Mar 30, 2010
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Personally.. I think this is a step back (I'm currently playing the game).
Instead of controlling a party of 3, you only control one character, and even that one can do a pretty good job by itself with auto-attack. You're only left with swapping their roles during combat, which means you're down from countless options to about 3-4.

Sure.. you need to swap paradigms every 20 secs.. but how many paradigms do you have? One for max damage, one which includes the tank, one with a medic, one with buffer/debuffer.. and that's probably it.
The thinking involved? Boss hits hard, need tank!! We take damage, swap to medic!! Boss has some buffs, use a saboteur! Enemy is staggered - damage!! Awesome.. :/ Unless your leader happens to play that role, you have no control who will be cured and when, who is buffed and with what etc.

This is quite a difference from previous games, where scan would open up a panel, you can check the enemy yourself and take some decisions based on that. You'd have to think if to use fire or blizzard, you'd have to manually debuff your party of they had sleep, confusion etc (and you'd need to be quick, else you get too many debuffs and you die).
Now? You just select a role and the AI does it all for you.

I saw loads of comments here: 'which such a fast-pace battle, and swapping paradigms a lot, you wouldn't have time to control all 3 chars'. Sure, that's true. But wasn't it a lot better when, instead of paradigms, your characters would have access to those spells, and you could simply chose to use them?
Combats were slower.. so what? They required more interaction than switching between 3-4 combat styles.

The real 'auto-battle' in this game is not the auto-attack, it's the paradigm system. The whole game is one AI controlled battle, and your only role is to tell the AI to heal, or to do damage, or do buff/debuff. With an optional control of the leader.