And Persona... 2, I think. Not only did it have auto battle, but you could even send your team off to fight without you, to level them faster.Jenova65 said:I think Breath Of Fire used the auto battle function and so does Shin Megami Tensai, Lucifer's Call (Nocturne in the US)LordNue said:Autobattle is a pretty old JRPG function. If I wasn't lazy I'd find out which game had it first but I know a few older games had it for certain, not sure about FF games exactly but I know a bunch of turn based JRPGs have.![]()
Those are good points. I kind of wish there was an option to slow the pace of the battles down a little so I could utilize the manual commands and the paradigm shifts with a little more thought. Still fun though, as is.Korolev said:It's useful. FFXIII is a fast moving game, and setting up every single action takes a bit longer than just choosing auto-battle. And as others have mentioned, the auto-battle system does a good job to choosing the right moves, more or less.
It would be too annoying to have to choose the moves, and shift the paradigms. Seeing as even some normal monster battles can last up to 5 minutes (especially if you don't have the right skills to stagger the monster), it allows me to just hammer X.
I don't think I would have bothered with it at all if they DIDN'T have auto-battle. It just takes the stress out of the situation, while retaining the strategy.
But on the other hand, I liked the battle system from FFX and FXII much more. This new one is serviceable, but it's too visually dense and distracting. I know it looks more "realistic", but it's just not really inspiring to me.
Think that's a fair assessment too though, to be honest. I really like FF13, but it does feel a little out of my control sometimes. I think the leveling system is a bland sandwich too.CmdrGoob said:Does FF13 secretly aspire to playing itself? I mean, the maps are tunnels that force you to go where the game wants you to go, 2 characters are AI controlled and the player controlled character is practically forced to use the AI controlled autobattle most of the time because of the pace so in practice your input is mainly only paradigm changes, the crystalblahium system is capped every chapter so character development is forced into raising your primary roles pretty evenly, secondary roles are so prohibitively expensive you are forced to concentrate on the primary roles, hell even the selection of what characters are in your party is forced for 20+ hours. All traces of interactivity are being gradually stripped out...
Come on Square Enix, it's obvious you really just want to make movies.
The Tales games.Jenova65 said:I think Breath Of Fire used the auto battle function and so does Shin Megami Tensai, Lucifer's Call (Nocturne in the US)LordNue said:Autobattle is a pretty old JRPG function. If I wasn't lazy I'd find out which game had it first but I know a few older games had it for certain, not sure about FF games exactly but I know a bunch of turn based JRPGs have.![]()
There is an option to slow the pace down, actually. Just check in Settings. I haven't tried it, but might be good to use on tough fights.VonBrewskie said:Those are good points. I kind of wish there was an option to slow the pace of the battles down a little so I could utilize the manual commands and the paradigm shifts with a little more thought. Still fun though, as is.Korolev said:It's useful. FFXIII is a fast moving game, and setting up every single action takes a bit longer than just choosing auto-battle. And as others have mentioned, the auto-battle system does a good job to choosing the right moves, more or less.
It would be too annoying to have to choose the moves, and shift the paradigms. Seeing as even some normal monster battles can last up to 5 minutes (especially if you don't have the right skills to stagger the monster), it allows me to just hammer X.
I don't think I would have bothered with it at all if they DIDN'T have auto-battle. It just takes the stress out of the situation, while retaining the strategy.
But on the other hand, I liked the battle system from FFX and FXII much more. This new one is serviceable, but it's too visually dense and distracting. I know it looks more "realistic", but it's just not really inspiring to me.
You know, I was noticing this as well. I wonder if there's any point in the game where it allows you to target multiple enemies within one ATB. Anyone whose farther in the game know?Zenn3k said:The only thing that bothers me about the auto battle system is the saboteur class. When controlling the saboteur, if you do straight auto, you're character will cast the same spell 3 times one 1 target instead of either switching up targets or stopping at the 1 cast, this forces you to have to use the cancel function too much.
Otherwise, it works as it should, which in this day in age is a major achievement in game design all by itself.