Well I think that answers my question (this is a character thing more than a strategic thing right?). And I didn't mean you were praising FFX-2 as a game, but that you were saying it had a battle system with the level of customisation more in line with what you thought was appropriate.Tsukikagenoknight said:Let me again re-iterate I LIKE all these games, and I KNOW these are supposed to be story driven, my argument is that
battles are a major part of the game as well and if you make your game so that party members are essentially
swapable at will you don't get the sense of bonding to the chracters because you've played through the whole
game, laughing as your thief failed to steal again, or crying as the 8493 Flare your black mage did was only a few points
short of killing the boss or your fighter being the only character left with like 4 health and you having a heart attack then
wooping in joy as his last attack killed the boss.
Now in responce to people who have commented on this with their own opinions, here are my replies.
BrotherRool I'm not praising 10-2, just pointing out it's semi lack of customization. Yes they could switch
on the fly but that took a turn and as I said before, they have to lose the talents of the class they left.
Yes I know there is subtlety to the systems in all of them, and I do get all of them, I didn't mention them
because there was no reason to, if you're reading this you KNOW what they are.
As I said, I never played 10
It was confusing me, because I think X-2's thing is slightly different from your main idea. There's the one idea where a battle system builds up relationships with characters over the long-term in a way that supports the story by making it so that they're useful in specific roles over the course of the game. You think of Snow as your sentinel and in your battles you'll be thinking about how you're specific sentinel has done and how he's grown in the role etc.
And then in X-2 we've got the idea of characters having specific roles in the short term, where you build up a relationship in that battle because of the certain thing that someone needs. The thing is the materia system has that too because you can only have someone kitted out to do certain things within a battle and you need a diverse selection so you have to put certain people into certain roles.
The worst game in the series for it is FFXII by far, the license grid means anything goes, there's almost no prodding into any roles at all and by the end of the game most characters will be able to do almost everything. So it breaks the long-term thing and the short-term thing