Without gameplay, there's no game; so naturally, gameplay is king. This is Final Fantasy we're talking about though, so I still expect a half-decent story to back it up.
FFX is a perfect demonstration of why you can't rely on gameplay alone. Let's get this clear right now: the Sphere Grid is nothing short of a work of genius. The options, the sheer number of things you can do with it, it's amazing. Too bad it was tied up to the most cack-handed Yuna Is Jesus story tied up to a boring wangsty shithead of a main character in Tidus. Great gameplay, rubbish story, I don't care if I'm going to hell but I genuinely preferred X-2.
FFVII is supposed to be the zenith of storytelling. But the Materia system is the exact opposite of interesting when you're dealing with that many characters and makes it all too easy to leave at least five of them on the airship for all eternity. Here's the trick, FFVII; if you're going to do a job swap based system, you can't have that much party wastage. FFV has the princely sum of four playable characters (one of whom dies to be replaced immediately with his granddaughter or something, so it's still only four) in a four person party; that gives you time to spend with the characters. FFVII has nine playable characters in a three person party (one of whom dies and two of whom are optional, so six?); that's fine for a class based system (FFIX has eight in a four - and it works perfectly because the class system forces you to swap characters for party balance), but it's total overkill for job swapping. The Tactics series gets away with having 24 in a six because they're not individually supposed to be story-critical (except for a couple of specials).
TLDR; I'll be more annoyed by bad gameplay than I will bad story, but the game really needs both.
FFX is a perfect demonstration of why you can't rely on gameplay alone. Let's get this clear right now: the Sphere Grid is nothing short of a work of genius. The options, the sheer number of things you can do with it, it's amazing. Too bad it was tied up to the most cack-handed Yuna Is Jesus story tied up to a boring wangsty shithead of a main character in Tidus. Great gameplay, rubbish story, I don't care if I'm going to hell but I genuinely preferred X-2.
FFVII is supposed to be the zenith of storytelling. But the Materia system is the exact opposite of interesting when you're dealing with that many characters and makes it all too easy to leave at least five of them on the airship for all eternity. Here's the trick, FFVII; if you're going to do a job swap based system, you can't have that much party wastage. FFV has the princely sum of four playable characters (one of whom dies to be replaced immediately with his granddaughter or something, so it's still only four) in a four person party; that gives you time to spend with the characters. FFVII has nine playable characters in a three person party (one of whom dies and two of whom are optional, so six?); that's fine for a class based system (FFIX has eight in a four - and it works perfectly because the class system forces you to swap characters for party balance), but it's total overkill for job swapping. The Tactics series gets away with having 24 in a six because they're not individually supposed to be story-critical (except for a couple of specials).
TLDR; I'll be more annoyed by bad gameplay than I will bad story, but the game really needs both.