Having a voiced protagonist does not marry you to the worst excesses of voiced protagonists from the past. Cherry picking a nadir moment from Dragon Age 2 of all games as an argument for why voiced protagonists are bad is just ludicrous.
If you're going to invest in voice acting at all, and everyone BUT the protagonist is talking their ass off, it begins to feel very awkward. Particularly if your game employs a lot of cinematic angles and cut scenes. If you're doing the uncanny valley zoom-in on a gormless talking head ala Fallout 3 you can get away with it easier, but games are moving past that. Skyrim felt very awkward at times, and Bethesda games rank "narrative quality" pretty low on their totem pole of concerns.
If you're going to invest in voice acting at all, and everyone BUT the protagonist is talking their ass off, it begins to feel very awkward. Particularly if your game employs a lot of cinematic angles and cut scenes. If you're doing the uncanny valley zoom-in on a gormless talking head ala Fallout 3 you can get away with it easier, but games are moving past that. Skyrim felt very awkward at times, and Bethesda games rank "narrative quality" pretty low on their totem pole of concerns.