Poll: For School; Explain the WoW Exodus OR Explain why it is a myth

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Alorxico

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Jan 5, 2011
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BEFORE THE FLAMES START!!!!

I am asking this because I have an assignment for my economics class. Believe me, I REALLY don't want to open this can of worms, but I had to find a product or service that's consumers are split between loving it and hating it and analyze why. Considering my boyfriend and his roommate have abandoned WoW for many reasons, I figured it would be a good candidate for my project.

So, please choose from the poll your reason for leaving. If you didn't leave then explain in your post WHY you are staying.

PLEASE try and remain civil. Those who love, love unquestionably and those who hate, hate uncontrollably, I know, but save the gushing and bile for the Blizzard Forums. Thank you.

~~ Alorxico
 

skywolfblue

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TheKasp said:
There needs to be another option in your poll: "I already abandoned the ship"
/seconded

I quit before Cata came out. As for "Why" I quit, it boils down to a myriad of things that made me realize I was no longer "excited" about WoW. I had ceased having fun, and it was time to quit.

As for why the "Great WoW Exodus" is a myth:

...the expansion had already sold through approximately 2.7 million copies and the game?s global player base passed 10 million subscribers, with growth across all major regions.*
http://www.mmo-champion.com/content/2949-2-7-Million-copies-of-MoP-sold-WoW-passes-10M-Subscribers?page=13#comments

Subscriptions went UP, not down.

Long slow decline perhaps, but not a mass exodus.
 

Alorxico

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skywolfblue said:
Long slow decline perhaps, but not a mass exodus.
Most of the WoW players I know (about eight or nine), quit the day the Mist of Pandarian patch game out. Even before the game was released, Blizzard pushed through all the changes and my friends were enraged. I, technically, still play because I keep trying to log on, but since the patch all I am able to do is watch the load screen get to 50% then get kicked off to the desktop. Massively annoying.

And I will correct the spelling of Exodus, thanks for posting.
 

Tuesday Night Fever

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I quit for many reasons.

I played WoW since the week it launched. I entered the hardcore raiding scene early on during the Burning Crusade expansion, and regularly led raiding teams up until we had Firelands on farm-status. I was a healer, and maintained a geared max-level healing Druid, Paladin, and Shaman at all times so that I could help multiple raid groups per week.

I quit because I was tired of guild drama.
I quit because I was tired of the game's fairly distasteful community as a whole.
I quit because I was tired of the constant rebalancing of classes.
I quit because I was tired of the fairly limited number of instances/heroics/raids that were available at the time.
I quit because the gameplay had gotten somewhat stale.
I quit because I couldn't stand how much WoW was shifting toward social gaming and E-Sports.
I quit because I wasn't happy with what I perceived as a dumbing-down of game mechanics (ex: the new talent trees for Mists of Pandaria).
I quit because I couldn't stand the tonal shift with this expansion and its cartoony pandas.

But most importantly...

I quit because I had a massive backlog of other games that I really wanted to experience, but couldn't really find the time due to my crazy raid schedule (if I wasn't at work, I was probably raiding... which got to feel like just more work).

It's been months since the last time I played WoW, and despite the new expansion... I feel no current desire to return. Feels good.

Best of luck to those still playing, though.
 

crono738

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I quit a couple moths after Cataclysm launched. It was a combination of the guild I had been playing with for 3 years splintering and transferring to different servers, dealing with idiots in dungeons/heroics, and just overall boredom.
 

Magicduck

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I quit also a couple of months after cata. Combination of having to concentrate on my studies (Final year in High School) and just becoming bored due to the content drought. But with that said I was absolutely not impressed by any of the Mists of Pandaria previews/trailers, I mean when the gameplay trailer has a 50%dislike/like ratio you know you fucked up. That wasn't just cause that trailers were mediocre though, more like the new 'features' were just not enticing at all, I mean come on who honestly wanted pokemon battles or an EVEN FURTHER dumbed down talent tree system?
 

Jason Rayes

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For myself I got tired of it years ago, its not that WoW was an inherently bad game, I spent months on it. Its just that for me, it was the same thing over. Sure, different regions, different dungeons ect. But after 6 months I was just over it and wanted to move on. Ive had friends invite me back with each new expansion and Ive stuck around for a little while then gotten bored again, ok so there was more new stuff but it was still WoW. There were a lot of other good games coming out and I wanted to try new things rather than sink endless hours into something I'd already spent six months on.
 

WoW Killer

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I quit during Cata like many. It wasn't the first timed I'd quit though. I've actually quit during each expansion, then re-subbed for each expansion. MoP is the first expansion I have no intention of re-subbing for. Perhaps the more important question is why am I not interested in re-subbing for MoP when I re-subbed for each other expansion despite getting bored with the previous content? There's probably a good long list of reasons, but primarily I think the game is getting old.

More modern MMOs, like TERA online and Guild Wars 2, have vastly superior combat engines. Not fully fleshed out combat engines I must say (Guild Wars 2 has issues with group combat for instance), but they point towards how the next generation of MMOs will play. This isn't a surprising thing, it is to be expected, as they are built on superior technology. They can base the combat around an expected latency that would have been unreasonable at the time of WoW's initial release. Blizzard could easily implement many talked about features from Guild Wars 2, like the Dynamic Events or the World vs World (vs World), but they wouldn't be able to create that same kind of pseudo-action feel of the newer MMOs without completely remaking the game from the ground up. Basically, you'd be looking at WoW 2. I think that's important, because at the time of Cataclysms release WoW arguably still had the best combat around (it wasn't until SW:TOR that I'd say any MMO even equalled the kind of responsiveness Blizzard managed to create). So this is a very new thing, and it's simply that MoP is the first expansion since this has happened.

The other thing, of course, is the cost. Subscription games are going out of fashion. There are now big budget free-to-play games funding themselves entirely through cosmetics. That's bound to be the future of MMOs. WoW, as an eight year old subscription game with 10 million players, will probably never happen again. WoW's position as the most successful game in history (by a fucking long way incidentally) may never change. Taking inflation into account, I doubt any video game will be that successful ever again. Times are changing.
 

NeutralDrow

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Mists of Pandaria is bringing me back, actually.

At least, it will in a month or so, since I want to play out my City of Heroes time before that dies.
 

Charli

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...I'm still enjoying myself, Mists has really surprised me, I was on the precipice of giving it a rest for a while, but the new expansion pandas and all has some lovely story telling and lots of things I want to do.
 

ThunderCavalier

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tbh, Mists of Pandaria looks pretty stupid. Maybe it's just from an outsider's perspective, since I never was INTO WoW and nothing prolly ever will get me into it, but Pandaria reminds me so much of Kung Fu Panda, and I don't see it melding well with WoW at all... really.

Just seems really silly. I honestly cannot see that Panda, with the robes and the straw hat and everything, and take it seriously. Kung Fu Panda did it well... but we weren't taking THAT seriously either, were we?
 

Loop Stricken

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I bought the original game back when it came out, been subscribed and actively playing it ever since.

It's okay, I never had a social life before WoW came out.
 

thiosk

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I quit becuase ALLI SHAMAN WWHAQT I DIDN"T BURN CRUSADES SO THAT I HAVE TO PLAY WITH PALLYPANTS ELVES WHAT IS THIS LKQWEJOCVIJVMOIWEJOLIJGLKWJMELV FIX SHAM DEVS WHAT

ahem,
sorry, some burning crusades bile came back. I quit YEARS ago.

I wanted pandas in since Warcraft 3, though, because the panda was pimp then and im sure he's pimp now.

ThunderCavalier said:
Just seems really silly. I honestly cannot see that Panda, with the robes and the straw hat and everything, and take it seriously. Kung Fu Panda did it well... but we weren't taking THAT seriously either, were we?
To be fair, there was a playable pandaren charachter in warcraft 3-- the cool quest based side game that seemed to form the demo version of WoW. That was 2002, six years before kung fu panda.
 

viranimus

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Nov 20, 2009
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To each their own.

However, I wish to broach this from two different directions.

First off I will state that I am a WoW hater. I hate what it has done to MMOs, I hate it being overglorified, I hate it pandering to the lowest common denominator and built on instant gratification in what ends up being the MMO equivilent to Kindergarten. With that said, I am realistic. It doesnt have as many players as it does without reason. It is clear there is a lot of work put forth by Blizzard and for the most part you can tell they do at least strive (even if they fail) to give customers what they want in an MMO sphere.

Now, with all that nicely worded vile out of the way, The two ways I want to approach.

First is why I quit playing in a truthful manner devoid of the reasoning above. I quit after Lich king (but I didnt even really start till the end of TBC. I basically leveled one toon to max and felt I "beat" the game. What sincerely drove me to quit (not counting real world issues) was the one thing people claim they cannot break away from WoW for. The community and the friends they made, and the second family/socialization aspect of the game. Something not unique to any MMO as its the truest strength of any MMO.

What I could not personally resolve is in my march from 0-end game I basically soloed. I am an old school MMO soloist. Basically I play to meet my agenda, However, I like being in an online setting in order to pass the time via chat socializing. That way if I am working on something solo, and joking around with people, and I hear guildmates doing something that sounds interesting or I might be able to assist with, I might offer my help, Or I might sit back and wait to see if any slots needed filled. Usually if someone asks, I would be more than happy to drop what I was doing to help someone else out.

Thats the exp Ive always had in MMOs. However, despite going through half a dozen guilds in the course of a year and a half trying to find a good socializing fit, I never could find a match, and the problem was always the same... People in WoW take the game Waaaaay too serious and despite being in a chat with guild mates everything was always SRS BSNS. It was like pulling teeth to get people to joke around, or even remotely get into being in a fantasy world. It was all dry, humorless, mechanical, Boring.

So yeah, the one thing that people point to what draws them back to WoW, the socialism of the game, I found incredibly lacking and what I got to exp, of the community downright unpleasant to be around. It was as if people would not say anything, unless they had a justification for speaking up. And really even being in social guilds, thats not really acceptable, and this is coming from a soloist. Thats sad.

Now the reason why I think there is an Exodus. What we see with Pandaria is just the circle of life of the King of MMOs. They get massive in scope, drag on to the point the fan base becomes unhappy and start looking for greener pastures. When they try, they find the new fling didnt have the same thing as the old love. From here it goes back and forth, up and down with subs, friends drop off, return, drop off, return again. People take extended time off for Key games like a month off for Dark Souls/Skyrim.

Eventually though, it gets to the point of exodus. Its natural. No MMO can stay on top forever. Even if nothing new comes along to knock it off the top after 4-6 years the game simply cannot compete with all the other options and not being drug down by the base/original code limitations. For example with WoW, 6 years after, With games like TOR, GW2, DCUO, FFXIV that are making strides into narrative and extensive voice acting, its hard for a game like WoW to compete with that given the choice is either rebuild the entire game from the ground up to include new features across the game, or limit new features to new zones per the new expansion. Usually it is the latter result. So the original limitations of the code act as an albatross slowing it down so other pastures look greener.

Basically, while of course improvements will be made over the years when you get down to it, any MMO will invariably only be as good as the potential the original release can allow. Its hard to take pride into the game you sink so much of your life into when you know people are playing games as advance technically as well as graphically akin to The Witcher 2 or ME3, when you know your RPG Looks like and has mechanics on par with Deus Ex 1

Just my take, take it for what its worth.
 

Phantom Kat

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Well I quit due to a lack of content and boredom. I came back to WoW for Mists because I enjoy healing and GW2 didn't offer me the ability to be a dedicated healer, and I'm already tempted to quit again.

The questing is terrible.

The idiot friendly reward system they have for quests now is a burden on people who play multiple specs that don't use the same gear e.g. I have to quest as a ret pally when I normally play holy and I have to change specs to turn in quests just to get gear for my holy spec. Beforehand you could choose gear from the available options but now you get a piece of gear for your particular spec and occasionally you're allowed to choose.

The game is buggy as hell. I was levelling an alt and a bug prevented me from levelling up further in a zone due to the horribly linear questing and I had to spend half an hour just to get to another zone so I was able to level.

Outside of my group of friends, the community is terrible and repugnant.

I'll have to pay $80 to transfer my main toons to be able to play with my best friend now that he's moved off our terrible server.

Basically, I only play because I enjoy playing with my friends.
 

ohnoitsabear

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I think you should add an option, quit because I've been playing the game for a while and am looking for something else to do. I honestly think that that's a huge reason for the decline in subscribers (although possibly not the biggest reason, and certainly not the only one).

Personally, this is what happened to me during cata. I got bored, found I wasn't playing very much, and quit. Now, I don't think I could ever go back, simply because there are games I would rather play.
 

The_Lost_King

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ThunderCavalier said:
tbh, Mists of Pandaria looks pretty stupid. Maybe it's just from an outsider's perspective, since I never was INTO WoW and nothing prolly ever will get me into it, but Pandaria reminds me so much of Kung Fu Panda, and I don't see it melding well with WoW at all... really.

Just seems really silly. I honestly cannot see that Panda, with the robes and the straw hat and everything, and take it seriously. Kung Fu Panda did it well... but we weren't taking THAT seriously either, were we?
I agree, how ever the pandaren were in Warcraft since Warcraft 3: Frozen Throne. Though that was just a bonus mission. I would rather revisit the outlands myself. There are so many other places that could be explored, enemies that could be unveiled and classes and races to be unleashed. Seriously if we went back to Outland we could have my favorite hero form WC3, the Demon hunter. I don't want a monk. Monks are stupid. I see a rogue being able to kick a warriors but with speed and agility but they are using daggers, monks just use their fists and a stick at best. *sigh*
thiosk said:
I quit becuase ALLI SHAMAN WWHAQT I DIDN"T BURN CRUSADES SO THAT I HAVE TO PLAY WITH PALLYPANTS ELVES WHAT IS THIS LKQWEJOCVIJVMOIWEJOLIJGLKWJMELV FIX SHAM DEVS WHAT

ahem,
sorry, some burning crusades bile came back. I quit YEARS ago.

I wanted pandas in since Warcraft 3, though, because the panda was pimp then and im sure he's pimp now.

ThunderCavalier said:
Just seems really silly. I honestly cannot see that Panda, with the robes and the straw hat and everything, and take it seriously. Kung Fu Panda did it well... but we weren't taking THAT seriously either, were we?
To be fair, there was a playable pandaren charachter in warcraft 3-- the cool quest based side game that seemed to form the demo version of WoW. That was 2002, six years before kung fu panda.
I feel rexxar's quest was more a demo for wow rather than the one short mission in the blood elf campaign, or could you play him during the rexxar campaign.
 

T_ConX

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I jumped ship on January 16th 2007. Good WoW nuts will recognize that as the day Burning Crusade came out.

No, it wasn't an over-glorified rage-quit over some new features or skill-nerfing. It was... different...

I had played it obsessively from summer 2006 up until the prior November, when FFXII became my new drug (easily the best FF of the last TEN YEARS), and I kind of got sidetracked from WoW.

But I still had the account.

Jump forward to January 16th, when I was to present a group project in a morning computer class.

My group consisted of four people.

Two showed up...

I knew they were both WoW nuts, so it wasn't a mystery what was going on. I explained it all to the teacher, and he got pretty pissed off. In fact, I was so annoyed by it, I went to the website and CANCELLED MY ACCOUNT in front of the whole class.

I look back at WoW and realize that I never had much fun playing it. It starts out fun, but after a while it just turns into grind grind grind. I had 200 hours logged and my main was only lvl 54. 200 HOURS! I could have beaten FOUR JRPGS in that time frame. Why was I doing this? So I could get to lvl 60/70 and do raids? Conform my character to specified skill-set and gear load-out so I could do raid after raid and hope I'd be next in line for some good drop?

I do not miss that game at all.