Devoneaux said:
Nah, Bioware's ability to write is undermined by the fact that it's an MMO rather than any failure on their part. MMO worlds are by their very nature static so your choices simply can't be reflected in the world.
Quoted for truth. This is ultimately why most MMOs struggle when compared with offline counterparts.
IIRC Yahtzee made an observation along these lines in his Age of Conan review. He said he found the whole "Chosen One" or "Destined One" business a little hard to swallow in lieu of all the other Chosen Ones running around the same area. TOR has to give the impression of scope, giving every player a story that is both personal and epic while at the same time having zero consequences for the galaxy at large. After all, at level 50 we just become another max level character, the only gameplay being PvP or repeatable PvE content.
It's an interesting take, adding the story and RPG back into the MMO mix. I think it worked reasonably well. My two 50s both have distinct and interesting personalities, went through interesting stories with room for choice (which I hope will be reflected in future expansions). The game could've been a lot better though, but copying WoW mechanics meant that most real innovation was sadly not reflected in gameplay.