Poll: FPS: Time for the HUD to evolve?

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Uncompetative

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Jul 2, 2008
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Far Cry 2 struck a successful compromise with no apparent HUD ensuring strong immersion, but with ammo and health indicators appearing when you pushed buttons to reload and inject yourself with syringes (health boosts) that you had collected. I prefer Halo 3 without the motion detector in Team SWAT multiplayer, although I think it is a good idea to mark your team-mates with waypoints that show if they are being fired upon or have just died - it also avoids you killing members of your own team as you lob grenades ahead of yourself as you get a warning whether that area contains members of your team. Obviously, you could just rely on team-chat and there is an option for "no waypoints", but unless you are playing in a clan that has an established set of place-names for all the locations on every map you are going to experience some friendly-fire.

I think the future trend is towards contextual HUDs which are hidden the majority of the time to ensure player immersion isn't upset.

Actually, thinking about it... more could be made of the "Buddy system" in Far Cry 2, with an AI controlled buddy accompanying you on every mission, so there was no actual Singleplayer campaign, just a virtual Co-op mode. The benefit of doing this would be that this buddy could react to your current state of health/fatigue with contextual dialogue: "You're bleeding", "Hey, you really need to rest, you look terrible, man..."
which you wouldn't know to take heed of as there was no Health bar anymore and in 1st person there was only a limited (look down on yourself) body image. The buddy would function as medic, meaning that if you let him die you couldn't be resuscitated, only perform First Aid if you could get away from the combat situations that had injured you before you bled-out. Far Cry 2 made this awkward as the enemy seemed to have X-ray vision and could sustain too much damage (considering that they were wearing T-shirts).

Oh, and the game would have been improved if you could have kept some extra guns on your jeep/boat.
 

The Shade

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Mar 20, 2008
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I don't need a map. Health count is optional. All I need is my trusty reticle, and maybe an ammo count.
 

massau

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Apr 25, 2009
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you need a good hud for a FPS+RPG games but you dont need it in a normal RPG only health ammo and maybe a map. you dont rally need a X hair but if you are using a sniper it is cool to see the distance so you can see if you shoot at the guy or just at its cover i just like the health bar more than red edges on the screen but i would like if some games hadn't have any health regen thing it coler that you need to find a health packed
 

EscapeGoat_v1legacy

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Aug 20, 2008
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I'd prefer the option, to be honest.

It'd be nice to have the choice between Entire Screen Immersion, Cluttered, Average, Minimalist and No HUD.
 

xChevelle24

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Mar 10, 2009
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I think that the more realistic the game wants to be, the less it needs a HUD. Granted, I would like to know my ammo count and how much I have left, but hey real soldiers need to know that without a HUD, so I usually just play without a HUD. Games like TF2 have a very good HUD because it needs to be there, whereas other FPS's don't really need one.
 

xXGeckoXx

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Jan 29, 2009
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NimbleJack3 said:
For me I love as many info feeds as possible. Ammo, reticle, part-specific damage, energy, radar, comms, twitter feeds...
Sounds a bit like fallout 3's hud.
 

Chiefmon

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Dec 26, 2008
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messy said:
NimbleJack3 said:
For me I love as many info feeds as possible. Ammo, reticle, part-specific damage, energy, radar, comms, twitter feeds...
A twitter feed would be awesome, you'd be able to storm alien fortresses and still be able to here Stephan Fry's opinion on current affairs.

Personally I like a minimalistic HUD; Ammo, Radar, Cross hair.
Twitter entry: Today I violently castrated 597 vicious aliens and shoved a nuke up the ass of the alien commander. It was a good day.


P.S. Messy, I love your avatar GS FTW!
 

StarStruckStrumpets

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Jan 17, 2009
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not a zaar said:
No actually, just the opposite. HUDs have been getting more and more minimal and as a result games have been getting more dumbed down. Compare Deus Ex, which has a complicated as hell HUD system and great gameplay with your average modern FPS.
Exactly this. Though, I wouldn't mind playing a bare screen, it gets kinda irritating having to sift through the on-screen menus.
 

puffy786

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Jun 6, 2011
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Depending on the setting, i can enjoy no HUD. In the King Kong official video game, they used no HUD to create a more movie feel which i liked. In Dark Corners of the Earth, they use no HUD to create a more realistic feel (never mind the fact the game is about fish demons cross breeding with humans) and show everything Jack sees. Health is made out by judging how bloody the screen is and since its a Lovecraftian game, the screen and sounds go all blurry when Jack starts becoming losing his sanity (by such events as being stalked by a dead ghost of a little girl he met earlier alive. Creepy).
 

Shock and Awe

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Sep 6, 2008
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Depends on the situation in game. For example, in Halo you are in a suit that is supposed to have a HUD, so it makes sense to use one. In games like Battlefield you are just a soldier, so obviously no HUD. Everything used in a HUD can be done though other ways.