Wow, you really like graphics, I seriously couldn't care less about them. I hear people say how bad Haze's graphics were, I never even noticed.Treblaine said:Hmm, sorry about that, I meant to say COD4 and the ghillie suit how a more realistic graphics engine allows for a different style of gameplay where you have to work hard to discern a target from a complex background. The lighting engine comes up again, in the dark it is really pitch black, you have to use night-vision-goggles.
But the way I see it is the developers know what they are doing, they aren't going to spend hundreds and hundreds of hours rendering a complex graphical environment unless it will add something to the game. And many graphical features of modern games simply cannot be substituted and I think the single biggest area from increased model detail is facial animation and gestures. A classic example that comes to mind is "Elite" that came out in 1984, one of the first games to render in true 3D, a huge graphical feat of the time that revolutionised what a game could be, expanding beyond the idea of a short 2 dimensional game with a set number of lives but to recreate an entire galaxy.
This is not a "wow factor" or some mere superfluous glitter to make it look prettier, I'm talking about real depth, similar to what we see in TF2, a game in the online multiplayer genre that was once notorious for lacking character, the facial animations and even mannerisms really characterise each class to make the classes to feel far more personal and, well, interesting. The likes of CS or UT had enemies who might as well be playing robots or emotionless cyborgs.
But escaping from the "graphics" dimension since so many modern games simply would not work on older engines, how important is it that a game looks good, more realistic, more Crysis than Doom?
Well it can't do any harm and making a game "look better" and being more pleasing to the eye usually can add to the game.
Now we are into a complex area of what looks good and what doesn't, like art, is it so terrible to be more impressed in a game by an arching fluidly moving lighting bolt, with depth, volume, casting it's own light and shadows and sending up sparks and fire on impact... rather than just a blue sprite. I'm not even talking about that 90's buzz-word "realism", more advanced graphics can create more abstract worlds and more artistic creativity on the part of the developers.
Only a n00b buy PS3 trigger covers (waste of money). R1/L1 FTW. The way the PS controller is shaped, it's awkward to use R2/L2 as the main triggers. 360's controller is the best designed controller, even my brother a PC-elitist, uses a 360 controller on his PC.Treblaine said:Only noobs own a PS3 and don't use these snap on concave triggers:Chiefmon said:PS3- Lousy Trigger
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The wider frontal area overall makes them slightly superior to the 360 triggers for control. It also means when you you put down the PS3 controller on a table you are less likely to activate the L2 or R2 triggers.
No idea of how to implement concave tops for the analogue sticks so 360 retains the edge in that area.
Some games leave you no choice, you have to use R2 to fire. But as I've already mentioned in a previous post about Medal of Honor Airborne, an analogue rigger can be preferable in the way it is used, though usually a simple "digital" button is usually best for say firing a gun in a game.rockingnic said:Only a n00b buy PS3 trigger covers (waste of money). R1/L1 FTW. The way the PS controller is shaped, it's awkward to use R2/L2 as the main triggers. 360's controller is the best designed controller, even my brother a PC-elitist, uses a 360 controller on his PC.Treblaine said:Only noobs own a PS3 and don't use these snap on concave triggers:Chiefmon said:PS3- Lousy Trigger
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The wider frontal area overall makes them slightly superior to the 360 triggers for control. It also means when you you put down the PS3 controller on a table you are less likely to activate the L2 or R2 triggers.
No idea of how to implement concave tops for the analogue sticks so 360 retains the edge in that area.
Why should I trust you, Atlas?randomrob said:PS3, and i don't understand people's hatred of PS3 triggers. They're really good in my opinion, never had any finger-slipping troubles.
Well, TF2 does depend a lot on personality, it's too hard to explain so I suggest that you try out the game on a friend's computer or watch some videos of gameplay on youtube.omega 616 said:Wow, you really like graphics, I seriously couldn't care less about them. I hear people say how bad Haze's graphics were, I never even noticed.
If you have ever played FFX you will remember the thunder planes, I saw nothing wrong with that lightening effect and that was on ps2. Besides some resident evil animations and a few square elbows there was nothing wrong with FFX gameplay graphics in my eyes.
I am no computer expert but I know there is only a finite amount of space on a cd, I would prefer the devs to fill more of the cd with gameplay and story aspects, than making it like MW2, short as hell but looks stunning.
If you take crysis, does the super realistic graphics make the game that so much more better than, as you picked, doom (not the first, the newest). If you took the graphics from crysis and put them in doom the game would be improved, but if you left the graphics as they were and added new features or longer story, the game would be further improved.
I have never played TF2 but from what I assume it's an online multi-player shooter only so you don't need facial expressions, it's not like your ever going to really see them, unless your really bored and are looking for them. Does it really matter that there face moves when they do something? Do they need to have a personality? Do you need to relate or feel connected to the character? No 'cos there about to be blown to pieces. If there was a story to it then I would understand.
Journeythroughhell said:If console, Xbox 360. Because of the trigger.
There we go. First post is usually a truthful one.ShadeOfRed said:PC. Keyboard and Mouse > all.
In my opinion.
I am not saying this like a child, like you provide loads of evidence and I just say "NO! It's this", It honestly looks to me like somebody just cranked up the brightness. I bet it took a few guys days (or weeks) to come up with that technology but thats all it looks like to me. I am not computer literate by the way.Treblaine said:Well, TF2 does depend a lot on personality, it's too hard to explain so I suggest that you try out the game on a friend's computer or watch some videos of gameplay on youtube.
If the lightning in FFX was fine with you well, fine, but excuse me and millions of other people if they have a bit of ambition for something a bit better, a bit more interesting, advance things a bit. Easiest example I can come up with is with one to demonstrate High Dynamic Range rendering:
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Now there is nothing particularly wrong with the latter sans-HDR screenshot, but I know which version looks like a more interesting game world to be in, a game that has a bit more depth and life to it. A game I'd rather play and obviously the developers thought it would improve the game or they wouldn't have included it.
I'm not sure about what you mean that it would be "preferable" to fill a disk with "gameplay and story" rather than... graphics? Well if there were no graphics there would be no game, there would be no story. Graphics DO facilitate the telling of a story and the more detail you can put into a game the more you can do with it, you can manipulate the mood of a level with subtle use of lighting, the many little details to flesh out a world. A good game should not just tell the story through a string of cut-scenes but flesh it out through the actual gameplay.
And I'd say graphics in the sense of a game that looks very pretty such as the stylistic Killzone 2 or the naturalistic Crysis (Jungle) DO enhance the game and can in and of them self make the game enjoyable and worth playing. I mean does an artist's painting have to have a "meaning" for it to simply be nice to look at or for a game to explore, travel through, fighting and immerse yourself in.
Obviously, realism is not in and of itself interesting, if Crysis was set in the boring place where I live and it was a shopping simulator = pointless. But games can create these really interesting places to be in, a futuristic warzone, a lush tropical paradise, fighting against impossible odds.
To cut short a long and likely fruitless debate: yes.omega 616 said:When you play a game do you look at things like that? Did you play farcry, get up to that point and say "wow, look how awesome that HDR rendering looks"? I bet you don't, I bet if they hadn't included that the game wouldn't have been ruined a single bit, I bet you wouldn't have even complained that they never put it in or have said this game could use HDR rendering.
I also wouldn't worry about better graphics compromising gameplay,
Wut?Crysis