Absolutely this. "Golden Ages" tend to only be identified in hindsight, in large part because memories of classics stay with us, and stinkers and shovelware are often avoided and forgotten. The same dynamic can be seen in music, where we look back on the "classic era" of rock and roll and compare it to the vapid crap polluting the airways today, forgetting entirely that they had their own share of vapid crap, it just doesn't get played anymore because it was vapid crap.Rozalia1 said:Like a "Golden Age" requires good AAA games (though the issue there is overblown), and secondly Shovelware has always existed.
Just like with previous eras there have been plenty of notable landmark games that have caught the attention of people as truly great.
As someone who has been gaming since the early 80's, I'd identify the last 4-5 years as one of if not the richest gaming periods I've ever had, both in terms of high end quality and variety. So it's pretty funny to come to these forums and read the opinions of people who have been gaming less than a quarter of that time raging about the death of the hobby and an industry in fiery decline. I think the nature of internet discourse appeals to outrage addicts, and you get rather extraordinary polarity of opinions. Nothing is ever "good" or "fair", it has to be the best ever, or an insidious cancer.
A tangible vocal majority identifying with GamerGate never seemed interested in the subject of games journalism at all, or at the very least defined "ethics breaches" in journalism solely as left-leaning politics or being outspoken on social/gender issues. The pernicious and ongoing trend of certain review outlets appearing to be solely in the pocket of the publishers who funded them via advertising revenue has never been pushed to the front line as a talking point. Their points of controversy have always swirled around "social justice". In that respect, they've done a fantastic job of being laser focused on their objective.DizzyChuggernaut said:Games journalism has tons of problems but I think that Gamergate has made a botched job of addressing them.
Gaming is cheaper now than it has ever been. Far cheaper. I don't want to go all "In my day I had to walk uphill to school both ways" on you, but it always boggles my mind to hear people carping about the high prices of present day gaming.Atmos Duality said:AAA is more homogenized than ever, even within their "new IP" prospects. Feature complete games are virtually a myth outside of indie devs and even THEY are getting in on the added price-gouging now.
I remember getting Ultima V for my birthday. It was $79. That was in 1988 dollars too, and $79 went a hell of a lot further then than it does now. Prices upwards of $60-70 on newly released games was common. And they didn't go down after a month or two, either. If you were lucky you might find one on sale after a couple of YEARS. Alien Isolation was released in October and I bought it for my girlfriend for $29 in the recent sale. Endless Legend came out in September and cost me $19. Wait a few months to a year, and you can get games for pennies on the dollar. Do this enough, and you can get a backlog of games so deep you'd never pay anything close to full price for a game ever again. A full price that is considerably cheaper than it used to be.
I paid $2.50 for Mount and Blade Warband and played it for over 200 hours. I didn't pay anything for DOTA 2, but have played it for over 300. Civilization V was pricey at $50, but I've logged over 500 hours in it. XCOM was $50 and has accumulated over 200 hours. I pay $15 a month for WoW and probably pay less per hour than I'd have earned at my job in the time it took to write this sentence.
Outside of reading library books, find me a hobby cheaper than that.