Poll: "Fuck this noise, I'm out!"

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CaitSeith

Formely Gone Gonzo
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Jun 30, 2014
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Exhuminator said:
The last game I gave up on was Ace Attorney: Trials & Tribulations.

I played and loved the first Ace Attorney in 2007. In 2013 I finally got around to Justice For All. I found Justice For All to be a serious decline from the quality of the first game (especially case 2-3). I had to force myself through Justice For All. Well here we are in 2017, and I recently got around to Trials & Tribulations. I made it to case 3-3 before I just couldn't take it anymore. I can't quite figure out why Justice For All and Trials For Tribulations are so irritating to me, despite the fact I loved the original Ace Attorney. I think it has to do with Shu Takumi focusing too much on goofy antics and reams of inane banter, versus actually good plots and defense logic that makes any sense. Also I can't stand Maya Fey and she's constantly around and never shuts up. Whatever the reasons, I stopped playing that crap. I had a better time with Jake Hunter Detective Story: Memories of the Past. That says a lot.
Too bad. On the fourth case, things get pretty heavy IMO (one of the darkest endings for an Ace Attorney trial); and in the fifth, Maya is absent for most of the time.

EDIT: You also get to play as Edgeworth for a while.
 

Neurotic Void Melody

Bound to escape
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Jul 15, 2013
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DeadProxy said:
Mass effect andromeda. I saw the Character creator menu on release and after spending like 10 minutes there, I uninstalled the game, believing I'd never want to touch it again.

Because of a post on this forum, I decided to go back to it, not to give it a second chance, but just to know if it's really as bad as everyone was saying, and it was. I did an 80 hour playthrough doing EVERYTHING, being disappointed and angry the entire time because of the game is just so poor on every aspect except locations
After playing through the 10 hour blue-balling demo, I have come to the conclusion that their unrefined methods of intergalactic travel in stasis has given everyone some curious form of mild, yet permanent brain damage. The more I played, the more it made sense that these poor humans were completely unaware of their underperforming higher functions, they regressed to an almost childlike state of blissful ignorance while still retaining most of their physical competence, aside the odd muscle malfunction here and there.

Even the most intelligent of creatures could only form sentences comparable to the average humble working-class citizen with a poor level of education. Unfortunately they're all stuck there now, unsure what they were supposed to be doing and how. Each of their assigned roles now lost in a haze of cosmic neuron interference. To help add to this, I always, but always chose the confused dialogue option for my femshep as she gazed in wonder at the funny shapes on the ceiling.
They're quite endearing as tragically lost children instead of characters who's dialogue went through zero editing procedures.

Xprimentyl said:
Nope, never played it; ?fool me once? and whatnot; I?m petty like that, lol. Actually, I was playing other stuff at the time it came out and since haven?t wanted to play much of anything at all, so Titanfall 2 isn?t even on my radar. I might check it out some times in the distant future if I find it discarded in a ditch somewhere, but I?m in no rush.
If it's ever on sale, I'd recommend it purely for the campaign. It's what the first game should've been. I'm not a great multiplayer fan either, so the single player was all I got that game for and was not disappointed. But it's fairly short, hence the sale recommendation.
 

Sniper Team 4

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The last game that I fully quit on without finishing it would be Street Fighter 4, because whoever made Seth hates humanity. I never beat him, no matter which character I used.

Games that I gave up on, and then went back and kicked in the face after a year or so would be Dark Souls (after II came out and I understood the mechanics better), and Darkest Dungeon (watched some videos and read some tips). I have the platinum for both games now, and it makes me smile.
 

Gethsemani_v1legacy

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For Honor, which also holds that dubious honor for being the only game that did this to me for the last decade or so. Between the shitty game balance that favored some absolutely cheesy tactics, the sluggish and unresponsive controls and the game ruiner that was the Revenge mechanic, it was a game that showed some glorious potential every once in a while and then forced you to sit through a ton of frustration and annoyance to see that potential again.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Most most recently? I guess it's The Age of Decadence but I didn't really quit it for good. I was wondering what to play - I was looking for something simpler and even though the game said it's going to be hard, I decided to give it a try. Well, I died. In the tutorial. The game wasn't kidding around, so I decided to postpone it and play it later.

For something that I actually decided to just quit and never come back with the appropriate response - it was a couple of years ago but Kingdoms of Amalur: Reckoning. I played the demo and I actually knew what to expect from the game. It was not going to be great, but overall just OK, I was fine with that. I did wait for quite a while before getting it at a huge discount but when I did, I tried it and...my tastes had changed, so I couldn't really stomach it any more. It was mediocre in many levels which I had grown to dislike over the years.

Around the same time, I also tried RAGE - this one I had no experience with but I also got it at a huge discount and decided to give it a try...yeah, turns out it was a bad idea. It was just terrible. I had recently played Borderlands 2 and comparing that to RAGE was killing me, since I loved BL2. But even without that, the game really couldn't do anything I wanted correctly - people give Gordon Freeman shit for not being voiced, but he's actually fine[footnote]I keep wondering why people think he doesn't speak when he actually interacts with people and they respond to him.[/footnote], the protagonist of RAGE, however, was a disaster. You exit a "vault" (or whatever they were called in that game) and the whole world is in shit. Whatever. But some guy picks you up, starts spouting exposition at you and at no point the main character is like "Hold on, buddy, back up - can you fucking explain what any of what you said is? I'm hunted? Why? By whom? Who are these bad people? What happened with the world? I know that you know that I have been away for quite a while and I literally cannot know what you are talking about." That might have been fine if it wasn't for the gameplay. I went into the first dungeon you're sent to and guys start running at me. Fine, that's what the game is - shoot guys. So I did, I shot them in the head. And they lived. I gad to shoot the lowliest of enemies several times in the head in order to kill them. I wasn't even playing at an extreme difficulty, just at whatever was above normal and enemies were already shaping up to be bullet-spongy. I finished the dungeon and that confirmed it - enemies were eating far too many bullets than really needed. So I quit and never came back.
 

Neurotic Void Melody

Bound to escape
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Jul 15, 2013
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shrekfan246 said:
Also, for the record as an SJW "do-gooder", a movie like that today would make for excellent satire that's still actually quite relevant to the sociopolitical climate of today's world. So, you know. People really overblow "PC culture".

EDIT: And I'm saying that because it's not a bad thing to examine and scrutinize things, and it's not a bad thing to have smart movies that tackle difficult subjects in subtle ways.
Hey, it's not like that taboo a subject, just fairly limited in scope. You gotta know where to look. I recently watched this'n about modern day slavery in the UK;

http://film.britishcouncil.org/i-am-slave

 

Neurotic Void Melody

Bound to escape
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Jul 15, 2013
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Last game...hmmm...probably a combination of:

- The original Fallout (cool but not enough time to sit through all that dialog and suffer the stilted turn based mechanics.)

- Shadowrun Returns (Same as above but probably would've been more bearable. Was a bit disappointing next to the 16 bit classics though.)

- Penumbra (I don't even remember which one it was...whichever one where the physics mechanics were too sloppy to bust open that manhole in the blizzard.)

- Darkest Dungeon (Played 5 or 6 dungeons and uninstalled. Maybe if I had absolutely nothing else to do and ample amounts of masochistic tendencies it would've been more fun.)

- Deus Ex: Human Revolution Director's Cut. (I wanted to like it, but little things added up to "wth".

I had the game crashing bug [http://forums.eidosgames.com/showthread.php?t=121002]on the Motherly Ties side quest,
and after taking a months-long break thinking ahh well, so I missed a side quest...no biggie I'll still finish the game, I boot up to a skewed, zoomed hud that inexplicably cut off the outer edges of my screen so I couldn't even see what my numbered items were, I googled and googled and said ahh well again and uninstalled.

Maybe someday I might actually return to this one though, as I do like the setting, gameplay and overall tone. It's one of those games that imo demands immersion to stay invested in.)
 

MerlinCross

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Apr 22, 2011
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InflatableHippo said:
Lufia for the GBA, whether or not it was a port from the SNES era I dont know or care. Gameplay was a travesty of it being a RPG with lvl ups, but the lvl ups rarely give stats at all. A class system that was obtuse in what spells you could learn from it. A dungeon crawl cave thats as every bit RNG and tedious as onw would expect from a roguelike design.

The final bit where I quit was at the last boss and when I scanned his hp (no you dont know his HP in any window nor is there a HP bar you just hit him til he falls over) saw he had 9999 HP when my guys were doing like 50dmg if the attacks hit at all. Dropped it then and there and never went back. It helped me realize that game mechanics are the most important part of any game and no amount of graphics or music can make it better.
That one felt like it was trying to chase too many trends. Or was a game and then someone went "Hey this is Lufia now" for some god forsaken reason. If most the flack was removed and more focus into the monsters, would have made for an interesting "Lufia Pokemon" like game. Or something close to Dragon Quest Monsters.
 

Xprimentyl

Made you look...
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Ezekiel said:
I should probably quit New York Minute Hardcore in Max Payne 3. You have to play the whole game with a time limit and no continues. I've wasted hours upon hours doing the same levels. The time limit isn't an issue, but I keep getting killed. Two days ago, I got all the way to the graveyard (the middle of the game) and then made the stupid mistake of picking up the grenade launcher. When I was in last stand, I couldn't get the grenade arc high enough to take out my attacker. It took an hour and ten minutes to get there. Today, I got to the end of chapter VII, but then someone threw a molotov at me, which I couldn't heal quickly enough against. I hit my table repeatedly, furious. Another time, the game hung as it was loading a level. I should probably stop. It's a big waste of time and often quite annoying. But I want that achievement. These people make it look easy.
Speaking of achievements, I didn?t actually quit this game, but it did manage break me unlike any game before or since. Ever played So Many Me? If not, then save your sanity and don?t. It?s a ridiculously cute puzzle platformer that turns out to also be REE-DICK-YOU-LUSS-LEE hard; the bubbly aesthetic brilliantly betrays a dozen rows of razor sharp teeth behind the game?s pouty lips. I made it through the first few levels thinking it?d be an easy 100%, but around the 5th level, the puzzles became a lot less intuitive. Then, the mechanics they?d taught me to use starting requiring more and more precision until ?laser-exactness? was the only option; one-hit kills and the checkpoints suck donkey dick. All the while, the game just smiled back at me like a teddy bear; it was infuriating. To give you an idea of how hard this game is, the devs actually NERFED the final boss from a 5-notch health bar to 3 because people were complaining. Dark Souls? Manus may have made me throw my first controller, but So Many Me took the cake when I punched a crack into my bathroom wall; it was about to be a HOLE, but I pulled back when I realized through my white hot insane rage that I was being ridiculous. It took me several days and a couple thousand deaths (literally,) but I did manage to get all 1000 gamerscore.
 
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I don't have this happen very often as I'm extremely careful about what I buy and only get games I've done a ton of research on, but I let my heart rule my head when I bought Street Fighter V (and a new fight stick to go with it). I loved all the old SF games up to SF3:3rd Strike, but SFIV disappointed me and SFV ended up being even less fun, mainly because it was completely lacking in single player content and there was just something off about how the game felt to play. I put in about 20 hours, mostly just tooling about in training and survival modes, and then realised I wasn't having any fun and stopped. Total waste of time and money.
 

Saulkar

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For quite a while it was FUEL. I just got fed up with how the A.I. in front of me at the start of a race would speed off instantly as if fast-forwarded as even their physics were sped up which made hitting any ramps at the start of a race comically absurd. Same could be said of the absolutely atrocious rubber-banding and kill-floors on the sides of mountains. That said, I avoided the game from 2011-2016 when I played it a little. Came back to it a couple of weeks ago and somehow roflstomped the game despite having not really played all that much for racing games in the intervening years.

P.S. The bear said no but his eyes said yes.
 

Catfood220

Elite Member
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Dec 21, 2010
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I am getting pretty close to quitting Valkyria Revolution. The actual game play part of the game is actually quite fun. The problem being, is that there is simply not enough of it. The rest of the "game" is fucking cut scenes, lots and lots of fucking cut scenes.

Now Valkyria Chronicles had lots of cut scenes, but they were usually pretty short and to the point. Revolution on the other hand, fuck me, so much dialog. I wanted to play the game a bit this morning and it took about 45 minutes to give me control over a character. Its boring and the story isn't that good to begin with, I'm sticking with it at the moment in the hope that the cut scenes get shorter and there is more action.
 

Parasondox

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Jun 15, 2013
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Dirt Rally

Yes, I'm a racing fan and Rally games I love but this, this game right here, fucked me and I mean fucked me with no lube or foreplay. You have to be dead perfect to even get 1 sec close to the leader and one little bump will ruin your time. Worse, it's the first and only game on the current gen to make me break a controller. It sucks because I looooooved Dirt 3 but Dirt Rally has put me off buying Dirt 4. I can't face the torment.
 

Tanis

The Last Albino
Aug 30, 2010
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I got kind of bored of TESO.
Got the 'free version' and played a rather long time but...eh, it's too damn grindy for me.
 

SweetShark

Shark Girls are my Waifus
Jan 9, 2012
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Jesus...
A days ago I tried the game "The Surge", thinking it would be a cool sci-fi version of Dark Souls.
I hated it.
It doesn't hold a candle in comparison to Dark Souls games.
The controls are ackward to get used, it have some kind of strange delay of whatever you trying to do,the avoid button is pure shit, if you fight more than 3 human enemies it goes everything to hell for you, the games is heavy which I couldn't believe it because I played Dark Souls 3 with ease.

It was a pure torment for me. I REALLY wanted to like it, but I can't.
Thanfully there is another sci-fi DK I waiting for. I can only hope to be good.

Also Rain World.
It is freaking beautiful and the animations are glorious. But fuck nature and gameplay mechanic which make lose your progress. Fuck you.
 
Apr 24, 2008
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Parasondox said:
Dirt Rally

Yes, I'm a racing fan and Rally games I love but this, this game right here, fucked me and I mean fucked me with no lube or foreplay. You have to be dead perfect to even get 1 sec close to the leader and one little bump will ruin your time. Worse, it's the first and only game on the current gen to make me break a controller. It sucks because I looooooved Dirt 3 but Dirt Rally has put me off buying Dirt 4. I can't face the torment.
Dirt Rally was the oddball game in that it was a pretty earnest sim. Dirt 4 is back to relatively arcadey gameplay, I don't think you'll have the same frustration there.

I quit CS:GO, for probably more reasons than I could list. I still get daily invites from my steam friends list, but I'm not going back.
 

Laughing Man

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Oct 10, 2008
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XCom 2, maybe not for good but for a while at least. I had just completed the standard game and was looking for a bit more XCom so looked at some mods and decided I would give Long War 2 a try and while I agree so much work has been done and the mod is really good what it does to the gameplay is turn it in to a long drawn out and quite boring affair.

In the original game you tend to progress fairly nicely through the tech and science, I might even say it is a tad to quick and could probably do with a more extensive mid tech tier Long War on the other hand just takes way to long. Not just in terms of tech and science but in terms of everything. You send squad after squad on mission after mission and each time come back with peanuts.

Add to that that the gameplay can be drawn down to two types of engagement, Shinobi and Specialist sneak through unseen to objective or go in all guns blazing and then watch as the entire engagement turns in to crawling from cover to cover taking pt shots at enemies that seem to know exactly where all the high cover bonuses are.

Unlike previous times I have played XCom 2 and ended up rage quitting due to the RNG factor this one I quit because I was actually bored. Other factors that drove me to this were the idea that I could crawl along making tiny progress here tiny progress there eventually get to the mid to late game feel like I had done something and then get utterly fucked by the Perma-Dark Events and the Avatar project and then be forced to start all over again.
 

Chewster

It's yer man Chewy here!
Apr 24, 2008
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Assassin's Creed III. God, that game. Get attacked. Kill a couple soldiers. Five more show up. Kill them and...whoops, here's eight more. While fighting them, fourteen more roll in. Repeat ad nauseum. I must have killed half the population of the Americas in that stupid game.

Anyway, IV's pirate stuff was incredibly fun and the meta game company stuff was kind of neat but every game after II has been more of the exact same but with new paint and even less interesting characters. So much potential to tell a really epic, focused story about the struggles between the Assassins and Templar through history and expand on all that nifty conspiracy stuff but I feel like Ubisoft got greedy when they hammered out all the Ezio games and then the series went the way of Lost and went right off the rails because they couldn't decide what they wanted to do with it aside from add more collectables. Maybe Rogue, Unity and Syndicate are better but I wouldn't know because I have such little desire to play them.

Ubisoft has lost the plot, big time IMHO.