Poll: Future Total War games

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DEAD34345

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I came here just to moan about how I've completely lost interest in Total War after the last game, but having looked at the poll I have to admit I'd be totally on board for a warring states game. Even better would be The Three Kingdoms, especially if they based it the Romance of The Three Kingdoms and added an east Asian fantasy bent to it.

CeeBod said:
China during the warring states could be interesting but might play a little too samey to Shogun Total War.
I... Don't think that's true at all. They're more than 1000 years apart and the styles of warfare were completely different. My knowledge of it is extremely slim, but from what I know the warring states were all about war chariots, crossbows and huge armies of infantry and cavalry. Nothing like the samurai and guns of of the Shogun Total War games.

Also, the Total War series quotes The Art of War so often that it's frankly ridiculous that they haven't set a game there yet.
 

Wuvlycuddles

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If Warhammer turns out to be good then I'd definitely would like to see a Total War: 40k game. But if we have to go proper historical and shit then Alexander the Great getting his own game as opposed to an expansion would be nice.
 

LostCrusader

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I voted for China because I think it would be a fun period for the series. I would likely turn out about the same as Shogun or Rome, but I don't think the periods have been the issues for them. They just really need to make some improvements to the battle AI. And stay away from fire arm units, they have always been a pain in the ass and felt out of place.

The Eupho Guy said:
Elfgore said:
Total War should never touch anything past the Civil War era. I don't think they could pull off a WW1 or WW2 game with how their games are set up.

I'd like to see something in the Middle East or China personally... or they could just remake Medieval.
I'm not sure if I'm remembering this correctly, but I think CA have said themselves that the Total War engine doesn't really work that well with firearms, so any period after the 18th century probably wouldn't be considered. Damned if I can remember where I thought they said it, though.

OT: The Three Kingdoms period could be an interesting setting for a TW game... Although really, I'd be interested in anything other than Feudal Japan, the Roman Empire or Medieval Europe. Its been done before, twice even. Time for a different time period.
Plus warfare shifted away from large units fighting to skirmish tactics, and I can't even think how they would try to control that with their engine.
 
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Muspelheim said:
The 17'th century and the Thirty Years War would be fertile ground, I'd say. It'd be a nice mixture of mêlée and firepower, as well as being an age of upheaval and change.
This. The problem with a lot of OP's options are that the various factions would play very much the same, unless you introduced artificial differences- one phalanx is much like the other, though the quality of men varies.

The Thirty Year's War saw a lot of flux as people invented and tested new weapons and strategies at different points, which would add some nice variety. As well, you could make the turns shorter seasonal changes rather than year-to-year, which would change up the pace of the campaigns nicely.
 
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Wuvlycuddles said:
If Warhammer turns out to be good then I'd definitely would like to see a Total War: 40k game. But if we have to go proper historical and shit then Alexander the Great getting his own game as opposed to an expansion would be nice.
Would that be a campaign set only on one world, or across an entire sector?

The bigger scope is interesting, but you have a lot of problems with timescale and managing the size of the armies; battles in a city could be over in weeks, while even a good Warp jump might take several Earth years to resolve.
 

Clive Howlitzer

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Three Kingdoms era of Chinese history. It doesn't really get enough focus outside of poorly made Japanese console games. I'd love to see it properly done in either a Total War style game or a Crusader Kings 2 style game.
 

Wuvlycuddles

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Thunderous Cacophony said:
Would that be a campaign set only on one world, or across an entire sector?

The bigger scope is interesting, but you have a lot of problems with timescale and managing the size of the armies; battles in a city could be over in weeks, while even a good Warp jump might take several Earth years to resolve.
Well considering the standard Total War turn is about 3 months I didn't see timescale being much of a problem, at least on the campaign side of things.
 

Ishigami

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[x] War of Secession

I like Empire and Napoleon. Personally I like it that there is more focus on the deployment and formations than rock-paper-scissor unit dynamics.
I would think that such a game would have to redesign the maps and battle preparation system. We would need tranches and it must be faster to have access to them.
Anyway I would find it interesting.
 

direkiller

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I would like to see how well they do flying units in war hammer before I say WWI

but China India or southern Africa would be kinda fun to see.
 

Sigmund Av Volsung

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I'd love to see Africa get featured in a TW game.

Few works of historical fiction even touch that time and this could give the series the breath of fresh air it needs.
 
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Wuvlycuddles said:
Thunderous Cacophony said:
Would that be a campaign set only on one world, or across an entire sector?

The bigger scope is interesting, but you have a lot of problems with timescale and managing the size of the armies; battles in a city could be over in weeks, while even a good Warp jump might take several Earth years to resolve.
Well considering the standard Total War turn is about 3 months I didn't see timescale being much of a problem, at least on the campaign side of things.
I meant that there would be a huge disconnect; you'd send a ship off from one system, and it would take 20 turns to arrive in another. It would mean a lot more detailed planning than is required in the current games.

Also, TW turns are a 6 month standard, are they not? I know Shogun 2 zoomed in for 4 a year, but that's the exception rather than the rule.
 

Johnny Thunder

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Mythology Total War.

I've got nothing with Warhammer but I have said for years now that going a fantasy route is what Total War should do to be refreshing. I would want to see Greek, Roman, Egyptian, Norse, Mesopotamian and possibly Aztec mythological creatures on the TW battlefields.
 

JUMBO PALACE

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Muspelheim said:
The 17'th century and the Thirty Years War would be fertile ground, I'd say. It'd be a nice mixture of mêlée and firepower, as well as being an age of upheaval and change.
I can see the provincial instability due to Catholic/Protestant influence already!
 

pookie101

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Johnny Thunder said:
Mythology Total War.

I've got nothing with Warhammer but I have said for years now that going a fantasy route is what Total War should do to be refreshing. I would want to see Greek, Roman, Egyptian, Norse, Mesopotamian and possibly Aztec mythological creatures on the TW battlefields.
now that has potential, add in figures like hercules, jason, etc for the greeks as hero units and other culturally specific versions and i really want this now :D
 

Nickolai77

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WolfThomas said:
I wish Total War delved in the alternate timelines more. If I decide for Poland or Carthage to rule the known world I want to see the outcome. What annoyed me in Medieval War limited some factions from getting gunpowder like Byzantium and Scotland because they were meant to be beat early.

Likewise making me have to own parts of India, Gibralter and America as England in Empire means I'm stuck repeating history. What if I want to stage a bloody revolution and push into the heart of Europe?
That really annoyed me about Empire Total War. As Sweden I wanted to make a colonial empire in North America but nope, if I wanted to win I had to conquer Moscow and make an Empire in the Baltic. Part of the fun in historical games like this should to make alternative history, which is something that Paradox games do well at but not so much Total War games.


****

One possibility could be to make a total war game that covers the time between Rome Total War, Barbarian Invasion, Medieval, Empire and possibly up until the 20th century. Like in Paradox games you'd have historical bookmarks so if you wanted to try and save the Western Roman Empire in the 5th century you could, or could start off as China in the 15th century and try to colonise America, or start off at the beginning as an Irish tribe and conquer the world. I'd put some emphasis on controlling a ruling dynasty, so traits are passed down from parents to children and political decisions you make influence their attributes- but the family tree wouldn't be as extensive as it is in Crusader Kings say. If you were to start off as in 200BC as Sparta say, your dynasty's family tree would be insanely large by 1000AD. So the focus would just be on your ruling king or queen and their immediate heir.

Then I'd put more emphasis on culture, religion and ideology influencing diplomacy and your faction's features and abilities. Pagan and Christian factions would obviously dislike eachother, and each religion would confer difference advantages and disadvantages. So for instance Islam could give a bonus to science research, or Norse Paganism could confer combat advantages. Types of government, such as tribalism, absolute monarchy or republic would also have different pro's and con's as well, so really you'd be taking some of the good features from Empire Total War and applying them to the time periods covered in the earlier games. The general idea really is to take what's best from the other TW games, plus similar other games and put them into one big game that gives players a lot of freedom to make their own factions, shape them to their will and make history which I think is what is most fun about Total War games.

Only this time, you could have situations where you're playing as the Republic of Rome and colonise America in the Middle Ages, invade China whilst playing as the Inca or decide to play as Ireland and aggressively try to covert Christian Europe to Celtic Paganism. It would feel very different to a normal Total War game (which tries to adhere to historical accuracy through gameplay) but I'd say scrap that and shake up how the whole game feels.


It may be too grand in scope, and I'm not sure how battle mechanics would work post-Empire total war period once you get to trench warfare, tanks and machine guns (although a total war game set in the 20th century would be interesting). If you have played from the ancient era, a cut-off point in, 1914 say might feel arbitrary. However, maybe the game could end once the first faction invents nuclear weapons on the basis that MAD means that you can't outright invade a nuclear power without destroying the world. Anyway, I think i've given this waaay too much thought but that's my two cents.
 

Bernzz

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I voted for the Warring States of China, because though the units were all similar, the small focus of Shogun 2 enabled them to really nail the art and theming aspects of the game, in which Rome II suffered somewhat with its wider scope.

However, my ideal next Total War would be a Medieval III, because Medieval II was my first and an updated Medieval would just be glorious. What I'm really saying is that I want my OP longbows back please
 

ron1n

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I've got a feeling (assuming it's well accepted) that CA will be focusing on delivering smaller maps which then expand to create a larger map over the course of three or four expansions. This is the plan with Warhammer and I think it's a good idea given CA's track record.

Both Shogun games were really good (a fact often overlooked due to the more popular Rome/Medieval additions) and the reason for this was the scale and scope was more manageable. This meant the games had a lot more polish and detail. They've admitted that the Rome 2 disaster was partly due to them trying to tackle too much at once, hence why they are going to be launching Warhammer with only 4 factions so they can do them justice.

So I hope this is how they will proceed in the future, as I'd much rather armies consisting of detailed unique units in a game that's stable as opposed to 50 different re-skins of spearmen in a broken mess.

As far as future settings, the engine DOES NOT support ranged combat in its current state and it would take a complete redesign and rethink to the point where they'd be better off making it a separate series.

I'd love to see them adopt one of the more popular fantasy novel series. Raymond E Feists Midkemia springs to mind as something that would make for a pretty awesome world map. You'd have the Kingdom of the Isles, The Empire of Great Kesh, Queg, Roldem, The Free Cities, The Keshian Confederacy, Northlands... Would be an awesome mix of historical style human empires and fantasy races.
 

Politrukk

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honestly at the moment the setting doesn't really matter.

I don't want total war games where I have to purchase every faction seperately ( I enjoyed the simple unlock by achievement mechanic they had in Medieval which they just removed with their paywall)

I want more depth, better family trees, better politics, more diplomatic options and freedom.



Perhaps a new Medieval total war that actually splits Europe into as many playable characters/factions as there are counts, a bit like Crusader Kings 2 and your goal would be dependent on how you'd like to play it yourself.


Honestly if there was a game that combined the Total War way of fighting battles with the Crusader Kings style of gameplay that'd instantly become my favorite and most played game ever.
 

Aesir23

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Clive Howlitzer said:
Three Kingdoms era of Chinese history. It doesn't really get enough focus outside of poorly made Japanese console games. I'd love to see it properly done in either a Total War style game or a Crusader Kings 2 style game.
If I'm to be honest, I wold love to eventually see a game that combined the styles of Crusader Kings 2 and Total War. I fell in love with the political gameplay of Crusader Kings 2 but vastly preferred Total War when it came to fighting wars and battles since I like being able to get onto the battlefield and control my army. Fighting in Crusader Kings 2 always felt more like a numbers game to me.

If there was ever a way to meld the styles then it would basically be a dream come true for me.

EDIT: Huh, I've already been ninja'd. Well, I guess I second that opinion then.
 

BloatedGuppy

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Engine can't do firearms worth a shit, so all modern periods are out.

China probably overlaps too heavily with Shogun.

So, a few ideas....

1. Obviously, carry on with the Warhammer games. Expand the universe, wrap in the other factions.

2. As mentioned elsewhere in the thread, make a proper (I.E. not a modded) version of Total War: Westeros. Striking soon while the TV show is still relevant (despite its staggering quality drop) would probably be wise.

3. Medieval 3. Medieval 2 was probably the high point of the series (some would argue Rome, but that ship has sailed), and it's been many moons since the last entry.

4. Something fantastical/alternate history oriented.

No matter what they do, they need to start wrapping in the RPG elements that made Rome and Medieval 2 so compelling. They've paid lip service to them in Shogun 2 and Rome 2, but fell well short of the mark. The Total War games are not particularly interesting or compelling played as simple RTS games, they need a quality strategic layer as well.