This is something I have noticed a bit before in the past, but something I wanted to address given some of the reviews I have seen for Alien: Isolation.
I've read some of the negative reviews for the game, and noticed that a lot of the Cons listed for the game that I saw could have been corrected by a mid-game difficulty adjustment. IGN's review in particular comes to mind, though the reviewer admits that playing on the hard difficulty was a mistake on their part.
So I suppose my question is this: should a reviewer maintain a constant level of difficulty through a game, and ultimately penalise it if the game proves hard enough to make stretches repetetive, or should they turn the difficulty down to allow them to progress, and note as such in the review.
EDIT:To reword the question, should a reviewer continue playing a game when they are beyond their capability to beat it, and penalise the game in the review when they repeatedly are killed, or should they tone town the difficulty?
I am personally of the opinion that reviewers should turn the difficulty down if a stretch of the game starts to prove too hard to progress through. Ultimately not everyone is going to play the game on the hard difficulty, to go back to Isolation, so it'd be nice for a reviewer to not penalise the game for issues that may not crop up in the lower difficulty settings.
I've read some of the negative reviews for the game, and noticed that a lot of the Cons listed for the game that I saw could have been corrected by a mid-game difficulty adjustment. IGN's review in particular comes to mind, though the reviewer admits that playing on the hard difficulty was a mistake on their part.
EDIT:To reword the question, should a reviewer continue playing a game when they are beyond their capability to beat it, and penalise the game in the review when they repeatedly are killed, or should they tone town the difficulty?
I am personally of the opinion that reviewers should turn the difficulty down if a stretch of the game starts to prove too hard to progress through. Ultimately not everyone is going to play the game on the hard difficulty, to go back to Isolation, so it'd be nice for a reviewer to not penalise the game for issues that may not crop up in the lower difficulty settings.