Poll: Game Idea from Yahtzee

Recommended Videos

LaughingAtlas

New member
Nov 18, 2009
873
0
0
Personally, I'm still hoping for "Mankind is yet to recognize my genius." Or "Fun Space Game." Maybe that "Red faction Guerilla done as a proper stealth game" Idea.
 

The Grim Ace

New member
May 20, 2010
483
0
0
That sounds like a beauty, something most companies probably wouldn't put cash in, but a complete beauty. My PC awaits.
 

Arizona Kyle

New member
Aug 25, 2010
371
0
0
obedai said:
I think that it would be freaking amazing if done right, but giving the dungeon master points when the player moves would be stupid, since the player would be encouraged not to move, which leads to camping, which sucks. I think it would work better if the dungeon master got some money to start, and was given, say, 1 gold (or dollars, or whatever else it might be) per second. However, the dungeon master couldn't just wait for a long long time then overwhelm the player with shit tons of stuff, since there would be supply caches around the map and the player is given a waypoint showing where it is. That way if the dungeon master waits too long, the player gets harder and harder to kill. But the dungeon master should also get some of the points back when his monsters are killed, so that he gets stronger over time as well.
Or every monster kill weakens the player

or how about something like alan wake in where light weakens monster and the light will move around the room kind of like a swinging shandiler *spelling shield* or adding on to that lights that will turn on and off the discourage camping as you want to say with the light
 

Arizona Kyle

New member
Aug 25, 2010
371
0
0
DeadlyYellow said:
Was it really necessary to clip this from his topic?
Yes yes it is LOL

its more exposure too.... well sort of i mean ill bet that more people have read this and say his game idea then probably read his column
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
Arizona Kyle said:
canadamus_prime said:
Arizona Kyle said:
canadamus_prime said:
Yeah, it's an interesting premise. However I'm not sure that returning points to the evil Dungeon Master player every time the Hero player(s) moves is a particularly good idea. Although some method of regaining those points should be in there, perhaps for Hero kills.
Also, along with the monsters, the Dungeon Master player should be able to deploy death traps, esp. in the flaming torch dungeon set-up.
Well how about if instead of every time a hero moves whenever a hero gets killed, kills one of your monsters (not many points just like a 1/10th of what you paid), or when a certain amount of time passes
Well I just thought since the points are used for maintaining the dungeon, kinda like money in SimCity, that it'd be better if the Dungeon Master player got X amount of points at the start for initial set up and then every time one of the Hero players is killed, he gets some points back to spend on adding more monsters, moving a monster, adding a death trap, that sort of thing.
however that wouldn't be going with the original idea of the game. The idea was everything that you do adds power to your enemy meaning that you will always want to think before you act. Also it doesnt have to be a huge amount of points it could just be points that are just there slowly adding up and so small that you might not even notice them
Yeah well I was kinda thinking of how to keep things more or less balanced. Besides that it doesn't really make sense that the Dungeon Master would be empowered by people just walking around the place; but the Dungeon Master being empowered by every kill, now that makes sense.
 

The Random One

New member
May 29, 2008
3,310
0
0
This would be a defiantly good game... because it would defy all expectations and be good. (HOW ABOUT THAT)

I think there are quite a few games with a similar idea. Think that TF2 mod in which an entire team goes against a single Australian, only the Australian has a goal other than 'murderize everyone'. I'd like to see if his concept pans out, though.
 

FackGerbil

New member
Dec 30, 2008
8
0
0
Arizona Kyle said:
N.1 Ninja Of 2010 said:
Arizona Kyle said:
Phlakes said:
Arizona Kyle said:
this would defiantly be a fun game
No. It wouldn't. Just no.

It would, however, DEFINITELY [http://www.d-e-f-i-n-i-t-e-l-y.com/] be a fun game.

Not defiant. [http://dictionary.reference.com/browse/defiant]

Definite. [http://dictionary.reference.com/browse/definite]

[sub]Please.[/sub]

OT: There is that one UT3 mod but I can't remember what it's called. It won mod of the year on ModDB last year, though.
ok sorry grammer nazi XD Ha Ha

im a horrible speller
*FaceDesk*

It's "GrammAr".....
I just said I CAN'T SPELL
Nor differentiate between grammar and spelling, it would seem. Grammar mistakes are forgivable but it takes approximately thirty seconds to type a word into google/wikipedia and find out how to correctly spell it.
Or even a real-life dictionary!
 

Giuglea

New member
Dec 2, 2010
287
0
0
i think it would only work turn based..in order for the "dungeon master" to have time to throw his evil forces at the enemy..and plan an proper ambush
 

Arizona Kyle

New member
Aug 25, 2010
371
0
0
Greyah said:
As dungeon master, getting points every x seconds could work, but the idea where you get points from the adventurer's actions seems even better.

Traps should have a cooldown, and none of them are allowed to be instant-death.

The adventurer has only one life, the dungeon master has one treasure room. Adventurer wins when he finds the treasure and makes his way to the exit again, dungeon master wins when the player dies.

Through the monsters the adventurer kills, he gets loot and experience, becoming stronger. Through the adventurer's actions (moving, casting spells, attacking) the dungeon master gains points, allowing him to place new monsters and traps. Also through having monsters fight the adventurer and having traps sprung, the dungeon master gains experience.

As the player levels up he gains new abilities, stats, spells, and so on. As the dungeon master levels up he gains stronger monsters and better traps.

It might be difficult to balance, but it would certainly be very amusing.
agreed

however it would be pretty awsome if you could find a balance between turn based and fps style
 

Omegatronacles

Guardian Of Forever
Oct 15, 2009
731
0
0
Phlakes said:
Arizona Kyle said:
this would defiantly be a fun game
No. It wouldn't. Just no.

It would, however, DEFINITELY [http://www.d-e-f-i-n-i-t-e-l-y.com/] be a fun game.

Not defiant. [http://dictionary.reference.com/browse/defiant]

Definite. [http://dictionary.reference.com/browse/definite]

[sub]Please. This goes for everyone. I see this at least twice a thread.[/sub]

OT: There is that one UT3 mod but I can't remember what it's called. It won mod of the year on ModDB last year, though.
You defiantly corrected him... [sub]please don't kill me[/sub]

OT - It could work, but it's to small in scope to be a major release. It would work as a small release through LIve Arcade and Playstation store though.
 

Zaverexus

New member
Jul 5, 2010
934
0
0
Sure it could work, the only issue I can see would be the labyrinth operator (Dungeon master) to operate all of the creatures and traps, etc at once in real time while the player only has to worry about walking around not dying