Hazy said:
He does bring up major problems, have you seen that video? Linear level design, two-weapon limit that discourages you from experimenting, the game treating you like an idiot, the anti-climactic Songbird encounter, the underwhelming Vigors, poor item placement, melee that is never touched on again, etc etc Ad nauseam.
It's not supposed to be funny - it's supposed to give an in-depth analysis of the game and its components. The majority of the video is a complete overview of the story, which makes sense, given that it's the majority of the actual game.
Look at it like this: Part 1: BioShock Infinite's core mechanics, Part 2: BioShock Infinite's story, Part 3: BioShock Infinite's design when compared to another, older, and better game.
He takes at least a minute talking about not being able to throw a ball. The 1st Bioshock had way more problems than Infinite. The stupid hacking and the stupid research. I'm glad they got rid of hacking, every game with a hacking mini-game gets really tiring not even halfway into the game no matter how good the mini-game is. The 1st Bioshock was so horribly paced, everything felt like a side mission, it took me 3 years to play through the damn thing because I kept putting it down because of the middle sections being so boring. The 1st Bioshock also stopped doing things that it actually does well like the horror bits are great in the beginning, then the game just gives up on that.
The 2 weapon system is fine. I would've preferred having all weapons with me but it wasn't a big deal at all. I played through 1999 mode without buying any ammo and I didn't have an issue having to use some crappy gun. I even upgraded stuff that I didn't even want really as I had plenty of money even in 1999 mode. The level design wasn't that much more linear than Bioshock as Bioshock was more open because you backtrack a lot more and the game also had respawning splicers as well. The vigors were better than the plasmids in Bioshock, plus the vigor combinations are awesome. The only thing I liked better in the 1st Bioshock was the tonics, which were overall better than Infinite's gear.
I thought the Songbird fight at the end was fine, I thought it was cool that instead of being a boss battle, Songbird fought on your side. The bigger issue (which he doesn't bring up for some reason) with that whole scene was that Elizabeth didn't do much as she just summoned a freaking tornado just a bit before that. What's wrong with the melee, you can build a melee-only Booker if you want to and melee is the best way to beat Lady Comstock so I don't get what's wrong with the melee.
His story analysis was horrible. He explains it so people don't say he didn't understand it, but that only proves that he didn't understand it. His whole part about there being all those Comstocks doesn't make sense; the game makes it 100% apparent that Comstock ONLY comes about from the ONE Booker getting baptized, then a million million Comstocks spawn from there. No other Booker becomes Comstock like he was saying in the video. That's just one example of him not understanding the story, I could go on and on about how wrong his story analysis is like how he says you don't know what happened to Elizabeth at the end but you know she left and lived (it's pretty obvious in the final scene as Booker says "who are you?" after the last door is opened since that's a different Elizabeth when Booker is drowned plus no necklace as well). He just didn't "get" it.
Casual Shinji said:
I can't comment on the story since I stopped playing. And the reason for that is perfectly explained in the gameplay portion of this video. The gunplay feels terribly flacid and unsatisfying, the enemies don't react to being shot at all untill they die, and enemies spawn so randomly that you have no choice but to just stand there and take massive amounts of damage untill everyone is finally dead. A lot of features feel crowbarred in without considering the rest of the game mechanics, like weapon upgrades in a game that allows only two weapons to be carried at a time. Meaning you either clutch to the same two weapons for the whole duration of the game, or you switch weapons for the sake of variety foregoing your upgrades.
Those are already pretty major problems.
The point of this video was not to outright shit on the game, but to give some counters as to why the massive praise it has gotten might be a bit overblown, seeing as it has so many annoyances.
This game was at its best when it was not trying to be a first-person shooter, which unfortunately was only 20% of the time that I played it. I got to the Chinese weapon smith, and at that point my patience with the abysmal shooting sections had been exhausted.
The shooting is pretty good for me and I'm a pretty hardcore shooter gamer as I won't play COD because it doesn't have leaning for example. As just a straight-up shooter, it isn't anything special but Infinite is a shooter more along the lines of Borderlands (which isn't a great straight-up shooter either) where you're supposed to build your character (with gear) and use powers so that you're rarely just shooting like you throw out the crows plus devil's kiss, then you shoot. Or lift enemies with the bronco vigor, then shotgun them. On that level of shooting, the game plays great. You can make a melee Booker with the right gear. The game is meant to be played by being creative with the gear and vigors so that you're not straight-up shooting enemies. You should be using power weapons most of the time as well (like the sniper rifle, shotgun, volleygun, hand cannon, etc.)