This made me think of a great game I played on the PS2, Odin Sphere. It's about stopping the apocalypse. You play through 5 different books with 5 different characters, and in the end you pair each against 5 different boss fights/apocalyptic events. The idea is that near the end of the game you interpret a prophecy and pair them correctly. A single mistake results in a bad ending. However once you play through the boss rush correctly rather than get the best ending you get a more or less mediocre ending... and it turns out the game tells you to play through the entire armageddon AGAIN with every combination possible. This means deliberately commiting every possible pairing mistake you could've made, so you collect all cutscenes and get 100%. THEN you're supposed to play in the correct order one more time to unlock the best/canon/gold ending.Nubrain said:For the most part i try to get all the endings even the bad ones and usually that just means going back to a second save i made. right now though I'm playing Zero Escape: Virtues last reward and the whole point of that game is to get all the endings as it's the only way to unlock the true ending. it's the follow up to 9 hours, 9 persons, 9 doors that has a similar thing but with only 8 endings while this one has 24 including more than a few where you die in different ways. anyone who loves getting all the endings would likely love both these games and the second one has a great system that lets you jump back to any decision you made and redo it so that you don't have to restart all the time or juggle a whole ton of saves.
So essentially in this game I had to get the bad ending, then get all endings, then get the best/canon ending (which is also the ending my characters deserve, considering they correctly interpreted the prophecy in the first place). Needless to say I was a bit annoyed by the very end.