I have read multiple times about people who decided against playing a certain game because they didn't like it's aesthetics. So I would like to ask what designs makes you avoid or buy a game.
For the record, I never decided against buying a game because I didn't like the aesthetics. I have bought games with gameplay I normally avoid because I liked the aesthetics, but I never have avoided a game with gameplay I like purely because of the aesthetics. And while I have my preferences (who doesn't?) I played games that don't follow them because of the gameplay alone. So I would (and have) played games where every character is dressed like it is theme night at the strip clup and games where everyone wears the same suit of practical grey power armor.
What are design aesthetics you can't stand, and what designs you like enough to carry sub-par gameplay?
For the record, I never decided against buying a game because I didn't like the aesthetics. I have bought games with gameplay I normally avoid because I liked the aesthetics, but I never have avoided a game with gameplay I like purely because of the aesthetics. And while I have my preferences (who doesn't?) I played games that don't follow them because of the gameplay alone. So I would (and have) played games where every character is dressed like it is theme night at the strip clup and games where everyone wears the same suit of practical grey power armor.
What are design aesthetics you can't stand, and what designs you like enough to carry sub-par gameplay?