Poll: Gaming is "...juvenile, silly, and intellectually lazy" says Jonathan Blow.

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Vault101

I'm in your mind fuzz
Sep 26, 2010
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manic_depressive13 said:
Hey! Dark Souls had brilliant level design, a good difficulty curve and an interesting plot and characters. It was also very atmospheric and rewarding. The only reason people claim that it didn't have a plot is because it rarely felt the need to stop everything in order to shove the story down your throat. It's actually really intricate and prefers to show rather than tell, allowing you to figure things out for yourself if you're interested. Oh, and it lets you kill whoever you want.

It's also amusing that everyone is a batshit crazy, an asshole, or a combination of the two.

Did you even play the game?
I did

and you know I think it actually managed to do for me what Skyrim/onlivion failed at

in the opening...what I can gather is my charachter is in an undead asylum....lowest of the low and then a small ray of light/hope shows, she gathers what little strength she has left and pushes on..in other words in actually made me give a crap about my silet charachter and her story

where is Skyrim/oblivion its just "mess about for hours! wooo!!"

now only if dark souls wasnt so hard and the online compnent wasnt "important"
 

Nemesis729

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Jul 9, 2010
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Pretentious Douche bag definitely, I'm really glad this guy doesn't have any real power in the game industry, I don't understand why some people think games have to be serious and deep all the time, Sometimes they just have to be fun.
 

RabbidKuriboh

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Sep 19, 2010
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John Blow reminds me so much of the Rovio Mobile guys, they both made ONE game that, in all fairness was very successful for what they were trying to do, became really popular and now see themselves as gods of the industry and are handing down nuggets from their golden skyscraper steeds. If his head wasn't somewhere between his colon and small intestine I'm sure they'd be great buddies!
 

Nazulu

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Jun 5, 2008
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I think Mr. Blow should actually make a game we could call genius before slandering all the other products. He can have his opinion, he is never going to prove any thing the way he's going.
 

Smooth Operator

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Oct 5, 2010
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Well he is right for the most part, I just don't like his ego stroking all over everyones face.
I wouldn't mind at all games going a whole bunch more cerebral, just not from people like him, and more to the point there is space for both mindless fun and thoughtful gaming (we just need more of the latter).
 

SL33TBL1ND

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Nov 9, 2008
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Mr Blow has some good ideas as far as game design goes, but the vast majority of what he says is pretentious wank.
 

OldDirtyCrusty

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Mar 12, 2012
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I`m still amazed how many people jump this without reading the posted link.

There´s almost zero input from Blow himself, it`s clearly the author.
Blow didn`t write any of this and the thread title is misleading.

From what i saw of Blow himself. His input is ok and i can agree with some of the stuff he said in the posted vid. Blaming a Nintendo title for hand holding comes of pretty stupid but that`s it.
The vid jeffers posted a few sites ago is also a better source for getting a opinion about Blow. He actually talks there, you can watch it, hear his words and don`t need to read 90% made up stuff from some obscure madman. The other 10% are worthless.

Not really up for defending Blow (he made Braid and seems to have pretty common opinions, that´s all i know) but Taylor Clark got way to many clicks for his shitty writing.
 

Kizi

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Apr 29, 2011
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He can be a douchebag for all I care. As long as he makes another game as good as Braid, I don't care about his sodding opinions on anything.
 

pure.Wasted

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Oct 12, 2011
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Yosharian said:
I'm saying that your comment is akin to this:

THIS TEQUILA BLOWS, STRAWBERRY MILKSHAKE IS A WAY BETTER DRINK

Furthermore, you don't seem to be sure whether you're comparing artistic merit or actual game quality when you make that statement.

Braid is a fucking amazing puzzle game even if the artistic elements or the story elements don't appeal to you. For you to say that Dear Esther is a better game in ANY way, even artistically, is just unexplainable. Dear Esther isn't even a game.
My point wasn't nearly as vague as you make it out to be. Let's recap:

Fargo said, and I quote, "And now, Fargo's list of 'artistic' games that are considerably better than Braid"

This list included Dear Esther and Bastion. You replied that Bastion and Braid aren't comparable because, I quote again, "one is a puzzle game whilst the other is a button masher beat 'em up."

I questioned your policy of not comparing things from different genres, to which you cleverly retorted that one cannot compare things from different genres (by way of a beverage analogy).

Now:

I don't actually have anything riding on this argument except the principle of pointing out how absurdly silly your claim is. I played and loved Bastion, and I haven't played Braid. For all I know, it's a better game, and I have nothing against that possibility. But the claim that the two are somehow incomparable is... absurdly silly.

There is such a thing as a "best film" Oscar, and if you're intent on making a sports underdog story, then, regardless of your opinion of the worth of Oscars, you'd better be prepared for the very real probability that, unless you're a genius, it's going to be a shit movie by every objective standard known to man. That's not because I'm subjectively biased against platformers, er, sports underdog stories, but because sports underdog stories by their very nature don't lend themselves to being good films. I don't care who you are or what you go to the movies for, ROTK is an objectively superior film to Sex and the City. The fact that you might prefer Sex and the City doesn't change that.

Now if you want to compare ROTK and, say, Avatar, it gets tougher... but at no point does it ever become impossible unless the two are both flawless masterpieces. And, luckily, none of the items mentioned so far have been flawless masterpieces, so that makes the job of people saying one thing is better than another much more manageable!

...don't say silly things.
 

Imbechile

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Aug 25, 2010
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VulpesAqua said:
I'm surprised noone has pointed out Bioshock. The game was fantastic, with brilliant writing and a twist that truly messed with the players perception of control within the medium.
Bioshock does have fantastic writing and art, but the gameplay is painfully simple, not to mention boring.
It would pass as a good movie of novel, but because the gameplay is bad it's a mediocre game.
 

VulpesAqua

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Sep 5, 2011
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Imbechile said:
VulpesAqua said:
I'm surprised noone has pointed out Bioshock. The game was fantastic, with brilliant writing and a twist that truly messed with the players perception of control within the medium.
Bioshock does have fantastic writing and art, but the gameplay is painfully simple, not to mention boring.
It would pass as a good movie of novel, but because the gameplay is bad it's a mediocre game.
I always enjoyed the gameplay, guess I'm just weird :p
 

Auron225

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Oct 26, 2009
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"Hey guys, I made exactly one supposedly good game - now I know everything there is to know about gaming and its industry. Im a prophet among game developers and will lead the future of gaming. Now bow before me you mortals."

And money is fictional he says? He really doesn't care about it? Sweet, let me have it then - I can think of a million and one better ways to spend it than you trying to see if you can crack a smile for the first time in a decade by buying a stupidly expensive car.

Pretentious douchebag? No, pretentious asshole is a bit more accurate.
 

legendp

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Jul 9, 2010
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I think this commenter sums up some great point

"Blow's new game, 'The Witness' is purported to be a zen-like,
puzzle-centric, art form. According to the article it is the new apex of
creativity in virtual reality -- but it?s an abstract clone of 1993's Myst and
2007's Portal."

and what about games like journey, shadow of the colusus, how about all the indie title's like limbo, just spend 5 minutes browsing through the indie part of steam and there are a lot of artistic games that make you think already.
 

Ekit

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Oct 19, 2009
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I think that journalist is FAR more of a pretentious douchebag than Jon Blow. However, Jon Blow still seems like a pretentious douchebag.
 

Corporal Yakob

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Nov 28, 2009
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That article makes Mr Blow and the author sound like massive wankers.

Can't we have a gaming industry that produces both games of artistic value and sheer mindless fun?

Oh wait!

We do!

Hooray!
 

Sarge034

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Feb 24, 2011
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majora13 said:
ehhhh... fine.

Fine, I'll play along.
Thank you. It is bad form to respond to a small section of a post if there was discussion value in the rest of the post. I was legitimately curious as to what you would say.

So you think the "no russian" level was artistic? In that case, I don't think we'll ever see eye to eye on what art means. In my opinion, No Russian was a pretty shameless case of controversy whoring with absolutely no interesting implications. It's the kind of deep moral dilemma that the show 24 would present in its later seasons. Silly and unrealistic. The nuke in CoD4 was a nice touch, but I can't say it caused me to learn something about myself, as you say.
Well, the first question is did you actually play "No Russian" or did you skip it? If you skipped it then you learned what was too much in a video game for you. If you played it then did you gun people down, did you shoot into the air, did you not shoot a round, or did you try to shoot Makarov. The biggest question is did you think about WHY you did what you did? I do believe "No Russian" is artistic because I learned something about myself when I stopped and looked at why I made the choice I did.

What did you do with your doomed life after the nuke? Did you stay in the chopper to look for survivors? Did you try to crawl to safety? Did you just sit there and die? Again, did you think about WHY you did that?

There can be no enlightenment if there is not first contemplation.

Also, just for grins and giggles. What do you consider art, or the meaning of art? I don't think you have said up to this point.

Not ostracizing anyone. In case you haven't noticed, "nerd" hasn't been an insult in about a decade.
I have noticed that "nerd" has continually been used as an insult since the last decade. Unless, of course, you are an all knowing god that can disprove my statement why not try some decorum?

I really don't give a flying fuck about your theory on why ME doesn't count as a "real" RPG.
Why the harsh language? If you notice I was making the case that there are NO RPG video games. To role play one must be able to make decisions that can, at any time, completely change the course of the story.

I'm not talking about Dungeons and Dragons, I'm talking about the video game genre of RPGs. The Mass Effect series is a great example of intellectually lazy AAA games. The first one less so, but since then it's devolved into a braindead cover-based shooter. The relationship bits serve as your reward for basically suffering through the same combat sequences again and again. I don't see how that's art, personally. And I don't need it to be art. I just need it to be interesting or stimulating somehow. But it doesn't achieve that either. It's just addictive and boring.
So you are ok with ME1 because of what? It had the same cover based shoot em up gameplay and about the same writing quality (omitting the last 15 min of ME3). The only thing was different was long elevator rides and a pointlessly difficult inventory. Or is it that "difficulty" that you find attractive? That inventory was a lot like modern RTS games that you said were the only good things being made. Pointlessly difficult but easy to game if you understand the system. I would argue that regardless of what you have to do to get the relationship bits they are art. Is a painting any less of a painting if I got stuck in traffic or got into a wreak on the way to see it? As for ME not being exciting, that is a personal feeling and has no implications on this argument or ME's status as art or not.


*sigh* rebuttal is a noun my young friend. "Rebuttal" away...
I will rebuttal this statement with this video, and don't assume to know my age or call me your friend.

Don't care about the story. I was talking about games with interesting or complex gameplay.

Don't care about "art".
Here is the root of our differences I think. You don't stop to think about the story or perceive them as art. You want the cold calculating RTS gameplay. While I hate the cold calculating RTS gameplay and love the story. I actually play CoD games for the story, yea I'm that guy.

Sarge034 said:
Wut? lol...
>Technically any problem solving and/or pattern recognition qualifies as requiring higher thought functions so all genres qualify. Yes all of them. Even Gears of War has problem solving and pattern recognition.
"wut lol" I addressed this in my other post.
No you did not. You were first making the case that only your beloved RTS require higher brain functions. I would quote you, but I can't be bothered. I turned around and made the case that all games require pattern recognition and problem solving. That effectively destroyed your argument... and it still does.

You think the only two categories for games to fall into are "juvenile, silly, and intellectually lazy" and "artsy"? How about just a good, intelligent game?
What is intelligent? That is a matter of person opinion which is where the problem is. I think the relationships in ME3 were done intelligently. I think CoD presents intelligent moral and ethical dilemmas. You do not. This is why I went with the definition of art that leaves out personal opinion.

I consider a lot of the old Nintendo games to be intelligent. I would be hesitant to call them art, but they are designed very smartly, with a great amount of respect for the players intelligence and time. They don't make you jump through stupid, boring hoops to get your reward, like most modern games do. The gameplay is the reward.
ha ha Ha Ha HA HA HA HA! Wait, you're serious? One word, Mario. Moreover, the entirety of those games that had a story was nothing but hoops to get to the boss. All the fighting games had the same character models that tried to deplete your health so you didn't get to the boss. All of the RPG-esc games had you running errands to get things essential for the boss battle and leveling up. They are exactly the same hoops employed today, but they were in 8 bit.

You might think Braid was "about" a relationship or maybe even the metaphysical questions posed by the levels mechanics. Jon blow has stated that one of his main goals was to create a game that respects the players time and offers real rewards rather than just some meaningless dopamine booster to keep people playing.
What I think of Braid or what I think Braid is about has no bearing on this conversation. However, because of the aforementioned differences in personal opinion there is no one "game that respects the players time and offers real rewards rather than just some meaningless dopamine booster to keep people playing."

One could say that... But one would be wrong. He's said many times that he's a big counter-strike player, that he likes it, etc...
Wow, again with the all-knowing god complex. I say I am a five foot seven inch male with blond hair. You have no other information so you must take this as fact and defend it to the death on the forums if someone says otherwise.

Already responded to this in my reply to Purtabo.
That's all good. I was actually only responding to purtabo so s/he would get a copy of this and read my attached post to see that I was making the same points with different examples.

Huh? Yes, like I said, the production values, writing, voice acting, graphical art, etc... are all improving. But that's not going to make a game good if the gameplay is utter shit, like Call of Duty.
You keep jumping around with your arguments it is hard to keep up. If you look at JUST the gameplay CoD is actually pretty solid. It boasts a solid 60FPS, solid controls that are easy to remember, solid user interface, solid hit detection (on NPCs), solid level design. Are you really going to argue that RTS games have better gameplay than a FPS? Again personal preference.

And even these good qualities that modern games have, writing, acting, visuals... they still don't compare to films. So what good are they? If they aren't good games, and films outclass them in every other attribute?
In short games fulfill a role movies never can. Games are interactive media.
 

The Diabolical Biz

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Jun 25, 2009
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The quotes from Blow in the article may be taken out of context, but each seemed to me like he was just trying to say whatever he thought would make him sound as clever as possible, often in lieu of actually meaning anything. I struggled through a page and a half, which was strain enough on my gag reflex, but I picked out some gems:

'You have time; you?re not in any danger?no more than I am, anyway.'
'That was rule number zero, the most important thing.'
Really?

Although to be fair I wonder how much of it was the author of the article's input, because this, ladies and gentlemen, is drivel:

Cue the whooshing sound of several hundred thousand gamers' minds being blown.
DESPITE HIS COOL and collected demeanor, Jon Blow is hardly the most patient man in the greater San Francisco area.
I think Mr Blow should consider getting a restraining order taken out.