You are missing the point. NDrop and Portal are the same game. One was a commercial release and one was an assignment. It is the same game, the innovation came from the same place, the same people. It very well could be that the people that made "Doom" made a game before that wasn't a commercial release and was called "Cursed" but then revamped it for a commercial releqase and thus Doom was born. According that argument no game can ever truly be innovated because it is robbed by its very own alpha/beta stages.Matthew94 said:Mainstream appeal =/= innovative
Yes, innovation is robbed from a sequel. Doom was innovative with it's weaponry, large and open levels etc. Doom 2 had those same innovations, is it innovative? No it isn't, a neither is Portal for using the same innovations from NDrop.
I am not well equipped to argue that since I haven't actually played IP but it doesn't sound the exactly the same from what I read on it.IP and HR do play the same, you perform actions based on button prompts that come up on screen as you approach objects, no innovation. See Doom II example again.
That is a cheap shot. Who did it before them? I could say that Doom was "just catching up".Again for RDR, I wouldn't call a weather system innovative, I call it catching up.
I think my problem with you (and others like you) is that you refuse to admit when a small innovation is still innovation. Small innovations is how you get polish. Call of Duty 4 became a pop culture icon this generation because of small innovations to the FPS genre. But it wasn't innovative to you because you may as well play doom; "it's the same thing". I ain't saying it is a cause for celebration, I am saying innovation is abundant this generation as any other generation except maybe the late 80s but that was due more to the youth of the medium.The quality of RDR has no bearing on innovation so I don't know why you brought it up, unless it was innovative to make a free roaming shooter that could sell. Wait...
I think my problem with you (and others like you) is you throw around the word innovation far too easily. Any small change to you is innovative and cause for celebration in the games industry!
Sure, sequels are robbed of the innovation in the premise of the game but not in mechanics, storytelling, or UI. The premise of a game is not the only way to innovate.